Ah yeah that makes a lot of sense, pretty sure I've asked way back but totally forgot, thanks![]()
HeliControl
Moved
Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
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does this overwrite the default heli settings , spawn timers?
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ok so to clarify if i change the config there is a setting which will affect regular behaviour of the heli event? -
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I want for a permissions group to have it give them 3 /callstrike on targets every 24 hours so i set "Limit.2": 3, and "Cooldown.0": 86400.0, and gave them perms for helicontrol.cooldown.0 and helicontrol.limit.2 and helicontrol.callhelitarget. currently its only letting a player call a heli once then its doing the cooldown for 24 hours. Can anyone help me figure out what I am doing wrong so a player can do /callstrike (player) 3 times then have a 24 hour cooldown before they can do it again. Thanks.
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This may be expanded on/improved in the future, but this is how it works for now. -
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That worked thanks.
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Is there any way to randomize the loot in the boxes? It overwrites Betterloot, so I moved everything into the HeliControlData as the example, but it only gives the first 5 items every time.
Code:{ "HeliInventoryLists": [ { "lootBoxContents": [ { "name": "rifle.ak", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "ammo.pistol", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.pistol.fire", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.pistol.hv", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.rifle", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.rifle.explosive", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.rifle.incendiary", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.rifle.hv", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.rocket.basic", "amountMin": 0, "amountMax": 0, "amount": 10, "skinID": 0 }, { "name": "ammo.rocket.fire", "amountMin": 0, "amountMax": 0, "amount": 3, "skinID": 0 }, { "name": "ammo.rocket.hv", "amountMin": 0, "amountMax": 0, "amount": 3, "skinID": 0 }, { "name": "ammo.shotgun", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "ammo.shotgun.slug", "amountMin": 0, "amountMax": 0, "amount": 128, "skinID": 0 }, { "name": "rifle.bolt", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "cctv.camera", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "flamethrower", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.flashlight", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.holosight", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.lasersight", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "rifle.lr300", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "lmg.m249", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "pistol.m92", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "smg.mp5", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.muzzleboost", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.muzzlebrake", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "pistol.eoka", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "pistol.revolver", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "pistol.semiauto", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "pistol.python", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "rocket.launcher", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.small.scope", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "rifle.semiauto", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "shotdun.double", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "shotgun.pump", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "weapon.mod.silencer", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "smg.2", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "targeting.computer", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "smg.thompson", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "gears", "amountMin": 0, "amountMax": 0, "amount": 100, "skinID": 0 }, { "name": "metal.refined", "amountMin": 0, "amountMax": 0, "amount": 250, "skinID": 0 }, { "name": "stones", "amountMin": 0, "amountMax": 0, "amount": 50000, "skinID": 0 }, { "name": "metalpipe", "amountMin": 0, "amountMax": 0, "amount": 50, "skinID": 0 }, { "name": "blade", "amountMin": 0, "amountMax": 0, "amount": 50, "skinID": 0 }, { "name": "explosive.timed", "amountMin": 0, "amountMax": 0, "amount": 5, "skinID": 0 }, { "name": "sulfur", "amountMin": 0, "amountMax": 0, "amount": 25000, "skinID": 0 }, { "name": "metal.fragments", "amountMin": 0, "amountMax": 0, "amount": 25000, "skinID": 0 }, { "name": "charcoal", "amountMin": 0, "amountMax": 0, "amount": 25000, "skinID": 0 }, { "name": "mining.pumpjack", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "wood", "amountMin": 0, "amountMax": 0, "amount": 50000, "skinID": 0 }, { "name": "lowgradefuel", "amountMin": 0, "amountMax": 0, "amount": 2000, "skinID": 0 }, { "name": "rope", "amountMin": 0, "amountMax": 0, "amount": 100, "skinID": 0 }, { "name": "trap.bear", "amountMin": 0, "amountMax": 0, "amount": 1, "skinID": 0 }, { "name": "trap.landmine", "amountMin": 0, "amountMax": 0, "amount": 3, "skinID": 0 } ] } ] }
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Otherwise, it shouldn't be the same few items over and over. Could you try loading up the example which can be downloaded from the overview to see if that works and is properly randomized? -
When i write grant user PEPE helicontrol.callheli the console said me permissions helicontrol.callheli doesnt exist, no one permissions are sucesfull
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Wulf Community Admin
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you're right, the plugin doesnt load
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Wulf Community Admin
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nop, just not working
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Wulf Community Admin
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Which is the compilation? these?
Attached Files:
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Wulf Community Admin