gameservers.com admitted to it being a server issue.... soooo....
[DOUBLEPOST=1528780259][/DOUBLEPOST]Plus it works from my other hosting provider and from home...
ImageLibrary
Moved
Total Downloads: 18,288 - First Release: Oct 29, 2016 - Last Update: Jun 11, 2018
- 5/5, 36 likes
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It's odd, on my servers (even after the latest version) I am getting these errors that are for users thumbnails of their Steam avatars.
Image failed to download! Error: Cannot connect to destination host - Image Name: 76561198136195505_0 - Image URL: https://steamcdn-a.akamaihd.net/ste...54afcf3c9217342af2f5da93513746a60bf5_full.jpg -
its been 4 days since this update has wrecked my server, my traffic is dead since nothing has pictures and everything looks gross. Fantastic.
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Thanks. -
if i wanted your opinion id reach down into the trash and grab it, but id really rather leave it where it belongs.
[DOUBLEPOST=1528819380][/DOUBLEPOST] -
Nah i understood the context, just didn't 'quote' the correct message is all =P just take it as I was agreeing with you.
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but one thing I know for sure I have another server set up at GameServerKings... It is exactly the same files... I literally copy and pasted everything from here there and for my surprise everything worked perfectly... every image loaded and all plugins worked just fine! No "Image failed to download! Error: Cannot connect to destination host"
That's why I guessed it must be something blocking the plugin from downloading the file because the plugin itself is running perfectly there! -
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Not even using RustIO... it was causing too much trouble so I removed it! Yes I got that answer a few minutes ago:
""Hello,
We apologize for the inconvenience that this is causing,
We've received a number of reports regarding this and we are investigating the cause.
This ticket has now been assigned to a notification queue where you will be updated on the issue when more information is available.
Kind Regards,
GameServers""
I even linked them to this discussion 'couse one of them said there were no images error...
We've been using Oxide's forum to discuss a common issue on our servers that ended up not being related to the plugin so sorry about it Wulf and Killyou but also thanks for understanding! -
Just thought id post the proper place for everyone thats been having a problem with GameServers.com (going on day 5 of broken servers now..) to go and voice their complaints on this issue loud and clear! Error: Cannot connect to destination host - Game Servers Forum
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I keep getting
Code:[UniversalUI] Waiting on Image Library to initialize. Trying again in 60 Seconds
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I'm going through Gameservers, and the thing that doesn't make sense about this is, I have 2 servers on 1 dedicated machine. 1 server is running fine, the other won't work half of the plugins, including this one.
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So as far as getting my provider to look into this. What exactly do I need to ask them to do? I can't just say "This plugin isn't working. Please fix it." I need to provide them with a little more information. I've tried to gather what I need by reading back through the forum. But I can't seem to pick it up.
I can't be on standby to reload the plugin after every reset. I could just put it into TimedExecute. But the server load time varies and reloading the plugin causes a flood and kicks players. At least for me. -
I packed up my server and moved it to a dedicated hosting platform... ImageLibrary and all the plugins work fine now... Im done with gameservers.com
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Okay. So reading back through, I don't think my error isn't the same as what other people are getting. At least I didn't see it.
Code:Failed to call hook 'HasImage' on plugin 'ImageLibrary v2.0.42' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ImageLibrary.HasImage (System.String imageName, System.UInt64 imageId) [0x00000] in <f66868092a4b45b683f0e080d780fc36>:0 at Oxide.Plugins.ImageLibrary.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00679] in <f66868092a4b45b683f0e080d780fc36>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09b255f9a88d4ffda4779759134e116d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ba44835247a74c58bf6cabef8b441b56>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ba44835247a74c58bf6cabef8b441b56>:0
Code:(11:52:07) | [ServerRewards] Waiting for ImageLibrary to finish image processing! (11:52:07) | [SkipNightUI] Waiting for ImageLibrary to finish image processing! (11:52:07) | [UniversalUI] Waiting on Image Library to initialize. Trying again in 60 Seconds (11:53:07) | [ServerRewards] Waiting for ImageLibrary to finish image processing!
I'm current on Oxide. -
You likely have a null data file
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I spoke to a tech at gameserverskings.com with the interest to switch from gameservers.com. I explained the imagelibrary issue I have with current host and they say they have the same issues, but are working on a fix. Here is what he told me.
"The problem with ImageLibrary is that it saves images within system ram. Overuse of this plugin results in entire server nodes crashing, leading to massive system failure."
Hopefully someone can resolve this issue. It is required for several plugins I use. -
He is wrong, it saves images to disk using the same database signs use. The only time the image is held in memory is while it is downloading, after which it is disposed
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