HeliControl
Moved
Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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is it possible to add something like despawnpoints. so lets say the heli stays for 20 minutes, after the 20 minutes are over the heli is flying to a despawnpoint and despawns as it arrives. im thinking about this cause the heli is just despawning on his current location right now and this is really annoying.
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Would it be possible to add a message when a helicopter spawns?
Currently using inbound for that but if you're able to inplement it then I have no need for inbound. -
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How do I configure the plug-in so that the helicopter flies out every 3 hours for example? I installed the correct Kuldan, but it just arrives once a day ..
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"Spawning - Automatically call helicopter after this many seconds": 3600.0,
spawns it every hour. -
Hi there big issue when:
Calling 'cmdKillHeli' on 'HeliControl v1.1.7' took 362ms
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at BaseEntity.TransformChanged () [0x00000] in <filename unknown>:0
at BaseEntity.NetworkPositionTick () [0x00000] in <filename unknown>:0
at InvokeHandler.DoTick () [0x00000] in <filename unknown>:0
at InvokeHandler.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
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yes that hang server we must restart event we unload it don't care :/
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It's my friend has launch this 2 times and 2 restarts of course and I think it do in chat like /killheli not in console and not forced command too because I remember he explain me the issue when he redo it for show me it and he say me killheli ^^ plus he don't know the command forced
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plugin needs to be updated to include new prefab name.
(14:40:32) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
(19:34:00) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
(02:48:41) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab
(08:19:21) | [event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab -
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It seems to work but I'm getting errors in rcon. Why shouldn't it be fixed?
[DOUBLEPOST=1492380749][/DOUBLEPOST]Callheli works. Not sure about the timed heli. There's still a handful of plug-ins using the old prefabs. Should be fixed. Cheers -
Log Warning.
"Failed to call hook 'OnEntitySpawned' on plugin 'HeliControl v1.1.7' (NullReferenceException: Object reference not set to an instance of an object)" -
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will this plugin cause errors with Heli Vote plugin?
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