Confirming I've had the same problem as well. At one point when we called in 4 choppers we had 10 players drop out at once due to a crash. The old plugin seems a bit less susceptible to this.
HeliControl
Moved
Total Downloads: 35,361 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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Seems unlikely, nothing has changed with the spawning method in the past few updates. -
This plugin are spawning 2 heli and then one dissapear next my config file
Code:{ "AutoCallHeliIfAlreadyExists": false, "BaseHealth": 10000.0, "BulletSpeed": 250, "CallHeliEverySeconds": 7200.0, "CallHeliPermissionOverridesCooldown": true, "CooldownPlayerCanCallToTarget": false, "CooldownPlayersCanCallMultiple": false, "CooldownPlayersCanCallToTarget": false, "Cooldowns": { "Cooldown.1": 86400.0, "Cooldown.10": 86400.0, "Cooldown.2": 86400.0, "Cooldown.3": 86400.0, "Cooldown.4": 86400.0, "Cooldown.5": 86400.0, "Cooldown.6": 86400.0, "Cooldown.7": 86400.0, "Cooldown.8": 86400.0, "Cooldown.9": 86400.0 }, "DisableDefaultHeliSpawns": false, "DisableGibs": false, "DisableHeli": false, "DisableNapalm": false, "GibsHealth": 500.0, "GibsTooHotLength": 480.0, "GlobalDamageMultiplier": 1.0, "HeliAccuracy": 2.0, "HeliBulletDamageAmount": 20.0, "HelicopterCanShootWhileDying": true, "HeliSpeed": 25.0, "LifeTimeMinutes": 15, "Limits": { "Limit.1": 5, "Limit.10": 5, "Limit.2": 5, "Limit.3": 5, "Limit.4": 5, "Limit.5": 5, "Limit.6": 5, "Limit.7": 5, "Limit.8": 5, "Limit.9": 5 }, "LockedCrates": false, "MainRotorHealth": 750.0, "MaxHeliRockets": 12, "MaxLootCratesToDrop": 4, "ModifyDamageToHeli": false, "RocketDamageBlunt": 175.0, "RocketDamageExplosion": 100.0, "RocketExplosionRadius": 6.0, "TailRotorHealth": 375.0, "TimeBeforeUnlockingCrates": 0.0, "TimeBetweenRockets": 0.2, "TurretBurstLength": 3.0, "TurretFireRate": 0.125, "TurretMaxTargetRange": 300.0, "TurretTimeBetweenBursts": 3.0, "UseCustomLoot": false, "UseGlobalDamageModifier": false, "WaterRequiredToExtinguishNapalm": 10000 }
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Does anyone know how i can reset the cooldowns of a player that has used the call heli command? i tried deleting the cooldown file
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Getting this error now, never before had this what did I do wrong
Oxide] 09:37 [Error] HeliControl plugin failed to compile!
[Oxide] 09:37 [Error] HeliControl.cs(568,24): error CS1501: No overload for method `Spawn' takes `1' arguments
[DOUBLEPOST=1471712210][/DOUBLEPOST]ok latest version fixed was not uploaded to server.....ty -
Shady - It could be the game itself, Although I'm disabling the heli entirely so it will not spawn. Soon as someone attacks it about 80% of my players report a 100% memory usage and crash.
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I've noticed this plugin overides the betterloot heli loot config.
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How do I stop asking heli damage to people who do not have the authorization and are in a room? People specially to build and want to cheat the game.
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For add loot the ls-300 what is a config to add ? you make a update for this ?
EDIT : what is the ID of ls-300 assault rifle ?? resolved : -1716193401Last edited by a moderator: Aug 25, 2016 -
Hello guy's,
Is it possible to add the option to call an helicopter if a player holds a flare in the hand ? -
Hey @Shady757 could you update please the overview page? especialy thge default config and description what it does
I am missing currently the default rockets and, well yes I got it cause saved my config reloaded maked new one ect... but you know, comming here makes it fast
So if you will have little time and could do it
Its not a big deal, its just a little suggestion
Still awesome work
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I hope it will be implemented - love to see allways what we server owners can do with helis
and also thanx alot for the update - I can now play more with my toyz
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[08/26/2016 17:44:44] [Oxide] 17:44 [Error] HeliControl v1.0.39: Failed to load config file (is the config file corrupt?) (Additional text encountered after finished reading JSON content: :. Path '', line 1, position 29.)
Code:{ "AutoCallHeliIfAlreadyExists": false, "BaseHealth": 10000.0, "BulletSpeed": 250, "CallHeliEverySeconds": 0.0, "CooldownPlayersCanCallMultiple": false, "CooldownPlayersCanCallToTarget": true, "Cooldowns": { "Cooldown.1": 86400.0, "Cooldown.10": 86400.0, "Cooldown.2": 86400.0, "Cooldown.3": 86400.0, "Cooldown.4": 86400.0, "Cooldown.5": 86400.0, "Cooldown.6": 86400.0, "Cooldown.7": 86400.0, "Cooldown.8": 86400.0, "Cooldown.9": 86400.0 }, "DisableDefaultHeliSpawns": false, "DisableGibs": false, "DisableHeli": false, "DisableNapalm": false, "GibsHealth": 500.0, "GibsTooHotLength": 480.0, "GlobalDamageMultiplier": 1.0, "HeliAccuracy": 2.0, "HeliBulletDamageAmount": 20.0, "HelicopterCanShootWhileDying": true, "HeliSpeed": 25.0, "LifeTimeMinutes": 15, "Limits": { "Limit.1": 5, "Limit.10": 5, "Limit.2": 5, "Limit.3": 5, "Limit.4": 5, "Limit.5": 5, "Limit.6": 5, "Limit.7": 5, "Limit.8": 5, "Limit.9": 5 }, "LockedCrates": true, "MainRotorHealth": 750.0, "MaxHeliRockets": 12, "MaxLootCratesToDrop": 4, "ModifyDamageToHeli": false, "RocketDamageBlunt": 175.0, "RocketDamageExplosion": 100.0, "RocketExplosionRadius": 6.0, "TailRotorHealth": 375.0, "TimeBeforeUnlockingCrates": 0.0, "TimeBetweenRockets": 0.2, "TurretBurstLength": 3.0, "TurretFireRate": 0.125, "TurretMaxTargetRange": 300.0, "TurretTimeBetweenBursts": 3.0, "UseCustomLoot": false, "UseGlobalDamageModifier": false, "WaterRequiredToExtinguishNapalm": 10000 }
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Having a weird issues where I have to reload the plugin every time to get /killheli to work. Seems to only work once.
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