HeliControl

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Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. The limit applies to all spawning of helicopters from what I remember. This may be changed to work a bit differently later on. There may also be a bug with it allowing 1 too many helicopters.

    It is still possible, however I think the issue may lie in how the code works. If the player doesn't have a limit, or it's 0 (or less) then it will return with no perms. It's the same if you grant a cooldown permission that has a value of 0. This should probably be changed in the future, as it limits a lot of things.
     
  2. I think this plugin needs an update, i changed the heli's health, but it stays at 10000, anyone have this issue as well ?
     
  3. Did you change the base helicopter, the tail rotor or main rotor? There's 3 different health values, most likely the only one you'll actually be able to 'see' updated is the base health.
     
  4. The base heli's health, i didn't change the others.
     
  5. It will still show the max as 10000 if you get up close and look at it, but it's actual health should update. Is it harder to take down? As a test you could set it really low.
     
  6. Yes it's much harder to take down, last time when i got close to it, it use to read to what i had set it to, now it just reads 10000.
     
  7. With that said, it sounds like everything is still working peroprly, yes? If it's not updating visually, it's probably just a Rust-related change.
     
  8. Yeah, but i guess it's alright, i don't mind, you just have to be close to it to see the health either way, and it's not like someone is going to get that close. ;p
     
    Last edited by a moderator: Feb 7, 2017
  9. Today the plugin started summoning more than one chopper at a time, disregarding the flight times and limits.
     
  10. Just today? I don't think it would stop suddenly without even an update, are you sure something didn't go wrong with the config?
     
  11. The cooldown values are basic set. 86400. 1 day. I never changed that. All I did was allow them the permission : helicontrol.callheliself , helicontrol.cooldown.0

    Those were the only ones, and It tells them and me, I un-ownered myself, no permission. So, either I am missing something, or it just wont work like I want and will have to go a diff route.
     
  12. Unfortunately, as it the code works now, you need to grant a limit permission I believe. This can be 1 limit, or 9999 limits, but they have to have some limit permission. As said before, this will probably be improved upon later on. :)
     
  13. ok, so I grant them, helicontrol.limit.1 and in theory, it should work then? they have 1 heli they can once a day from then?
     
  14. It seems that the timer on heli control is not working, i have it set to 2400, and it just came in twice a day.
     
  15. Yes, that should be how it works - if not, let me know.

    Any chance you could set it to a low number like 15 seconds to see if it's working? I don't recall touching that code in any recent updates, so I think it should still be working fine. Also, if there's already a Helicopter and the config option "Spawning - Automatically call helicopter if one is already flying" is set to false, it won't spawn another.
     
  16. It works, finally... XD
     
  17. Alright, it seems to be working now. Thanks.
     
  18. Feature Request: If a heli is called to a player using "/callheli name" it should go to the player even if others attack it on the journey.
     
  19. Might be a bit tricky, the AI likes to take over quite easily and there's little to no hooks regarding that. Without any proper hooks for the Heli, I'd most likely have to make it check every few seconds if it's supposed to still have a target, and then make it keep going to it. I can look into it, but no promises.
     
  20. @Shady757 I would like this plugin ignores when a player use /callheli to a target and the target is sleeping