GunGame

GunGame event for EventManager

Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017

5/5, 18 likes
  1. uh, you sure you dont just need to reload the plugin?
     
  2. Nope thads not helping you need to restart the whole the server for it
     
  3. Does this plugin along with EventManager require a restart? I've tried /reload and nothing happens, the config isn't even generating and I can't access any of the commands because they say they don't exist. Any ideas?
     
  4. 15:53 [Error] Error while compiling GunGame.cs(1205,29): error CS0266: Cannot implicitly convert type `ulong' to `int'. An explicit conversion exists (are you missing a cast?)
     
  5. We, know, it's broken, it's been broken for a while
     
  6. I fixed the plugin, enjoy!
     

    Attached Files:

  7. Code:
    (17:26:18) | [Oxide] 09:26 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object)
    (17:26:18) | [Oxide] 09:26 [Debug]   at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    (17:26:18) | [Oxide] 09:26 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object)
    (17:26:18) | [Oxide] 09:26 [Debug]   at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    Although it seems to reload eventmanager fine, i get that with team dm as well, might just be eventmanager buggin, bout to run a gungame on auto events, will let you know.

    EDIT: Working fine, thankyou you beautiful bastard xoxo My servers fav mode is back!
     
  8. Hey man, quick one, event closes even though its set to false on closeonstart, i guess its forced considering how the game mode works though.
     
  9. For gun game, I've got mine set to true.
     
  10. See I've got mine set to False and people still cant join it after start, I guess its not a problem, people would prob moan :/
     
  11. k1lly0u updated GunGame with a new update entry:

    0.4.01

     
  12. Perfectly running, love this game type.
    Only one question;

    Can we add meds to the belt, as they were added before this update?

    Thank you
     
  13. (08:54:49) | [Oxide] 07:54 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.4.1' (ArgumentException: An element with the same key already exists in the dictionary.)

    (08:54:49) | [Oxide] 07:54 [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.EventManager+Scoreboard].Add (UInt64 key, Oxide.Plugins.Scoreboard value) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.UpdateScores () [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.AddKill (.BasePlayer player, .BasePlayer victim, System.String shortname) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  14. Same :(
     
  15. k1lly0u updated GunGame with a new update entry:

    0.4.1

     
  16. You're the best! thanks!

    Well... K1llyou is the best, you're a close second...

    Actually ... Wulf is the best, but you're up there somewhere buddy!

    Thanks again :).

    ~FoXimus
     
  17. For everyone that wants only guns I upload my Weaponset datafile:

    Its not tested yet, but it should be fine I guess.
     

    Attached Files:

    Last edited by a moderator: Dec 30, 2016
  18. I can not put more than 1 round. Event ends almost immediately. The config is 10 rounds. But only one pass. What's wrong? Help.
     
  19. Are the amount of rounds in the interface and config the same?
    Did you adjusted something?
    Does the console gives an error when this happens?
     
  20. in the interface in the game there are no point rounds. Only 5 seconds spawn
    I've corrected the number of rounds in the EventsConfig
    Errors like there at the end.