1. 3 posts above yours! :) This file is reducing the drop chance. We are testing the balance later this day.
     
  2. Yea I was looking at this Loot Table before I posted. I might run it on my Server/Test it for you.

    But I was also just curious if there was a dedicated spot where people post their files.
     
  3. Anyone else having an issue with loot tables being loaded?
     
  4. Well the drop chance is a bit weird.
    Maybe it's about the amount of boxes available but setting an item to 1% drop chance some players managed to find like 5-10 pieces of this item in like 30 mins.
    And the item pool is pretty high, 15pcs total where this rare item is set to 1% (rest is between 5-20%).
    I'm afraid that this is not a % chance but some kind of system that is close to %.
     
  5. The numbers do not correspond to %. Within a particular drop group, if you have four possible items, and give them all a weight "10", they would each be 25% chance of dropping. If you set one of those four things as weight 20 and the rest as weight 10, then the chance of the weight-20 item dropping would be 40% and the others 20% each.

    It's hard to explain this well without more specific examples, but once I'm back on my computer I'll see if I can make it clearer :)
     
  6. Easy, I understand now:)
    But still the nubmers should correspond to %.
    I just hate weight system and prefer simple % chances with rolls.
     
  7. It's probably best to recommend that the weights in each package add up to 100 to avoid any confusion.
     
  8. So if weights add up to 100 what is the point in weight system? ;)
     
  9. I meant that if you're editing loot tables it's easier to determine drop chances if you have all the weights in one package add up to a total of 100.
     
  10. I have and it is not always working, unfortunately.
    Checked many times with air drops and its just not right.
     
  11. Unless someone made a major mistake somewhere in the code it should work exactly as intended. For instance, even though there's a 1% chance for a zombie to drop an Explosive Charge it's still theoretically possible to get an Explosive Charge for every zombie you loot. You would have to test this at least a few million times (and probably more) to come to any conclusion that it's broken.
     
  12. Agreed.
    But when I set something to be like 1% drop chance then I'm expectin to see this rarely.
    In the mean time I see this very often so testing with million drops is not necessary.
     
  13. Like I said, it's really random. I was playing for a good 20-30 hours on my own server without finding an M4 (1% drop chance) and one of my buddies found one within his first hour on the server.
     
  14. If you post your loot list config (maybe on pastebin.com or in [code] tags), we can try to advise you further. When I had certain things dropping too frequently or too rarely on my server, it was because I had items in multiple drop lists or had fudged a number, etc.

    Also, are you running your lists through www.jsonlint.com before putting them on the server? This will format them appropriately and check your structure for mistakes (misplaced commas and such).
     
  15. Yep I have all of this set up properly.
    Now I will try to clean this up without item groups - only certain parts.
     
  16. Just test it with 2 items on zombie.

    Give it 50% change of 9mm pistol
    And 50% m4.

    Thats how i checked it.
    The rest i deleted and reedited back after the test
     
  17. So, i've tried and tried, but can't seem to get anything right!

    I want an server where there are no military weapons. I want the weapon crates to drop arrows, handmade shells, bow, pipeshotgun and handcannon with average to high rate, and C4 with lowest drop rate. and ammo crates to ofc drop shells and arrows. Supply drop to drop C4 and Explosives, but no 9mm, 556 or shotgun ammo, nor grenades.

    I can't seem to get that shit to work tho, so, could anyone tweak an loot table file for me to match what i described?

    Tyty!
     
  18. Why don't you post one of your versions and we can try to determine what went wrong.
     
  19. No need, i suddenly figured stuff out, and have gotten my server up and running the way i wanted it to! :D
     
  20. Lol can you give me your loot table want to see how its looks like