Hello, I was wondering if there was a way to turn off the sleeping bag/bed cooldown? Sucks dying in the event and then having to wait for the bed timer. Thanks for any information.

GunGame
GunGame event for EventManager
Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017
- 5/5, 18 likes
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So everytime i leave the gungame event, i still see the gungame lvl hud, how can i remove it when you /event leave ?
http://i.imgur.com/F0F3Prx.png
The only way you remove it is by disconnecting and reconnecting.Last edited by a moderator: Nov 3, 2016 -
Fix for latest Rust update and changes from skin being an int to a ulong is attached.
Attached Files:
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Is there anyway to remove the Level Hud ? when you /event leave ?, or is reconnecting the only way ?, because everytime you /event leave the arena that hudlevel on top get's in the way of the crafting.
Updated the image on top so you guys can see what im talking about.Last edited by a moderator: Nov 5, 2016 -
Code:
(20:09:54) | [Oxide] 12:09 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object) (20:09:54) | [Oxide] 12:09 [Debug] at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 (20:09:54) | [Oxide] 12:09 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object) (20:09:54) | [Oxide] 12:09 [Debug] at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 (20:09:54) | [Oxide] 12:09 [Info] Loaded plugin Team Deathmatch v0.2.21 by k1lly0u (20:09:54) | [Oxide] 12:09 [Info] [Event Manager] Registered event game: TeamDeathmatch (20:09:54) | [Oxide] 12:09 [Error] Failed to call hook 'OnSelectEventGamePost' on plugin 'GunGame v0.3.52' (NullReferenceException: Object reference not set to an instance of an object) (20:09:54) | [Oxide] 12:09 [Debug] at Oxide.Plugins.GunGame.OnSelectEventGamePost (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 (20:10:02) | [Oxide] 12:10 [Info] [ServerRewards] Saved player data
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2 issues currently:
- If someone goes /event leave, or if the round completes the GunGame banner is still at the top. Only rejoining fixes this
- If someone joins GunGame, their old body is still visible.
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Since the last quick patch from Nov. 4th i get following error using the command like "/gg kit" or "/gg rank 1 120"
Did i am missing something?
Code:[Oxide] 23:22 [Error] Failed to call hook 'cmdGunGame' on plugin 'GunGame v0.3.52' (NullReferenceExc eption: Object reference not set to an instance of an object) [Oxide] 23:22 [Debug] at Oxide.Plugins.GunGame.SaveWeapon (.BasePlayer player, Int32 rank, Int32 a mmo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.cmdGunGame (.BasePlayer player, System.String command, System.String[] ar gs) [0x00000] in <filename unknown>:0 at Oxide.Plugins.GunGame.DirectCallHook (System.String name, System.Object& ret, System.Object[] a rgs) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <fil
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idk why i got this message but ill get the error (17:33:53) | [Oxide] 17:33 [Info] [Gun Game] Event plugin doesn't exist
also it says ingame "GunGame is not regist on the core" -
im getting this (17:44:55) | [Oxide] 15:45 [Info] [Gun Game] Event plugin doesn't exist
also in game this game deathmatch isnt registered, did you reload the game after loading Even - Core?
Can anyone please help -
It's because this plugin has been busted for a while. @k1lly0u has been working on a new release of all events.
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Thanks Man
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im getting the message :::::::
Gungame - Failed To Compile GunGame.cs 1049,29 : error CS0266: Connot implicitly convert type ' ulong to int . An exlicit conversian exists (are you missing a cast ?) -
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well hopefully its getting fixed soon
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please fix the plugin we need it
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:/