Does the issue still happen if HeliControl is removed? It looks like some issue with the Sound in the game, so I highly doubt it's HeliControl's fault, but you should test and see if it happens when the plugin is removed.
HeliControl
Moved
Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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guys need help, when heli fall down - server freeze
how to fix that? no errors
[01/23/2017 21:46:37] [Death Notes] The Patrol Helicopter was taken down
Code:[01/23/2017 21:30:06] [LBT] NickZeroNeufiX[140986/76561198107626568] fired invalid projectile: Line of sight (riflebullet on update) (804.8, 25.7, -801.4) (684.8, 58.6, 210.7) [01/23/2017 21:30:13] [LBT] NickZeroNeufiX[140986/76561198107626568] fired invalid projectile: Line of sight (riflebullet on update) (804.8, 25.7, -801.4) (644.6, 53.1, 338.5) [01/23/2017 21:30:15] Smokedog[2678882/76561198021327103] fired invalid projectile: Line of sight (riflebullet on update) (570.0, 18.0, -315.0) (863.7, 77.2, 551.3) [01/23/2017 21:30:19] [LBT] NickZeroNeufiX[140986/76561198107626568] fired invalid projectile: Entity too far away (riflebullet on pinebare-1 with 1.224056m > 1m in 2.370312s) [01/23/2017 21:31:24] Calling 'OnPlayerInit' on 'RustIO v2.9.0' took 267ms [01/23/2017 21:31:47] Calling 'OnPlayerInit' on 'RustIO v2.9.0' took 277ms [01/23/2017 21:32:00] Calling 'OnPlayerInit' on 'RustIO v2.9.0' took 224ms [01/23/2017 21:34:41] wiwkin[3914215/76561198079775137] fired invalid projectile: Entity too far away (riflebullet on servergibs_patrolhelicopter with 0.1285768m > 0.1m in 0.4427088s) [01/23/2017 21:34:42] wiwkin[3914215/76561198079775137] fired invalid projectile: Entity too far away (riflebullet on servergibs_patrolhelicopter with 0.1659663m > 0.1m in 0.5130267s) [01/23/2017 21:34:42] wiwkin[3914215/76561198079775137] fired invalid projectile: Entity too far away (riflebullet on servergibs_patrolhelicopter with 0.1201557m > 0.1m in 0.4660146s) [01/23/2017 21:34:49] Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall[4957614] [01/23/2017 21:36:45] [Vote For Money] New vote on Rust-Servers: [JJ] injust gaming [01/23/2017 21:37:50] [LBT] NickZeroNeufiX[140986/76561198107626568] fired invalid projectile: Entity too far away (riflebullet on servergibs_patrolhelicopter with 0.1971385m > 0.1m in 1.122402s) [01/23/2017 21:38:56] [EBATb] Djonos[4479309/76561198061630310] sent invalid reload: T+1.109375s [01/23/2017 21:42:53] [RDMN] ShadowTKA[1413370/76561198077684633] sent invalid attack: Player stalled (1.074306s) [01/23/2017 21:46:08] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (stone_pickaxe.entity on servergibs_patrolhelicopter with 0.5763955m > 0.1m in 0.2552088s) [01/23/2017 21:46:09] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (stone_pickaxe.entity on servergibs_patrolhelicopter with 0.5680808m > 0.1m in 0.9078786s) [01/23/2017 21:46:13] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (pickaxe.entity on servergibs_patrolhelicopter with 0.9311036m > 0.1m in 0.66771s) [01/23/2017 21:46:15] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (pickaxe.entity on servergibs_patrolhelicopter with 0.9353465m > 0.1m in 1.587264s) [01/23/2017 21:46:15] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (pickaxe.entity on servergibs_patrolhelicopter with 0.9352033m > 0.1m in 0.2552119s) [01/23/2017 21:46:17] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (pickaxe.entity on servergibs_patrolhelicopter with 1.005805m > 0.1m in 0.2375s) [01/23/2017 21:46:18] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (pickaxe.entity on servergibs_patrolhelicopter with 1.005776m > 0.1m in 0.2552088s) [01/23/2017 21:46:20] [LBT] NickZeroNeufiX[140986/76561198107626568] sent invalid attack: Entity too far away (pickaxe.entity on servergibs_patrolhelicopter with 1.005956m > 0.1m in 0.6118608s)
Last edited by a moderator: Jan 23, 2017 -
Thanks for getting back to me in short time I appreciate you looking into it man
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Shady757 updated HeliControl with a new update entry:
1.1.5
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I get an error when trying to install the updated plugin:
"Error while compiling HeliControl.cs(462,30): error CS1061: Type `BaseHelicopter' does not contain a definition for `TransformChanged' and no extension method `TransformChanged' of type `BaseHelicopter' could be found. Are you missing an assembly reference?"
Had to revert back to the older version. -
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"killheli" seems to be broken in latest version. Works in 1.1.4
Code:20:05 [Error] Failed to call hook 'consoleKillHeli' on plugin 'HeliControl v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) 20:05 [Stacktrace] at Oxide.Plugins.HeliControl.consoleKillHeli (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.HeliControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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Shady757 updated HeliControl with a new update entry:
1.1.6
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I got what I think is a great addition to this mod.... I think the ability to call a heli by any player would be really cool if it is in specified coordinates.... so for example I have a public heli attack area and it would be nice if players can go there and call helis to that location only... maybe tie it to a saved /TOWN or have its own coordinates like that where a heli can freely be called to a location that is pre-approved / pre-created by admins.
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Thats fine I already created a function for spawning by players to a specific location I designated.... but can you help me understand the limits and cool downs bc I want to use them in my modified code but cannot even understand how they are used in default code.
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However, if you're modifying HeliControl itself... You can use GetLowestCooldown(BasePlayer player) and GetHighestLimit(BasePlayer player), to get the player's lowest/highest permission, respectively. This means if they have 3 cooldown permissions, and one of them is 5 seconds, one is 10, and one is 15, it will pick 5. Same for limits but reversed. If you're wanting to do something else, you'll have to explain a bit more as I'm not sure what parts you need to understand. -
*** OK I GOT THE /TOWNHELI CMD TO WORK WITH COORDINATES IN THE CONFIG IF ANYONE WANTS MY CODE LET ME KNOW!!! ***Last edited by a moderator: Jan 30, 2017 -
is it possible to randomize amount of items in "lootBoxContents" entries? like for example getting between 100 and 300 bullets or w/e
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