uh, you sure you dont just need to reload the plugin?

GunGame
GunGame event for EventManager
Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 18 likes
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Does this plugin along with EventManager require a restart? I've tried /reload and nothing happens, the config isn't even generating and I can't access any of the commands because they say they don't exist. Any ideas?
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15:53 [Error] Error while compiling GunGame.cs(1205,29): error CS0266: Cannot implicitly convert type `ulong' to `int'. An explicit conversion exists (are you missing a cast?)
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I fixed the plugin, enjoy!
Attached Files:
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Code:
(17:26:18) | [Oxide] 09:26 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object) (17:26:18) | [Oxide] 09:26 [Debug] at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 (17:26:18) | [Oxide] 09:26 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object) (17:26:18) | [Oxide] 09:26 [Debug] at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
EDIT: Working fine, thankyou you beautiful bastard xoxo My servers fav mode is back! -
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Perfectly running, love this game type.
Only one question;
Can we add meds to the belt, as they were added before this update?
Thank you -
(08:54:49) | [Oxide] 07:54 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.4.1' (ArgumentException: An element with the same key already exists in the dictionary.)
(08:54:49) | [Oxide] 07:54 [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,Oxide.Plugins.EventManager+Scoreboard].Add (UInt64 key, Oxide.Plugins.Scoreboard value) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GunGame.UpdateScores () [0x00000] in <filename unknown>:0
at Oxide.Plugins.GunGame.AddKill (.BasePlayer player, .BasePlayer victim, System.String shortname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
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Well... K1llyou is the best, you're a close second...
Actually ... Wulf is the best, but you're up there somewhere buddy!
Thanks again.
~FoXimus -
For everyone that wants only guns I upload my Weaponset datafile:
Its not tested yet, but it should be fine I guess.Attached Files:
Last edited by a moderator: Dec 30, 2016 -
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I can not put more than 1 round. Event ends almost immediately. The config is 10 rounds. But only one pass. What's wrong? Help.
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Did you adjusted something?
Does the console gives an error when this happens? -
in the interface in the game there are no point rounds. Only 5 seconds spawn
I've corrected the number of rounds in the EventsConfig
Errors like there at the end.