1. Same here, gonna wait for confirmation.
     
  2. I wait too for confirmation, the loot table is necessary for my server.
     
  3. What is gonna happen here? Zomespawnlist is not needed. But what is the replacement for this so we can edit the loottables on wolves and bears? I dont want my server economy to be trashed.
    Waiting for a confirmation on what to do..
     
  4. I can confirm that after the patch Loot Tables are working just fine on infected bears/wolves.
     
  5. Gub

    Gub

    But we'll need to add lock picks to the tables if we want them to drop.
     
  6. +1
     
  7. The loot tables are the same - it was a model replacement. Continue using the same controllers as before and modify to your liking. If you have resource map, try /resourceadd "RedBear" ";npc_zombie" <-- if this works then it explains that zombies are not 100% removed except the model.
    It seems that they've changed to this:

    Red Zombies = Red Wolves
    Black Zombies = Red Bears
     
  8. No. If you want to remove something from drops, delete the entry. Also, 0 is not 100% - unless that item is the only one in that droplist. If you have, say, 2 things in one droplist and they're both weight 0 or weight 10000000, regardless the droprate of both (from that list) will be 50%, since they have the same weight.

    Hmm... you do notice you have Explosives still dropping, right? So it's a bit pointless making C4 only drop from airdrops if people can make unlimited amounts anyway... That just imbalances the game towards large, established groups, IMO. And a tip, if you disable crafting of Paper, you can then use it as 'paper money' in your economy :p Like make it worth ~$100 each or something - or used as tickets for events/lotto/entries of some kind.

    I've been having this problem ever since I started using this mod, only very occasionally but yes, I will sometimes get an airdrop crate with two kevlar parts, two weapon mods, or two research kits, when they're explicitly set to only ever drop 1 (and then one of the other sublists). After double-triple-quadruple-quintuple-checking the lists, I gave up trying to fix it, and am just glad it only seems to happen about 1-in-20-or-so airdrop crates for me.
     
  9. I really really need help with this. Can anyone help?
     
  10. Weighting is like an ugly percentage. It doesn't have to add up to 100. You can have a section with four items weighted 100,100,100,100 and each will have a 25% chance to drop. (100 *4 = 400. 100/400 is 25%) Thats nice round math... but a loot table with numbers like 100,515,10,14,73... percentages are a PITA to figure out. On my loot tables I made sure every section adds up to 100 to make it more human readable.

    Changing the amount that drops is done by changing the MIN and MAX on the item's line. The weight determines its chance to drop compared to all other weights in that section.
     
  11. Ok so Redwolfs and bears are the same loot tables as the zombies at the moment? And that is confirmed correct?

    And lockpicks only thing that needs to be added.
     
  12. This is confirmed correct.

    Red bears + Red wolves = Zombie list

    Code:
    {
        "ZombieLootList":
        {
            "min": 2, "max": 3,
            "oneofeach": false, "nodupes": true,
            "packages":
            {
                "0": { "min": 1, "max": 6, "weight": 5, "object": "Raw Chicken Breast" },
                "1": { "min": 1, "max": 6, "weight": 5, "object": "Cloth" },
                "2": { "min": 1, "max": 3, "weight": 5, "object": "Leather" },
                "3": { "min": 1, "max": 2, "weight": 5, "object": "Blood" },
            }
        },

    my loot list until i figure out what to do seems to be way more red bear/wolves than zombies...
     
  13. Ok thx.
     
  14. I should have mentioned I also have it so you cannot craft explosives. I don't have the economy plugin running so that other option about paper doesn't really apply to me.
     
    Last edited by a moderator: Feb 7, 2014
  15. So I can use the exact same loot table and the ZombieLootList will now apply to their replacements? I cant verify this myself right now but I would like to get my server back up.. Any answer is appreciated.
     
  16. Hi :)

    I'm using a spawn list with "Nothing" in some containers.
    And I got this error message when I launch the server:

    ERROR: lootspawnlists: Couldn't find datablock by name 'Nothing'!

    Is there somethting wrong ?

    Thanks.
     
  17. there is no item named nothing its looking for an item named "Nothing"[DOUBLEPOST=1391781926][/DOUBLEPOST]
    This is confirmed correct.

    Red bears + Red wolves = Zombie list
     

  18. Okay.
    I use this spawnlist: http://oxidemod.org/resources/rare-military-weapons-c4.160/

    I think that the "Nothing" item refers to a chance the container has to drop nothing. Does is make sense ?
     
  19. Using "Nothing" in your loottables will simply break it considering "Nothing" isn't a valid item in the game.
    However when fiddling around with weight and lowering the minimum to 0 you can make a chance of not finding anything.

    Here an example of how i use that:

    "WeaponSpawnList": {
    "min": 1,
    "max": 1,
    "oneofeach": true,
    "nodupes": true,
    "packages": {
    "0": {
    "min": 1,
    "max": 1,
    "weight": 55,
    "object": "SideArmList"
    },
    "1": {
    "min": 0,
    "max": 1,

    "weight": 30,
    "object": "PrimaryWeaponList"
    },
    "2": {
    "min": 1,
    "max": 3,
    "weight": 15,
    "object": "F1 Grenade"
    }
    }
    },

    So that everytime you loot a weaponchest you have a 30% chance of finding a (random) "primary weapon".
    Oh and in case anyone is wondering why this table.... It's a deathmatch server. ;)
     
  20. Okay, I understand ! :D

    Thanks !!