
Magic Teleportation
Magical home/teleport system.
Total Downloads: 4,984 - First Release: Oct 28, 2015 - Last Update: Oct 27, 2017
- 5/5, 11 likes
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Norn updated Magic Teleportation with a new update entry:
1.1.2
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Suggestion that would be very useful for us
Add a Teleport back command
If it's enabled store previous location
Just like WarpSystem does it -
I i just dont understand how to use this by the description given in the overview. please, add some real explanation. I'm trying to make a public TP spot, i created it, but how do you TP there? or maybe it just doesnt work anymore? i create a public TP, and it a peears in DATA. but when using /t list [id] i says it doesnt exist.....
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Hello is there a way to set it so that I stead of it checking for a bed ect.it checks of it finds a set of items then it allows for the home to be created.?
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/t create you do not have access to this command. Any help would be great
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hi, is there a permission for this, and if not , can we have one please?
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Is there a command to tp to friends ??
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(17:37:07) | Error while compiling: MagicTeleportation.cs(883,12): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
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Wulf Community Admin
Wulf updated Magic Teleportation with a new update entry:
1.1.3
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Hey, Thanks for the nice plugin, it is just what nTeleportation is missing! All that I would ask of you is tiered permissions system for shorter/longer cooldowns and individually setting the MaxHomes for given permission groups. Could you look into that?
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Does this plugin require permissions to assign to players? I don't want it to be available to players without permission.
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Code:
(15:36:39) | Protocol: 2062.158.1 Build Date: 03/04/2018 06:50:41 Unity Version: 2017.1.3f1 Changeset: 25787 Branch: release Oxide.Rust Version: 2.0.3853
Code:(15:35:31) | Failed to call hook 'OnEntityDeath' on plugin 'MagicTeleportation v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MagicTeleportation.OnHomeEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.MagicTeleportation.OnEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.MagicTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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/t create doesn't seem to be working
to clarify, it creates the public teleport and lists it when typing "/t list" but then when you input the id it says does not existLast edited by a moderator: Apr 11, 2018 -
Code:
(15:38:52) | Failed to call hook 'OnEntityDeath' on plugin 'MagicTeleportation v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MagicTeleportation.OnHomeEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.MagicTeleportation.OnEntityDeath (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.MagicTeleportation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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how hard is to replay on this error ?