What? Sorry,was'nt able to understand your request! and Which version is meant?

MagazinBooster
Can change magazines, ammo and condition for most projectile weapons
Total Downloads: 2,894 - First Release: Jun 10, 2016 - Last Update: Apr 19, 2018
- 5/5, 14 likes
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hi
Pls add m249, and is avaible skin ID for example Custom SMG? -
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Hi
I download the new version delete my old dates complet but it dont work. ich chance the ammo size for bolt and launcher but it is still default when i craft new. Do i something wrong?Attached Files:
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Do you add permissions?
Like example:
grant group default magazinboost.canall
grant group admin magazinboost.canall
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aahh ok. i dont see this now its work. ty
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"
Just an Idea.
To make the permission of the reload per crafted gun, means having permissions make it utterly pointless.
For example if a donator kit, donator 1) makes a load of guns).
Random guy b, raids donator 1), gets the guns with full donation clip.
How it should be is a permission based on who is equipping the items, rather than the item itself, wouldn't that work better?
Thanks
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how do i set the max ammo on guns
ive tried permissions system
ive tried the config files
having no luck
{
"weaponStatsList": [
{
"weaponStatsContent": [
{
"name": "rifle.ak",
"displayname": "Assault Rifle",
"maxammo": 250,
"preload": 100,
"maxcondition": 100,
"ammotype": "ammo.rifle",
"skinid": 0,
"settingactive": true,
"servermaxammo": 250,
"serverpreload": 100,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "rifle.bolt",
"displayname": "Bolt Action Rifle",
"maxammo": 25,
"preload": 15,
"maxcondition": 100,
"ammotype": "ammo.rifle",
"skinid": 0,
"settingactive": true,
"servermaxammo": 25,
"serverpreload": 15,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "bow.hunting",
"displayname": "Hunting Bow",
"maxammo": 1,
"preload": 0,
"maxcondition": 50,
"ammotype": "arrow.wooden",
"skinid": 0,
"settingactive": true,
"servermaxammo": 1,
"serverpreload": 0,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "crossbow",
"displayname": "Crossbow",
"maxammo": 1,
"preload": 0,
"maxcondition": 100,
"ammotype": "arrow.wooden",
"skinid": 0,
"settingactive": true,
"servermaxammo": 1,
"serverpreload": 0,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "pistol.eoka",
"displayname": "Eoka Pistol",
"maxammo": 1,
"preload": 1,
"maxcondition": 50,
"ammotype": "ammo.handmade.shell",
"skinid": 0,
"settingactive": true,
"servermaxammo": 1,
"serverpreload": 1,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "pistol.revolver",
"displayname": "Revolver",
"maxammo": 12,
"preload": 6,
"maxcondition": 100,
"ammotype": "ammo.pistol",
"skinid": 0,
"settingactive": true,
"servermaxammo": 12,
"serverpreload": 6,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "pistol.semiauto",
"displayname": "Semi-Automatic Pistol",
"maxammo": 24,
"preload": 12,
"maxcondition": 100,
"ammotype": "ammo.pistol",
"skinid": 0,
"settingactive": true,
"servermaxammo": 24,
"serverpreload": 12,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "rocket.launcher",
"displayname": "Rocket Launcher",
"maxammo": 1,
"preload": 0,
"maxcondition": 100,
"ammotype": "ammo.rocket.basic",
"skinid": 0,
"settingactive": true,
"servermaxammo": 1,
"serverpreload": 0,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "rifle.semiauto",
"displayname": "Semi-Automatic Rifle",
"maxammo": 100,
"preload": 100,
"maxcondition": 100,
"ammotype": "ammo.rifle",
"skinid": 0,
"settingactive": true,
"servermaxammo": 100,
"serverpreload": 100,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "shotgun.pump",
"displayname": "Pump Shotgun",
"maxammo": 24,
"preload": 12,
"maxcondition": 100,
"ammotype": "ammo.shotgun",
"skinid": 0,
"settingactive": true,
"servermaxammo": 24,
"serverpreload": 12,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "shotgun.waterpipe",
"displayname": "Waterpipe Shotgun",
"maxammo": 4,
"preload": 4,
"maxcondition": 100,
"ammotype": "ammo.handmade.shell",
"skinid": 0,
"settingactive": true,
"servermaxammo": 4,
"serverpreload": 4,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "smg.2",
"displayname": "Custom SMG",
"maxammo": 100,
"preload": 100,
"maxcondition": 100,
"ammotype": "ammo.pistol",
"skinid": 0,
"settingactive": true,
"servermaxammo": 100,
"serverpreload": 100,
"serveractive": true
}
]
},
{
"weaponStatsContent": [
{
"name": "smg.thompson",
"displayname": "Thompson",
"maxammo": 100,
"preload": 100,
"maxcondition": 100,
"ammotype": "ammo.pistol",
"skinid": 0,
"settingactive": true,
"servermaxammo": 100,
"serverpreload": 100,
"serveractive": true
}
]
}
]
} -
then you did something not like described on the plugins description page...
and check your permissions again...serveractive "true" must set the settings for any weapon.
perhaps you missed something -
It does not work on the weapon holder Bolt Action Rifle
Code:{ "weaponStatsContent": [ { "name": "rifle.bolt", "displayname": "Bolt Action Rifle", "maxammo": 6, "preload": 2, "maxcondition": 100, "ammotype": "ammo.rifle", "skinid": 0, "settingactive": true, "servermaxammo": 4, "serverpreload": 2, "serveractive": false } ] },
but in the holder bullets all exactly 4
all permits issued
on all other weapons work -
Code:{ "weaponStatsContent": [ { "name": "rifle.bolt", "displayname": "Bolt Action Rifle", "maxammo": 12, "preload": 6, "maxcondition": 100, "ammotype": "ammo.rifle.hv", "skinid": 10116, "settingactive": true, "servermaxammo": 10, "serverpreload": 5, "serveractive": true } ] }
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I want to clip was increased only in those who will buy it in the store
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- MaxAmmo: magazinboost.canmaxammo
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all the weapons work and have a standard bolt clip!
on the bolt does not work -
The config is a generic data-type for all weapons. Either ALL are working correct, or none of them, but not a single weapon alone. -
after relogin the magazin size is resetet , i must craft a new weapon every time i login.....
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The plugin description page describes the needed rights and how which setting works. -
I've had installed and working just fine since he made it, every weapon. I'm wondering if it'll work with the new double barrel? Should I let it generate another data file now for it show up or will it not do that double barrel?
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[DOUBLEPOST=1470357920][/DOUBLEPOST]
you can put this between in the file....
Code:{ "weaponStatsContent": [ { "name": "shotgun.double", "displayname": "Double Barrel Shotgun", "maxammo": 2, "preload": 1, "maxcondition": 100, "ammotype": "ammo.handmade.shell", "skinid": 0, "settingactive": true, "servermaxammo": 2, "serverpreload": 1, "serveractive": false } ] },