MagazinBooster

Can change magazines, ammo and condition for most projectile weapons

Total Downloads: 2,894 - First Release: Jun 10, 2016 - Last Update: Apr 19, 2018

5/5, 14 likes
  1. What? Sorry,was'nt able to understand your request! and Which version is meant?
     
  2. hi :)
    Pls add m249, and is avaible skin ID for example Custom SMG?
     
  3. The M249 is not craftable, that's why it's not in the table be default. You can insert this byself, then it could drop with more ammo size.
     
  4. Hi
    I download the new version delete my old dates complet but it dont work. ich chance the ammo size for bolt and launcher but it is still default when i craft new. Do i something wrong?
     

    Attached Files:

  5. Hi
    Do you add permissions?
    Like example:
    grant group default magazinboost.canall
    grant group admin magazinboost.canall
    ?
     
  6. aahh ok. i dont see this now its work. ty
     
  7. Read it again, it's in plain English.

    "
    Just an Idea.

    To make the permission of the reload per crafted gun, means having permissions make it utterly pointless.

    For example if a donator kit, donator 1) makes a load of guns).

    Random guy b, raids donator 1), gets the guns with full donation clip.

    How it should be is a permission based on who is equipping the items, rather than the item itself, wouldn't that work better?

    Thanks

    "
     
  8. Read again the description, its plain english:
     
  9. how do i set the max ammo on guns
    ive tried permissions system
    ive tried the config files
    having no luck

    {
    "weaponStatsList": [
    {
    "weaponStatsContent": [
    {
    "name": "rifle.ak",
    "displayname": "Assault Rifle",
    "maxammo": 250,
    "preload": 100,
    "maxcondition": 100,
    "ammotype": "ammo.rifle",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 250,
    "serverpreload": 100,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "rifle.bolt",
    "displayname": "Bolt Action Rifle",
    "maxammo": 25,
    "preload": 15,
    "maxcondition": 100,
    "ammotype": "ammo.rifle",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 25,
    "serverpreload": 15,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "bow.hunting",
    "displayname": "Hunting Bow",
    "maxammo": 1,
    "preload": 0,
    "maxcondition": 50,
    "ammotype": "arrow.wooden",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 1,
    "serverpreload": 0,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "crossbow",
    "displayname": "Crossbow",
    "maxammo": 1,
    "preload": 0,
    "maxcondition": 100,
    "ammotype": "arrow.wooden",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 1,
    "serverpreload": 0,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "pistol.eoka",
    "displayname": "Eoka Pistol",
    "maxammo": 1,
    "preload": 1,
    "maxcondition": 50,
    "ammotype": "ammo.handmade.shell",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 1,
    "serverpreload": 1,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "pistol.revolver",
    "displayname": "Revolver",
    "maxammo": 12,
    "preload": 6,
    "maxcondition": 100,
    "ammotype": "ammo.pistol",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 12,
    "serverpreload": 6,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "pistol.semiauto",
    "displayname": "Semi-Automatic Pistol",
    "maxammo": 24,
    "preload": 12,
    "maxcondition": 100,
    "ammotype": "ammo.pistol",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 24,
    "serverpreload": 12,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "rocket.launcher",
    "displayname": "Rocket Launcher",
    "maxammo": 1,
    "preload": 0,
    "maxcondition": 100,
    "ammotype": "ammo.rocket.basic",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 1,
    "serverpreload": 0,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "rifle.semiauto",
    "displayname": "Semi-Automatic Rifle",
    "maxammo": 100,
    "preload": 100,
    "maxcondition": 100,
    "ammotype": "ammo.rifle",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 100,
    "serverpreload": 100,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "shotgun.pump",
    "displayname": "Pump Shotgun",
    "maxammo": 24,
    "preload": 12,
    "maxcondition": 100,
    "ammotype": "ammo.shotgun",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 24,
    "serverpreload": 12,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "shotgun.waterpipe",
    "displayname": "Waterpipe Shotgun",
    "maxammo": 4,
    "preload": 4,
    "maxcondition": 100,
    "ammotype": "ammo.handmade.shell",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 4,
    "serverpreload": 4,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "smg.2",
    "displayname": "Custom SMG",
    "maxammo": 100,
    "preload": 100,
    "maxcondition": 100,
    "ammotype": "ammo.pistol",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 100,
    "serverpreload": 100,
    "serveractive": true
    }
    ]
    },
    {
    "weaponStatsContent": [
    {
    "name": "smg.thompson",
    "displayname": "Thompson",
    "maxammo": 100,
    "preload": 100,
    "maxcondition": 100,
    "ammotype": "ammo.pistol",
    "skinid": 0,
    "settingactive": true,
    "servermaxammo": 100,
    "serverpreload": 100,
    "serveractive": true
    }
    ]
    }
    ]
    }
     
  10. then you did something not like described on the plugins description page...
    and check your permissions again...serveractive "true" must set the settings for any weapon.
    perhaps you missed something
     
  11. It does not work on the weapon holder Bolt Action Rifle
    Code:
    {
          "weaponStatsContent": [
            {
              "name": "rifle.bolt",
              "displayname": "Bolt Action Rifle",
              "maxammo": 6,
              "preload": 2,
              "maxcondition": 100,
              "ammotype": "ammo.rifle",
              "skinid": 0,
              "settingactive": true,
              "servermaxammo": 4,
              "serverpreload": 2,
              "serveractive": false
            }
          ]
        },
    

    but in the holder bullets all exactly 4
    all permits issued
    on all other weapons work
     
  12. I made a test to check this, and all stats on Bolt work...tested with this settings:
    Code:
        {
          "weaponStatsContent": [
            {
              "name": "rifle.bolt",
              "displayname": "Bolt Action Rifle",
              "maxammo": 12,
              "preload": 6,
              "maxcondition": 100,
              "ammotype": "ammo.rifle.hv",
              "skinid": 10116,
              "settingactive": true,
              "servermaxammo": 10,
              "serverpreload": 5,
              "serveractive": true
            }
          ]
        }
     
  13. I want to clip was increased only in those who will buy it in the store
     
  14. Permission
    • MaxAmmo: magazinboost.canmaxammo
     
  15. all the weapons work and have a standard bolt clip!
    on the bolt does not work
     
  16. Then you should check again your config file, or begin from scratch.
    The config is a generic data-type for all weapons. Either ALL are working correct, or none of them, but not a single weapon alone.
     
  17. after relogin the magazin size is resetet , i must craft a new weapon every time i login.....
     
  18. Weapons do not simple revert once you only relog into game.
    The plugin description page describes the needed rights and how which setting works.
     
  19. I've had installed and working just fine since he made it, every weapon. I'm wondering if it'll work with the new double barrel? Should I let it generate another data file now for it show up or will it not do that double barrel?
     
  20. i can test it this minutes....
    [DOUBLEPOST=1470357920][/DOUBLEPOST]
    will not be added to existing file....was not posible to create it on a other way without overwriting the data:
    you can put this between in the file....

    Code:
        {
          "weaponStatsContent": [
            {
              "name": "shotgun.double",
              "displayname": "Double Barrel Shotgun",
              "maxammo": 2,
              "preload": 1,
              "maxcondition": 100,
              "ammotype": "ammo.handmade.shell",
              "skinid": 0,
              "settingactive": true,
              "servermaxammo": 2,
              "serverpreload": 1,
              "serveractive": false
            }
          ]
        },