GunGame

GunGame event for EventManager

Total Downloads: 3,871 - First Release: Dec 1, 2015 - Last Update: May 21, 2017

5/5, 18 likes
  1. I am not able to register gungame

    (19:50:41) | [Event Manager] Event game not registered: GunGame

    EventManager and EMInterface updated
     
  2. can't kill friends in gungame because of no FF

    I'm using universal friends with friendsgui from CC
     
  3. I'm curious if anyone else is seeing Gungame creating orphaned, blobbed items at 0 0 0 which causes massive 3fps lag lock at the center of the map... I've had that issue for two cycles now and I've narrowed it down to Gungame and Skinbox, both of which I added two cycles ago.. (about a month ago)... --*EDIT* Actually looks like it might be Skinbox... not Gungame.
     
    Last edited by a moderator: Mar 18, 2017
  4. Hi there, for some reason whenever the arena ends, some of my players have arrows or spears stuck in their heads
     
  5. Also is there a way to change the vote settings for timing and I can't figure out how to change it so it only takes two people to accept the game start
     
  6. k1lly0u updated GunGame with a new update entry:

    0.4.2

     
  7. sometimes the players are invisible
     
  8. And no timer.
     
  9. players are invisible each round.. after they killed someone, they are visible again...
    also player are not teleporting home after event ends.
     
  10. is there a way to edit a set or delete it ???
     
  11. no ammo even tho it says 120
     
  12. I think this event could use a performance pass if that's possible. I was getting lots of complaints about lag and stutters in events, so i made a new, very simple and small twig arena (thx Audi) and set up Arena Deathmatch and Gun game to use it. Deathmatch runs great, especially melee only, but gun game stutters like a boss. I do run a lot of plugins but it's also low pop on a full dedicated NFO server and outside of gungame there is little lag or stutters, only occasionally.

    P.S. side note, I think getting stuck in events is 100% fucking fixed, for me!! Also saying thx again for fixing stuck weapons/arrows, omg thank you haha.
     
    Last edited by a moderator: May 13, 2017
  13. k1lly0u updated GunGame with a new update entry:

    0.4.22

     
  14. Kill feed displays in chat with no config option to hide it. Have pasted in "Messages - Show kill feed in chat": false" from ArenaDeathmatch config to see if it sorts it, but hasnt. Any chance it can be added back in to turn the feed off? Thanks

    upload_2017-5-21_6-6-54.png
     

    Attached Files:

    Last edited by a moderator: May 21, 2017
  15. Hi, does anyone know how to change the wining rank(default 15)?
     
  16. Hi, is it possible to make it impossible to remove any weapons, clothing or attachments for weapons? To add more ranks I want to force add a scope on some weapons to make shooting harder but they are able to remove the attachments. People are also able to drop guns then pick them up later after gone up a few levels. Thanks
     
  17. Confirm, during the event GunGame terrible lags and stutters, even on lowpop server :(
     
  18. .........
     
  19. [Event Manager] Error generating a default event config for game: GunGame
    Invalid spawnfile selected

    how can i fix it?
     
  20. Code:
    Entity is NULL but is still in saveList - not destroyed properly? xxx[33776/7656119811xxxxxx]
    Code:
    Failed to run a 1.00 timer in 'GunGame v0.4.22' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[GunGamePlayer] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame+<GiveGear>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    Failed to run a 120.00 timer in 'GunGame v0.4.22' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[GunGamePlayer] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame.MacheteNotification (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.GunGame+<MacheteNotification>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 
     
    Last edited by a moderator: Sep 22, 2017