FancyDrop

Moved

Total Downloads: 18,015 - First Release: Jun 8, 2016 - Last Update: Apr 19, 2018

5/5, 56 likes
  1. I think what he is asking? When doing dropdirect you can cause the drops too stack. If you loot the bottom crate, the crates that are stacked on top will explode as if being shot. Im sure it has something to do with the "Shoot Down Airdrop" Feature being enabled? @GhostGaming
     
  2. yeah thats what im asking pretty much, sorry for the confusion. however i have the "Shoot Down Airdrop" feature turned off
     
  3. I did test and came to the same result. The stacking on top of each other does probably call the destroy on each drop which has collided before with another, and is probably caused by any parenting done there.

    Since it's anyway a very uncommon case (the on-top stacking), i would not take much care of this. Also i would not know atm what to do against^^
     
  4. so what your pretty much saying is that as off now there isnt a way to fix this?
     
  5. As far as i can see it's probalby related to new object parenting...So: Yes
     
  6. alright cheers anyway, i will keep on the look out for an update :)
     
  7. It says that all the commands are invalid or cannot find them. Is there a fix?
     
  8. Still having this issue?
     
  9. Do you have a Loot mod for crates and boxes?
     
  10. Fujikura updated FancyDrop with a new update entry:

    2.6.23

     
  11. Hello, i'm looking for a mod to edit the actual itens dropped on supply drops (either random server and supply signal/player called ones). For example, i want drops to be either one of 4 options like:
    Drop 1= X wood, X stone, X metals
    Drop 2= X 556 ammo, X 9mm ammo, X rockets
    Drop 3= Full set and weapons
    Drop 4= Armored doors, auto turrets and supply signal
    Is it possible with this mod? Or u can only use the "static itens" on server command drops and the player ones continue the same as vanilla?

    Thanks in advance
     
  12. Nope, to complex to set-up.
    ???
     
  13. (21:08:07) | [FancyDrop] Run server timer: (18) massdropto 0 0 5 100

    (21:08:07) | [FancyDrop] Massdrop of type 'massdrop' to (X:-486 Z:-385) started with 5 Drops( 100m Radius)

    (21:08:08) | NetworkData.Write - no handler to write Facepunch.ObjectList -> Facepunch.ObjectList

    (21:08:08) | NetworkData.Write - no handler to write Facepunch.ObjectList -> Facepunch.ObjectList

    (21:08:08) | NetworkData.Write - no handler to write

    After a bunch of these all the players are kicked
     
  14. Fujikura updated FancyDrop with a new update entry:

    2.6.24

     
  15. Fuji ignoring, not the solution
     
  16. Is there a way to automatically set it top do a dropmass hourly? Or every 3 hours?
     
  17. It does support only On-time-based drops in the "Timers" section, but not interval based ones.
     
  18. "16:00": "massdrop 3",
    "18:00": "toplayer *"

    Does the massdrop 3 mean 3 airdrops?
    What is the toplayer * mean?
     
  19. Ok i've been trying to configure the mod and i have a question: what is the static item line for?
    I thought it would be like, whatever items on the static line "supplysignal" would drop on a supplysignal drop (assuming it is enabled on the config) 100% sure, is that it? Cause if so, its not working for me. Here's what i did:
    Configured the supplysignal static item with the items and ammounts (like this: "ammo.rifle": 100,) and enabled it on the "dropdefault" dropsettings (like this: "includeStaticItemList": true, "includeStaticItemListName": "supplysignal", "includeStaticItemListOnly": false,). I also changed minitems to 20 and maxitems to 25, but after lots of supply drops usage no crate ever dropped what i intended (and the ammount of itens was always 6 like vanilla, not 20 nor 25) and i've also restarted the server twice and no luck. Did i missunderstand it or am i doing it wrong?