Someone correct me if Im wrong, But I believe this is Event Manager autoevents not reading correctly...
Have you tried to run the event manually? using /event open

GunGame
GunGame event for EventManager
Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 18 likes
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I can confirm using the latest file for GunGame and EventManager it works fine
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Going to temporarily remove the plugin, but would be very grateful if anyone knows anything about the above error. -
i set up max rank 50 but i only get up to rank 15
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Code:
(02:46:34) | [Oxide] 19:22 [Info] [Death Notes] siN.OfficerJAKE used a Mace to knock ^420YahZ out. (02:46:34) | [Oxide] 19:22 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object) (02:46:34) | [Oxide] 19:22 [Debug] at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0 at BasePlayer.RespawnAt (Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.RestorePlayer (Oxide.Plugins.EventPlayer p) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.ProcessPlayers () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.Winner (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.CheckScores (.BasePlayer player, Boolean leveled, Boolean timelimitreached) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.AddKill (.BasePlayer player, .BasePlayer victim, System.String shortname) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Oct 9, 2016 -
I adjusted the guns in my config and now the game won't end when I reach the desired rank.
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Hello, how to do in case of wipe? We must rebuild the arena? If so, a way to avoid this?
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Tex, you know you have to specify the limit in your cfg, right?
[DOUBLEPOST=1473510062][/DOUBLEPOST]
I paste my arenas back every wipe.
[DOUBLEPOST=1473510198][/DOUBLEPOST] -
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Hey,
How many Reward Points winner gets? I cant seem to find where to edit this option. -
Hi Rocky,
Look in your GunGame config. It's not at the top - About 50 lines down in mine.
It says tokes rather than RP, which is maybe why you didn't see it?
I had to set " "UseEconomicsAsTokens": false," in EventManager config.
Code:"RankLimit": 15, "SpawnFile": "favela", "StartHealth": 100.0, "TokensOnWin": 2, "TokensPerKill": 1, "UseArmour": false, "UseMachete": true, "UseMeds": true,
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oh, thank you!!! I really appreciate that!
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No worries. Good luck.
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Code:
[09/21/2016 12:42:27] [Oxide] 12:42 [Info] [Event Manager] Registered event game: ChopperSurvival [09/21/2016 12:42:27] [Oxide] 12:42 [Debug] at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 [09/21/2016 12:42:27] [Oxide] 12:42 [Debug] at Oxide.Plugins.TeamDeathmatch.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 [09/21/2016 12:42:27] [Oxide] 12:42 [Info] [Event Manager] Registered event game: GunGame [09/21/2016 12:42:27] [Oxide] 12:42 [Debug] at Oxide.Plugins.TeamDeathmatch.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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I'm looking to have spawn protection for 3 seconds on player respawn for events. Is that a feature of the mod or will I need to look at getting one made?
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Hey Freeze.
The entire plugin, and all related plugins, are in the process of being rewritten right now.
You might want to try suggesting it here.
EventManager public testing | Page 9 | Oxide -
anyone got the problem that when gungame starts, it cancels event and sometimes players are stuck inside the arena?
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Code:
(14:40:09) | [Oxide] 14:40 [Info] [Death Notes] ***was shot in the Head by ***with a Bolt Action Rifle from 0.13m. (14:40:09) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants (14:40:10) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants (14:40:28) | [Oxide] 14:40 [Info] [Death Notes] ***was shot in the Neck by ***with a Semi-Automatic Rifle (Holosight) from 44.86m. (14:40:28) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants (14:40:30) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants (14:40:39) | [Oxide] 14:40 [Info] [Death Notes] ***was shot in the Left Forearm by ***with a Bolt Action Rifle from 36.26m. (14:40:39) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants (14:40:40) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants