HWLootConfig

Moved

Total Downloads: 8,420 - First Release: Dec 19, 2015 - Last Update: Jun 27, 2016

5/5, 23 likes
  1. Remove plugin fully then restart server
     
  2. windows, bytes are identical, can only imagine that not all could be loaded from file and thats why the backup is smaller...also never seen magical stack of 255, my first guess is you messed something up :p i would recommend deleting config and do a fresh server start...
     
  3. I'm not completely sure how I can mess up an automatically generated config file made by your plugin?

    I've used Oxide for a year and a half. I am not a new user, FYI.

    EDIT:
    Just created a 3rd server completely default from scratch, no 255 but for arguements sake I renamed the current default config to a previous version and reloaded the plugin.

    [​IMG]

    RustIO and your Plugin things are the only thing running on a fresh oxide and hurtworld install.

    Something odd with the filesizes, have you tried this yourself?

    SERVER 2008 btw, in terms of OS.
     
    Last edited by a moderator: Jan 12, 2016
  4. Hi;

    http://158.58.172.70/LootConfig.zip

    Weird as hell eh? I only ever noticed the difference when I rolled back the backup and then went to double check detonator cap drop chance and it couldn't find it.


    BTW in terms of the overall 10x. If you set the global 10x Option 10x Engines would drop etc, so if I was to put it Detonator caps down to 0.1 would that make it drop only one?

    Thanks
     
  5. I wonder how that changes to the server is x2 or more
     
  6. somehow different deserialization, can't imagine how that would work...from the code i have it should never happen...you are using the latest plugin version?

    mh should not be possible to use float values for stacksize...i could try to add that for the next plugin version...
     
  7. @Nogrod can u show me what i need to change in json so boxes in camps faster respawn?thanks
     
  8. Yeah that would be nice if there was a global option for %drop for items or just detonator caps and vehicle parts and then a %gather rate for all resources.

    I know that's pretty much how it is now a lot of people can't figure it out and if it recreates the config file on an update it can stack up a big time sink with regular updates.

    It is a very good plugin though and its great someone's made it so early on.
     
  9. This plugin doesnt do that. You need to download spawnconfig plugin. Its really basic go in the JSOP file and change the time it takes for them to spawn and the amount of them that can be present at a time.
     
  10. I'm using the GlobalStackSizeMultiplier to be x8. Is there a way to make detonator caps and owrong/owrong seeds to just spawn like in vanilla while using x8?

    Maybe add a feature like "isVanilla" true or false, have all of them set to false(those will be affected by GlobalStackSizeMultiplier) and those who are set to true can be modified freely and not be affected by the global multiplier.
     
  11. why when i spawn a car there is 5 engin and gearboxes inside ?

    my server is 5x .. there is way to change that ?
     
  12. What plugin adds this? as I want to clear all the vehicles and am not sure what command to use...
     
  13. stockvehicles is a console command implemented from the developers, not the plugins.
     
  14. Oh... is there a list of them somewhere? I have been googling for ages
     
  15. Sorry I'm asking so much but what would be the reason "destroyall" doesn't work while oxide is loaded? is there an alternate for oxide?
     
  16. destroyall got nothing to do with Oxide. You have to do this in console(F1):
    Code:
    rcon destroyall owrong
    This destroys all of the current owrongs on the server.
     
  17. EDIT: ang on... it just says "SVR>>Unknown command: destroyall"
    even copy - pasting your command there doesnt work
    [DOUBLEPOST=1452820103,1452745669][/DOUBLEPOST]Any ideas?
     
  18. Some items won't work.