HeliControl

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Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018

5/5, 74 likes
  1. how do I use this command helicontrol.admin, I can not get Permissions
     
  2. Grant yourself or your group the permission, an example would be to type this into your console:
    Code:
    oxide.grant user blomme82 helicontrol.admin
    Read this, too: Using Oxide's permission system | Oxide
     
  3. oki thanks
     
  4. I can't kill the Heli on my own so I tried lowering the health, that didn't work, what do I do to lower its health and all the other things, i edited the file but it stills doesn't work in game
     
  5. Thx i didn't know there was helicontrol.cooldown.1 thought helicontrol.limit used both permissions xD
     
  6. Have an issue since the last update. On my PVE server I have it nerfed so that it doesn't do any damage to the players as well as a few other settings like turning off the napalm and making gibs accessible immediately. The damage settings include both the turret and the rockets. The turret doesn't do any damage, but the rockets do, no matter how I set it up. If I set all of the rocket settings to 0 or 0.0 it still fires them and they are still lethal. Before the update this worked fine.

    Config file attached ( i did validate the json)

    Thanks

    Code:
    {
      "Cooldowns": {
        "Cooldown.0": 86400.0,
        "Cooldown.1": 86400.0,
        "Cooldown.2": 86400.0,
        "Cooldown.3": 86400.0,
        "Cooldown.4": 86400.0,
        "Cooldown.5": 86400.0,
        "Cooldown.6": 86400.0,
        "Cooldown.7": 86400.0,
        "Cooldown.8": 86400.0,
        "Cooldown.9": 86400.0
      },
      "Damage - Global damage multiplier": 1.0,
      "Gibs - Health of gibs": 500.0,
      "Gibs - Time until gibs can be harvested in seconds": 0,
      "Health - Base Helicopter health": 10000.0,
      "Health - Main rotor health": 750.0,
      "Health - Tail rotor health": 375.0,
      "Limits": {
        "Limit.0": 5,
        "Limit.1": 5,
        "Limit.2": 5,
        "Limit.3": 5,
        "Limit.4": 5,
        "Limit.5": 5,
        "Limit.6": 5,
        "Limit.7": 5,
        "Limit.8": 5,
        "Limit.9": 5
      },
      "Loot - Max Crates to drop": 4,
      "Loot - Time before unlocking crates": -1.0,
      "Loot - Use Custom loot spawns": false,
      "Misc - Helicopter can shoot while dying": false,
      "Misc - Helicopter speed": 40.0,
      "Misc - Helicopter startup length in seconds": 0.0,
      "Misc - Helicopter startup speed": 25.0,
      "Misc - Maximum helicopter life time in minutes": 15,
      "Misc - Water required to extinguish napalm flames": 10000,
      "Rockets - Blunt damage to deal": 0.0,
      "Rockets - Explosion damage to deal": 0.0,
      "Rockets - Explosion radius": 0.0,
      "Rockets - Max helicopter rockets": 1,
      "Rockets - Time between each rocket in seconds": 0.0,
      "Spawning - Automatically call helicopter after this many seconds": 3600.0,
      "Spawning - Automatically call helicopter if one is already flying": false,
      "Spawning - Disable Helicopter": true,
      "Spawning - Disable helicopter gibs": false,
      "Spawning - Disable helicopter napalm": true,
      "Spawning - Disable Rust's default spawns": true,
      "Spawning - Max active helicopters": -1,
      "Spawning - Use custom helicopter spawns": false,
      "Turrets - Helicopter bullet accuracy": 2.0,
      "Turrets - Helicopter bullet damage": 0.0,
      "Turrets - Helicopter bullet speed": 250,
      "Turrets - Max range": 300.0,
      "Turrets - Time between turret bursts in seconds": -1.0,
      "Turrets - Turret burst length in seconds": 1.0,
      "Turrets - Turret fire rate in seconds": 0.125
    }
     
  7. Lowering all 3 of the health values a fair bit should make it quite easy to kill. You'll also need to spawn a new helicopter or update the current ones after saving the config and reloading the plugin.

    I'm surprised it ever worked fully for you. Those config options only control the rockets that do not shoot napalm; the ones that shoot napalm, last I checked, could not be modified. I'll look into it again, but I assume it'll be the same results, that means for the time being you'll have to deal with it only modifying the non-napalm rockets.
     
  8. It seemed to have worked up until the 1/19 update. I had the rocket count turned down to 3 and no one was being killed by it. Or perhaps no one was taking a direct hit. At any rate now it fires 12 no matter what qty I set it to and it pretty much owns all it encounters. lol The turrets are fine, that does no damage at all. I would be happy if I could just set the rocket count to "0" and disable them. Of course I don't know if that's a possibility at this point.

    Also one side note - I've been playing with the new plugin that "simulates" flying the heli. When I fire rockets while I'm controlling the heli it does no damage at all. To players nor to twigs. I once thought that the heli control settings would carry over to this plugin but it doesn't seem to be the case.
     
  9. it says Failed to initialize plugin 'HeliControl v1.1.4' (JsonReaderException: After parsing a value an unexpected character was encountered: n. Path 'playerNotFound', line 11, position 3.)
     
  10. Can you post your config?
     
  11. Used to be able to disable rockets with this:
    "Rockets - Max helicopter rockets": 0,

    Now it still shoot rockets. Everything else is working though.
     
  12. There was a change with the max rockets value in the last Rust update that seems to have made it essentially ignore whatever the plugin sets it to, I'll have to look into it more. At the very least, I could probably make it so rockets can still be disabled by just killing them when they spawn.

    It sounds like me they DO carry over; your config posted above had rocket damage at 0, and you're claiming it does no damage.

    Sounds like something went wrong in your language file for the plugin, you can post it here and I or someone else can attempt to fix it for you.
     
  13. what folder do i put in ftp?
     
  14. I have server crashes when heli gets killed and I dont have helicontrol plugin, just got here googling my problem. So I can safelly say this plugin isnt the reason neccesairly but what is then. It happened to me after installing PvXselector but another server I have running has PvXselector aswell but the server there wont crash.

    **edit. I had the plugin "heliride" after deleting this plugin, config and lang. Files the crashes have stopped. If noone else with crash issues have this plugin I am sure it is any plugin that may alter the helicopters behaviour.
     
    Last edited by a moderator: Jan 22, 2017
  15. You may be right, it could possibly be any plugin that alters the Helicopter's behaviour, which essentially means it's a bug in Rust itself that the developers are going to have to fix. Although I must say, I'm pretty sure (some?) of these crashes people are experiencing have nothing to do with any plugin at all.
     
  16. Yea I still have crashes as we speak, atleast i am certain it isn't happening anymore when the heli gets killed. So for now I cannot really say what it can be. All I know in my case with the helicopter it was due to the heliride plugin. The crashes I have now seem totally unrelatable to helicopters.
     
  17. i deleted my language file and reloaded plugin and problem solved thanks!
     
  18. How do i make it were helis dont spawn so often?
     
  19. Disable the default Rust heli spawns and set the timer in this plugin to spawn them however often you want.
     
  20. I managed to screenshot what's happening after I reinstalled HeliControl several times to fix it.
    Every player on the server is bombarded with these red text errors when a heli is shot at.
    I love this plugin greatly, and would love to see this fixed. Thanks.

    upload_2017-1-23_0-7-31.png

    If this is a Rust dev problem, okay.
    Just thought I would post it here if others are having the same problem.