atm im trying that ppl get used to it ... 90% of those who new join, dont understand a word.
i sa u added in the config commands.
tryed to change them, but they dont make a new command entry .
i kinda wanted to try to run it as /home command ( i also changed m teleportation's home command for that)
so that the new ppl not so confused. maybe possible to config that like the old home? /home NAME
i mean. /sethome dont work ofc.

Magic Teleportation
Magical home/teleport system.
Total Downloads: 4,985 - First Release: Oct 28, 2015 - Last Update: Oct 27, 2017
- 5/5, 11 likes
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All the sub commands you can change. -
Working as /home id would be nice , or even better with /home name . I disabled the home part of the teleportation plugin so only this one is working . Having both home systems kinda defies the purpose .
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Norn updated Magic Teleportation with a new update entry:
0.5
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Norn updated Magic Teleportation with a new update entry:
0.5
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SuperGood. Direckt Download. already Trade the homes to new plugin. worked. now going ingame and testing
good work . -
I tried copying HomesData to PlayerData in the new .json after updating and reloading the plugin. Homes were not found.
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mh. for me it worked... maybe a wrong comma or something?
eather try, first unload the plugin, adding homes and then load it up again,. or when server is shut down -
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Thanks. I'd only do it in the morning when player numbers are lowest. Seems strange that it didn't work. I'll validate the json next time.
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How do I add the sleepingbag? I'm trying but I can't
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Norn, could I - install Magic Teleportation with a different /command (so run both), migrate data, check it's working, uninstall MagicHomes and change /command?
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Norn updated Magic Teleportation with a new update entry:
0.6
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Norn updated Magic Teleportation with a new update entry:
0.6
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could you add the canTeleport function please? so it supports outside plugins that blocks the teleportations in some zones.
Code:var cantp = Interface.Call("canTeleport", baseplayer); if(cantp != null) { if(cantp is string) SendReply(baseplayer, (string)cantp); else SendReply(baseplayer, "You can't teleport from here"); return; }
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Norn updated Magic Teleportation with a new update entry:
0.7
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Raidblock feature would be excellent. (Deny TP/Home if player base is being raided), to prevent players from TP out with loot.
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I am still using MagicHomes( old version ) , does this new version have a delay until you can wakeup ? Players can curently abuse the rendering problems and see chests after teleporting to their bed.
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