HeliControl

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Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. Any way to make heli avoid an area? Want it to avoid our Town
     
  2. It may be possible to stop it from shooting/strafing players by adding support for Zone Manager and/or any similar plugins... However, the problem with this is the Helicopter still sticks to the area around the player it wanted to target, because it's still in the 'targeting list', which essentially means the Helicopter becomes annoying and stays in one spot. I haven't figured any way around this yet, but if I do, I'd be more interested into looking into something like this.
     
  3. is it possible to add something like despawnpoints. so lets say the heli stays for 20 minutes, after the 20 minutes are over the heli is flying to a despawnpoint and despawns as it arrives. im thinking about this cause the heli is just despawning on his current location right now and this is really annoying.
     
  4. It might be possible, but I'd first have to find a solution to the Helicopter getting distracted from it's target whenever it shoots someone or someone shoots it.
     
  5. Would it be possible to add a message when a helicopter spawns?
    Currently using inbound for that but if you're able to inplement it then I have no need for inbound.
     
  6. It's probably best to keep this to other plugins, since HeliControl was originally (and still for the most part is) intended just to configure the Helicopter/modify it's behavior.
     
  7. How do I configure the plug-in so that the helicopter flies out every 3 hours for example? I installed the correct Kuldan, but it just arrives once a day ..
     
  8. this line in the config file:
    "Spawning - Automatically call helicopter after this many seconds": 3600.0,

    spawns it every hour.
     
  9. Hi there big issue when:

    Calling 'cmdKillHeli' on 'HeliControl v1.1.7' took 362ms
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    NullReferenceException: Object reference not set to an instance of an object
    at BaseEntity.TransformChanged () [0x00000] in <filename unknown>:0
    at BaseEntity.NetworkPositionTick () [0x00000] in <filename unknown>:0
    at InvokeHandler.DoTick () [0x00000] in <filename unknown>:0
    at InvokeHandler.LateUpdate () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    Br
     
  10. So does this happen every time you run /killheli, or what?
     
  11. yes that hang server we must restart event we unload it don't care :/
     
  12. Can you give me a bit more information? Does it happen when just using /killheli or /killheli forced? Or does it only happen on the console command? So far I haven't been able to reproduce it.
     
  13. It's my friend has launch this 2 times and 2 restarts of course and I think it do in chat like /killheli not in console and not forced command too because I remember he explain me the issue when he redo it for show me it and he say me killheli ^^ plus he don't know the command forced ;)
     
  14. plugin needs to be updated to include new prefab name.

    (14:40:32) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab

    (19:34:00) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab

    (02:48:41) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab

    (08:19:21) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
     
  15. The current prefab is working fine for me on the latest server build. Are you sure it needs a change?
     
  16. It seems to work but I'm getting errors in rcon. Why shouldn't it be fixed?
    [DOUBLEPOST=1492380749][/DOUBLEPOST]Callheli works. Not sure about the timed heli. There's still a handful of plug-ins using the old prefabs. Should be fixed. Cheers
     
  17. Log Warning.

    "Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)"
     
  18. Any chance you can give some background on this so I can try to reproduce it? Does it happen as soon as the Helicopter spawns, or when did you notice it? Also, giving me your config would be helpful. Thanks. :)
     
  19. will this plugin cause errors with Heli Vote plugin?
     
  20. Not that I know of, but if you find any, let me know and I'll see if there's anything I can do.