Leaving these for anyone that wants easy paste-ins of a cleaner default UI placement for just 3 rows at the very bottom left just under chat:
Replace "BottomLeftDock"'s "Margin" with: "0.075 0.005 0.075 0.165",
Replace "BottomRightDock"'s "Margin" with: "0.040 0.005 0.040 0.165",
Replace "TopRightDock"'s "Margin" with: "0.005 0.005 0.005 0.165",
NOTICE: Since I only want 3 rows I'm ignoring "TopLeftDock" completely and setting it's Available to false. You'll want to reassign any Panels you have set to TopLeftDock to BottomLeftDock and order accordingly. I don't use Balance or Radiation so set those to false. You'll probably still want to tweak some of the widths to taste but I hope this saves someone else some time!
InfoPanel
Moved
Total Downloads: 55,749 - First Release: Sep 25, 2015 - Last Update: Mar 13, 2018
- 5/5, 160 likes
-
when player connects its coming up with this NetworkData.Write - no handler to write Facepunch.ObjectList -> Facepunch.ObjectList
anyone got any idea why?
[DOUBLEPOST=1516096418][/DOUBLEPOST]
RPC Error in AddUI -
Thank you
-
Is there anyone who can help me place the infopannels like this?
-
-
Im trying to get my panel to have the compass and coords in the bottom left with the Message board top left with the airdrops, heli,sleeper, players top right but for some reason when I change the dock related to the specific panel is disables the panel completely for the heli,sleeper, and players
-
Getting a guitimerinit error and infopanel is crashing after the most recent update. Anyone else had this? I'll post a more thorough copy of the error when I'm able.
-
Is there a way to remove some features ie. the message bar and only leave the players and sleepers? Also how do i move the gui around the screen ie. from top to the bottom? Sorry im new to this
-
Code:
Failed to run a 1.00 timer in 'InfoPanel v0.9.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.InfoPanel.InitializeGUI (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.InfoPanel.GUITimerInit (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.InfoPanel+<OnPlayerInit>c__AnonStorey1.<>m__1 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
-
so i am new to this and this is the first mod i have installed on my hosted server, I have uploaded the .cs file to the oxide plugin folder. What am I suppose to do next with these mods, do i have to initialize them in some manner? I am also able to see they have created a .json file in the config folder, i have tried restarting the server and then using the chat commands with no success. Thanks in advance guys.
-
-
-
how come my info panel shows above when i tab is there anyway to stop it doing that?
Attached Files:
-
-
Find:
Code:[JsonProperty("parent")]
Code:[JsonProperty("parent")] public string ParentName { get; set; } = "Hud";
-
-
Thank you for that i appreciate it -
@PryMary Hey man! Would you like to send me the code for: Gyazo - 169400c310130a42299851d3373045d6.png on PM. Thanks!
-
how am i able to change the text within the MOTD box i have tried changing the .cs file it self but still doesnt work??
-
"Messages": [
"Leeeroy Jenkins",
"Change this"
],
Remember to do o.reload InfoPanel every time you upload a new .json file -
Can you add a radiation?
Can you send me a copy?