Just making sure haha
Will fix it soon. Thanks for the spot out lol

Humanity System
A humanity system based off of the DayZ mod
Total Downloads: 1,598 - First Release: Jul 6, 2016 - Last Update: Aug 6, 2016
- 5/5, 6 likes
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There wouldn't be a way to tell if the player is bandit or hunter though. Are there plans to maybe implement like a special clothing kit? There has to be a way to make it so you can tell
lols. Love the concept though.
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I can try. Maybe a icon above there head. Chat groups should show up in chat next to there name.
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I will be adding something similar to: Chat Head for Rust | Oxide
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DylanSMR updated Humanity System with a new update entry:
1.0.2
[DOUBLEPOST=1467853282][/DOUBLEPOST]By the way the ChatHead text above the head feature is not tested so it may or may not work. -
hey i just got around to putting it on my server and i got this error
Code:[Error] Failed to initialize plugin 'HumanitySystem v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) 18:10 [Debug] at Oxide.Plugins.HumanitySystem.DrawChatMessage (.BasePlayer player, .BasePlayer nearby) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HumanitySystem.CheckDis () [0x00000] in <filename unknown>:0 at Oxide.Plugins.HumanitySystem.Loaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.HumanitySystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0
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yes when i load it i get that error in the console
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DylanSMR updated Humanity System with a new update entry:
1.0.3
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hey thanks for the update. that fixed my issue
[DOUBLEPOST=1467867204][/DOUBLEPOST]one more thing if a neutral player kills and bandit they earn -humanity shouldn't they get +? -
[DOUBLEPOST=1467868207][/DOUBLEPOST]I just checked it looks like it should work right. -
idk man cant gain + humanity tried it with a bunch of players
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[DOUBLEPOST=1467872679][/DOUBLEPOST]I will be busy with the XP system tomorrow so its gonna be delayed. -
I have no idea what the Humanity system is from DayZ mod, any chance the overview can get a better description for those of us that do not know?
Would be nice to know what this plug in is. -
Yeah I will do all of this this tuesday. As that is when I get back from vacation!
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Hello DylanSMR
Iam running your script,
The following things don't work as it suppose to.
- Killing a other bandit doesnt gain humanity.
- The Names above the head do work but is glitchy, when they get triggered they float everywhere and we can sometimes see these names trough buildings if we are close enough.
Hope this helped youLast edited by a moderator: Jul 10, 2016 -
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could put that when animals kill if you're bandit you went back neutral. and you kill other players who were bandits you became hero. and if you kill only animals that you remove the bandit but do not give hero.
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When I am
home possibly. I cannot release updates till then.