GunGame

GunGame event for EventManager

Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017

5/5, 18 likes
  1. Someone correct me if Im wrong, But I believe this is Event Manager autoevents not reading correctly...
    Have you tried to run the event manually? using /event open
     
  2. Will the mod work with TruePVE where I can set up a zone to allow killing.
     
  3. I can confirm using the latest file for GunGame and EventManager it works fine
     
  4. Still getting this, even without running GunGame.
    Going to temporarily remove the plugin, but would be very grateful if anyone knows anything about the above error.
     
  5. i set up max rank 50 but i only get up to rank 15
     
  6. Code:
    (02:46:34) | [Oxide] 19:22 [Info] [Death Notes] siN.OfficerJAKE used a Mace to knock ^420YahZ out.
    (02:46:34) | [Oxide] 19:22 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object)
    (02:46:34) | [Oxide] 19:22 [Debug] at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0
    at BasePlayer.RespawnAt (Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.RestorePlayer (Oxide.Plugins.EventPlayer p) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.ProcessPlayers () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.GunGame.Winner (.BasePlayer player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.GunGame.CheckScores (.BasePlayer player, Boolean leveled, Boolean timelimitreached) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.GunGame.AddKill (.BasePlayer player, .BasePlayer victim, System.String shortname) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.GunGame.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    Just got this... And players didn't get inventory back..... any help?
     
    Last edited by a moderator: Oct 9, 2016
  7. I adjusted the guns in my config and now the game won't end when I reach the desired rank.
     
  8. Hello, how to do in case of wipe? We must rebuild the arena? If so, a way to avoid this?
     
  9. Tex, you know you have to specify the limit in your cfg, right?

    [DOUBLEPOST=1473510062][/DOUBLEPOST]
    Hey. Look at copy/paste plugin.
    I paste my arenas back every wipe.
    [DOUBLEPOST=1473510198][/DOUBLEPOST]
     
  10. Thank you BBUK, I'll watch
     
  11. Hey,

    How many Reward Points winner gets? I cant seem to find where to edit this option.
     
  12. Hi Rocky,
    Look in your GunGame config. It's not at the top - About 50 lines down in mine.
    It says tokes rather than RP, which is maybe why you didn't see it?

    I had to set " "UseEconomicsAsTokens": false," in EventManager config.

    Code:
      "RankLimit": 15,
      "SpawnFile": "favela",
      "StartHealth": 100.0,
      "TokensOnWin": 2,
      "TokensPerKill": 1,
      "UseArmour": false,
      "UseMachete": true,
      "UseMeds": true,
     
  13. oh, thank you!!! I really appreciate that!
     
  14. No worries. Good luck. :)
     
  15. Code:
    [09/21/2016 12:42:27] [Oxide] 12:42 [Info] [Event Manager] Registered event game: ChopperSurvival
    [09/21/2016 12:42:27] [Oxide] 12:42 [Debug]   at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    [09/21/2016 12:42:27] [Oxide] 12:42 [Debug]   at Oxide.Plugins.TeamDeathmatch.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    [09/21/2016 12:42:27] [Oxide] 12:42 [Info] [Event Manager] Registered event game: GunGame
    [09/21/2016 12:42:27] [Oxide] 12:42 [Debug]   at Oxide.Plugins.TeamDeathmatch.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  16. I'm looking to have spawn protection for 3 seconds on player respawn for events. Is that a feature of the mod or will I need to look at getting one made?
     
  17. anyone got the problem that when gungame starts, it cancels event and sometimes players are stuck inside the arena?
     
  18. would love at least the function to punish suicide players to avoid beeing killed...this is really annoying if he only has hp or so left and u cant kill him because he fell off a higher place ^^
     
  19. Code:
    (14:40:09) | [Oxide] 14:40 [Info] [Death Notes] ***was shot in the Head by ***with a Bolt Action Rifle from 0.13m.
    (14:40:09) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants
    (14:40:10) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants
    (14:40:28) | [Oxide] 14:40 [Info] [Death Notes] ***was shot in the Neck by ***with a Semi-Automatic Rifle (Holosight) from 44.86m.
    (14:40:28) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants
    (14:40:30) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants
    (14:40:39) | [Oxide] 14:40 [Info] [Death Notes] ***was shot in the Left Forearm by ***with a Bolt Action Rifle from 36.26m.
    (14:40:39) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants
    (14:40:40) | [Oxide] 14:40 [Info] [Gun Game] Error making item: bone.armor.pants
    has the item changed? in the official oxide api item list it's the same code?