Changing from ZombieLootList to AILootList worked. You sir are a saint!
Loot Spawn Lists [Unmaintained]
Discussion in 'Plugin Support' started by thomasfn, Jan 6, 2014.
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i have change the name from ZombieLootList -> AllLootlist
"AllLootList":{
"oneofeach":false,
"nodupes":false,
"packages":{
"1":{....
Dont works -
not All but AI - "AILootList"
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LOL ...Fail
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Confirmed.....changing the ZombieLootList to AILootList worked for me. However, just in the short time I've been playing my server since the Oxide update, I'm noticing a few problems. One is when someone joins my server, I see their name listed but when they leave it says "display name left the game". I haven't noticed any other problems yet, but as I've said I've just started my server with the lastest updates.
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Hey,
since oxide is back up to date, the new zombie animals dont drop loot.
Because I dont have any plugins installed which control zombieloot. Only the official "Loot List" plugin, but there is no possibility to disable zombie loot.
Any idea? -
Wulf Community Admin
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Oh thanks, my fault -.-^^
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where to change ZombieLootList to AILootList ?
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Wulf Community Admin
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cant find it there sir.
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Wulf Community Admin
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This is what I get
9:49 PM: Core init
9:49 PM: ERROR: Lua error (lootspawnlists)
mscorlib: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> NLua.Exceptions.LuaScriptException: [string "C:\TCAFiles\Users\Zombiewarpig\2542\save\oxid..."]:91: attempt to index local 'v' (a boolean value)
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Oxide.Main.CallPlugin (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at Oxide.Main.CallPlugin (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
: NLua.Exceptions.LuaScriptException: [string "C:\TCAFiles\Users\Zombiewarpig\2542\save\oxid..."]:91: attempt to index local 'v' (a boolean value)
at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
Is it possible to insert decimal numbers in "weight" ?
Is "max" inclusive or exclusive?Last edited by a moderator: Feb 14, 2014 -
Can anybody tell me, why my Beige/blue crate drops (WeaponSpawnList) are empty)?
Is there a mistake in my .txt file?Attached Files:
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I have remove the "nil" section, but they are still empty. Anyone else an solution? The other LootTables work fine.
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Hello for some reason I am still getting c4 dropping in the airdrops. I have completely removed them from the loot_tables.txt. I will upload the file if some one could look at it and see where I went wrong I'd greatly appreciate it. Thanks for the plugin It's really needed for a PVE server.
https://www.dropbox.com/s/f9ob2bi7068ikxh/loot_tables.txt
Edit: Fixed my issue it was an invalid cfg.Last edited by a moderator: Feb 15, 2014 -
pls update, this mod not working in oxide 1.14, mutants can't drop bag