HeliControl
Moved
Total Downloads: 35,362 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Wulf Community Admin
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Code:oxide.grant user UserName helicontrol.admin
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Thanks man its been so long since i added a Plugin i forgot haha derp!
I do have some issues, i added HeliControlData.json and added all my possible loot findings in there but when i down the heli the loot is always Vanilla?
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Am i being completely stupid and disregarding something i shouldn't? i dont have any error messages regarding the plugin on my logs either....
Thanks in advance and apologies for such the long message!Attached Files:
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Code:oxide.reload HeliControl
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Yes, did nothing sadly..
i did run it through the JSON validate again and recieved this...
Error: Parse error on line 40:
... "lootBoxContents": [{ "name": "amm
----------------------^
Expecting 'EOF', '}', ',', ']', got ':'
But i cant see the mistake its referring too....Last edited by a moderator: Dec 25, 2016 -
Attached Files:
Last edited by a moderator: Dec 25, 2016 -
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Try this:
[DOUBLEPOST=1482636881][/DOUBLEPOST]Attached Files:
Last edited by a moderator: Dec 25, 2016 -
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For example i have tweaked it down to 4 items per box (if thats how it works) but i seem to be getting 5-6 items per box and certain items that are spawning are not in my file, like certain ammo types and velocity rockets.
i attached a screenshot with all the loot i got from 1 helicopter (4 boxes) along with my date file.
Any help on this would be great!
Imgur: The most awesome images on the Internet
Heli Loot above ^^^^^Attached Files:
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Hi Shady.
I along with many other server owners are experiencing server crashes while running HeliControl - I'm not too sure on how to reproduce it but I got a stack trace for ya.
Code:0x00007FF7EC582FDB (RustDedicated) RuntimeSceneManager::GetSceneCount 0x00007FF7EC846B86 (RustDedicated) MeshFilter::GetSharedMesh 0x00007FF7EC446864 (RustDedicated) GameObject::ActivateAwakeRecursivelyInternal 0x00007FF7EC446905 (RustDedicated) GameObject::ActivateAwakeRecursively 0x00007FF7EC446C5B (RustDedicated) GameObject::SetSelfActive 0x00007FF7EC7A573F (RustDedicated) Mesh::GetRuntimeMemorySize 0x000000001D4F118B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool) 0x00000000166A93EB (Mono JIT Code) BaseNetworkable:DoServerDestroy () 0x00000000166A889F (Mono JIT Code) BaseEntity:DoServerDestroy () 0x00000000166A5D11 (Mono JIT Code) BaseNetworkable:DoEntityDestroy () 0x00000000166A5823 (Mono JIT Code) BaseNetworkable:Kill (BaseNetworkable/DestroyMode) 0x000000002492A3EF (Mono JIT Code) ServerGib:RemoveMe () 0x0000000004DA807B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFB13AE503F (mono) mono_set_defaults 0x00007FFB13A38385 (mono) mono_runtime_invoke 0x00007FF7EC6C554D (RustDedicated) ScriptingArguments::AddString 0x00007FF7EC6C5831 (RustDedicated) ScriptingArguments::AddString 0x00007FF7EC61A515 (RustDedicated) IIMGUI::IIMGUI 0x00007FF7EC62CD00 (RustDedicated) ScriptingManager::RebuildClassIDToScriptingClass 0x00007FF7EC4DF659 (RustDedicated) Behaviour::InitializeClass 0x00007FF7EC696D58 (RustDedicated) CallbackArray1<bool>::Invoke 0x00007FF7EC752C70 (RustDedicated) Append 0x00007FF7EC7535BA (RustDedicated) PlayerMainWndProc 0x00007FF7EC75674D (RustDedicated) PlayerWinMain 0x00007FF7ECC0DEAC (RustDedicated) RectT<int>::GetBottom 0x00007FFB22518364 (KERNEL32) BaseThreadInitThunk
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Turning off Heli corpses may help a little!
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Code:"Spawning - Disable helicopter gibs": true,
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works good for me so idk why this happening to you guys. never crashed.
I have reduced the heli rocket damage alot. as players do the cup exploit. now they dont need to.
but as i said, never crashed for me, so if you want to try this one, pls.Attached Files:
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I haven't experienced the crashing mentioned above on my test servers, but I'm going to assume what jemes said is true. With that said, there's not much, if anything, I can do to fix the issue.
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i did this because clans only take down heli and farm c4/rockets all day from heli. -
I am also having trouble with the plugin. Or at least the heli in general. My server is not completely crashing to the start menu, but it becomes unresponsive, as if there is a disconnect between the client and the server. It only happens when the gibs of the heli are harvested after having been taken down. For instance, when the gibs of the heli are harvested, and it usually occurs with the main fuselage, suddenly you cannot harvest anything else. You cant chat, you cant open doors, you cannot open boxes and you cant skin animals. I had a friend on the server and whenever this happened to me, it happened to him as well. I could run circles around him while shooting him and he told me my character is standing still.
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Hey folks, in my hard-headed determination to get the heli working on my server, the way I want it to work, and without issue, I went through test after test and made all my HeliControl cfg changes one at a time and making multiple heli spawns/take-downs to verify each setting was okay. Here is what I found.
Brace yourselves...
The one setting that appears to be taboo to change is the napalm. Every time I turned the napalm off, the server would become unresponsive after harvesting the gibs. I can't explain why, and its possible that harvesting the gibs represents a time period, over being directly related. I simply don't know. All I know is that I can set the projectile (bullet & rocket) damage to "0", set the rocket count to "3" and set the time to open the crates & harvest the gibs to "0" without any problems, so I just left it at that. I tried it with and without napalm multiple times and it was the one setting that continuously disrupted the client/server handshake. Hopefully this might offer some kind of insight on my issue and possibly others who have been having issues when they customize the cfg.
Cheers & Happy New Year!
Tater
Server - "RUSTPVE - A Friendly PVE Server"