HeliControl

Moved

Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. Any chance you can expand on the performance issues? Is it constantly when the Heli is active, or just sometimes? Does removing HeliControl stop the issues? If so, can you give me your HeliControl config, please? Thanks!
     
  2. my helicontrol config is pretty much untouched. only reason i use this plugin is for a donation perk. and yes, it appears when i unload the plugin for a couple hours the lag goes unnoticed
     
  3. If it takes hours for it to go away after you unload the plugin, it's highly unlikely it's attributed to the plugin. Furthermore, with a default config very close to nothing is touched that would cause any issues.
     
  4. no, you misunderstood. the lag goes away after unloading plugin..
     
  5. So any lag goes away immediately after you unload the plugin? I assumed when you said "it appears when i unload the plugin for a couple hours the lag goes unnoticed" that you meant it takes hours for the lag to disappear after unloading the plugin. I'm still not quite sure how HeliControl could be causing issues, but I'll try to look over the code.
     
  6. Yeah, players only notice lag during when the heli is spawned. Hopefully you can figure it out. Thanks!
     
  7. Just to make certain I've understood this correctly (it can be a real pain trying to reproduce stuff sometimes), the lag occurs when the helicopter is spawned but only with HeliControl, right? If there's one that comes from any other plugin or naturally, it's just fine?
     
  8. that is correct. if i call one in (without helicontrol) from console, it's much smoother and everyone doesn't get near as much lag. but when one comes in via Helicontrol people start getting hung up on doors not opening a bit, and boxes sometimes being glitchy when dragging items, normal lag occurences, etc.
    [DOUBLEPOST=1490668465][/DOUBLEPOST]
    from 26 mins ago when you posted that i unloaded it, then called one in and tested. I'm just trying to do everything i can to help remove any lag if possible and optimize plugins.
     
  9. Hey, I just tested it myself and I think you're right. I couldn't get it to fire rockets. The napalm still does damage to structures and cupboards of bases you're not authorized in, if that's something you'd want to look into, but it's no longer game breaking. Thanks for offering to help fix it though.
     
  10. Code:
    "Rockets - Blunt damage to deal": 0.0,
    "Rockets - Explosion damage to deal": 0.0,
    "Rockets - Explosion radius": 0.0,
    ;)
     
  11. where is the oxide grant command page?
     
  12. Can this plugin make a timed interval for helicopter to show up for example if I have daytime only can I make heli come every 2 hours? If so how, if not is there a plugin that can do this?
     
  13. If I understand correctly, you're just wanting the heli to spawn every 2 hours, you can do this by changing the following config option:
    Code:
    "Spawning - Automatically call helicopter after this many seconds": 0.0,
    
    Change 0.0 to 2 hours in seconds (7200 seconds)

    I'm not entirely sure what you're asking, do you mean this?: Using the Oxide permission system | Oxide
     
  14. this might sound goofy, but could someone explain how the "Strafe" works? Like does it come by and bomb the target player for a sec then leave? does it ignore all other agros and go right to target player?
     
  15. Strafe works just like the Helicopter usually does when it fires a rocket. It forcefully sets the target as that player, and will attempt to get into a strafing position and fire at where they were when it was told to strafe. If you force a strafe too far away from a player, the heli will sometimes lose the target after a few seconds. It will also stick around just like the heli normally would.
     
  16. Awesome, one more question. How can I make it so that it Agros a player on the call Heli target command and not get distracted by other players?
     
  17. Currently there is no way to do this, though there may be something similar in the future implemented.
     
  18. Is there a way to create a config setting to eliminate crates on callheli command?? Many players i have like to use them for sport and I need to stop them from spawning crates if they use it for this. I still want crates when I call it... :) or maybe the admin command can have a choice but the user command cannot??? Maybe also make it a permission to allow players to spawn helis with or without crates.... I dunno...

    Also is there a way to change it so that you can change the helidest for ALL choppers? Maybe make an ALL param/arg that allows the use of /helidest all...


    Just spitballing here.
     
  19. Is there a way to make it so the /callheli PLAYER actually flies to the player and locks onto that one player or players just nearby him? every time someone uses that command it seems to easily get distracted and go off course and agro someone else.
     
  20. I've already answered this question 2 posts above.

    I'll consider adding permission support for callheli that allows/disallows the helicopter called by a player with that permission to be able to drop crates.

    Also, I'll consider the "all" support for those commands, should be fairly easy.