no no I have it ( did not show directly when copied pasted the file via the ftp : )
/EDIT :Code:{ "DisableHeli": false, "GlobalDamageMultiplier": 4.0, "HeliAccuracy": 2.0, "HeliBulletDamageAmount": 15.0, "HeliSpeed": 25.0, "MainHealth": 15000.0, "MainRotorHealth": 300.0, "MaxHeliRockets": 12, "MaxLootCratesToDrop": 4, "ModifyDamageToHeli": true, "pistol.eoka": 3.0, "pistol.revolver": 3.0, "pistol.semiauto": 3.0, "rifle.ak": 4.0, "rifle.bolt": 4.0, "smg.2": 4.0, "smg.thompson": 4.0, "TailRotorHealth": 150.0, "UseCustomLoot": true, "UseGlobalDamageModifier": true, "UsePermissions": false }
Ok I did the modifications and will keep you informed.
Code:{ "DisableHeli": false, "GlobalDamageMultiplier": 4.0, "HeliAccuracy": 2.0, "HeliBulletDamageAmount": 15.0, "HeliSpeed": 25.0, "MainHealth": 15000.0, "MainRotorHealth": 750.0, "MaxHeliRockets": 12, "MaxLootCratesToDrop": 4, "ModifyDamageToHeli": true, "pistol.eoka": 3.0, "pistol.revolver": 3.0, "pistol.semiauto": 3.0, "rifle.ak": 4.0, "rifle.bolt": 4.0, "smg.2": 4.0, "smg.thompson": 4.0, "TailRotorHealth": 375.0, "UseCustomLoot": false, "UseGlobalDamageModifier": true, "UsePermissions": false }

HeliControl
Manage CH47 & helicopter health, player damage, configure turrets/rockets, and more!
Total Downloads: 35,304 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Koenrad updated HeliControl with a new update entry:
1.0.11
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Why the helicopter can not be controlled by coordinates for example? So he flew it because she wants to admin?
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is there anything we can do with its targeting behavior? I called in a chopper to me so we could try to take it out and while it was in route it took a b line towards another player insight killed them then took off..
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Code:
{ "DisableHeli": false, "GlobalDamageMultiplier": 4.0, "HeliAccuracy": 2.0, "HeliBulletDamageAmount": 20.0, "HeliSpeed": 25.0, "MainHealth": 10000.0, "MainRotorHealth": 950.0, "MaxHeliRockets": 12, "MaxLootCratesToDrop": 4, "ModifyDamageToHeli": true, "pistol.eoka": 5.0, "pistol.revolver": 5.0, "pistol.semiauto": 5.0, "rifle.ak": 5.0, "rifle.bolt": 8.0, "smg.2": 5.0, "smg.thompson": 5.0, "TailRotorHealth": 575.0, "UseCustomLoot": false, "UseGlobalDamageModifier": true, "UsePermissions": false }
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Hello, how to disable
totally helico on my server ? -
Is there a way to remove the "Heli Called on playername." I dont want it to popup that a person had one called on him. As an evil admin, I enjoy releasing them at will privately to unsuspecting players. That said, it only takes 3 shots with any gun to take him out.
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ummmmm.... strange double post? Idk sorry
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"DisableHeli": true,
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Request:
- add console command to callheli on a random player every [x] seconds/minutes
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can a heli be called to coordinates through console command? I want to be able to call heli to my airdrop location when airdrop is activated!
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I just advice you, this plugins has a bug that send about 10 helis by the face and your server say goodbye xD
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( I love this plugin BTW)
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works flawlessly on my server, i have it set to spawn random chopper every hour
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ROFL! You look high as a kite and I think you have a funky setting you missed.
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How i set that the helicopter gonna come only when 10 players on the server?
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Hello
my helicontrol works fine except for custom loot he keep looting lot of crap and no item from the custom loot, what am i missing? any idea?
here is my file
HeliControl.json
Code:{ "DisableHeli": false, "GlobalDamageMultiplier": 1.0, "HeliAccuracy": 8.0, "HeliBulletDamageAmount": 10.0, "HeliSpeed": 25.0, "MainHealth": 20000, "MainRotorHealth": 800, "MaxLootCratesToDrop": 5, "ModifyDamageToHeli": true, "pistol.eoka": 5.0, "pistol.revolver": 5.0, "pistol.semiauto": 5.0, "rifle.ak": 5.0, "rifle.bolt": 8.0, "smg.2": 5.0, "smg.thompson": 5.0, "TailRotorHealth": 400, "UseCustomLoot": true, "UseGlobalDamageModifier": true, "UsePermissions": false }
Code:{ "HeliInventoryLists": [ { "lootBoxContents": [ { "name": "ammo.rocket.fire", "amount": 5 }, { "name": "ammo.rocket.hv", "amount": 2 }, { "name": "blueprint_fragment", "amount": 50 } ] }, { "lootBoxContents": [ { "name": "ammo.pistol", "amount": 200 }, { "name": "ammo.pistol.fire", "amount": 80 }, { "name": "ammo.pistol.hv", "amount": 60 } ] }, { "lootBoxContents": [ { "name": "ammo.rocket.fire", "amount": 5 }, { "name": "ammo.rocket.hv", "amount": 2 }, { "name": "blueprint_fragment", "amount": 50 } ] }, { "lootBoxContents": [ { "name": "weapon.mod.holosight", "amount": 1 }, { "name": "weapon.mod.silencer", "amount": 1 } ] }, { "lootBoxContents": [ { "name": "rifle.ak", "amount": 1 } ] }, { "lootBoxContents": [ { "name": "explosive.timed", "amount": 2 }, { "name": "ammo.rocket.basic", "amount": 3 }, { "name": "blueprint_fragment", "amount": 50 } ] } ] }
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My chopper is not firing bullets, in the server console i have the error <missing projectileID>