Fujikura submitted a new resource:
FancyDrop - Fancy/modded airdrop tool set
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FancyDrop
Moved
Total Downloads: 18,009 - First Release: Jun 8, 2016 - Last Update: Apr 19, 2018
- 5/5, 56 likes
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how to set the minimum spawn? as in the original. or how to transfer settings from spawn "extended airdrop"?
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Plugins like BetterLoot don't affect the drop.
The Container item-amount can be justified in the config by:
Code:"Loot": { "ItemSlots to use total - maximum": 12, "ItemSlots to use total - minimum": 6 }
Last edited by a moderator: Jun 8, 2016 -
Looking good. Anyway for a setting to control plane speed?
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Code:
"Plane": { "Max random addition to height for planes": 100, <--- for a random height addition "Multiplier for (plane height * highest point on Map); Default 1.0": 1.0, <-- orientates on the highest point on map, shown in console at loading "Multiplier for overall flight distance; lower means faster at map": 1.25, <-- in bigger maps, the plane starts really wide outside, so this can decrease it "Plane speed": 70, <--- Default Speed "Use random additional height for planes": true <-- usage of random height addition }
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ah srry lol Had just woke up when I read this
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I did make a tutorial with basic instructions how to customize the LootConfig for the Drop and save it over from one version to another:
FancyDrop for Rust - FAQ | Oxide
The appended file shows the custom categories (i described) as a result of the modifiying.Attached Files:
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Can I just use the Heli/Supply drop configs that are already in LootConfig or should (do I have to) add what's in that .txt?
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This includes all that minder stuff like ladders or seed and most common/uncommon stuff. -
Nah I have my LootConfig set up nicely for this massloot server. The lantern on top of the drops is a nice touch lol. Thanks.
Attached Files:
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Next planned addition would be a fancy locking good replacement of the OLD Airdrop-Arrow
And another solution for finding the drop better by day, some kind of audial indicator, like a submarine pinging or something else^^
Tell me if the Plugin does met your MassLoot Requirements at all or if it needs some other functions or custom settings for that -
Cool plugin, I like what you have done with the light. I do have a request though, add support for Airstrike by checking for a strike plane in OnAirdrop so you don't overwrite the drop position
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But on the first try i had trouble on calling the bool from external.
Seemed my knowledge did end there on this day i tried this...perhaps you could give me a quick code snippet to call the function.Last edited by a moderator: Jun 9, 2016 -
It should be something like this.
"plane" is a CargoPlane component. If it doesn't work I may have fucked it up with the last update
Code:var isStrike = Airstrike?.Call("isStrikePlane", plane) if (isStrike is bool) { if ((bool)isStrike) { //Cancel action } }
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Code:[HookMethod("isStrikePlane")] public bool isStrikePlane(CargoPlane plane) { if (plane.GetComponent<StrikePlane>() != null && StrikePlanes.Contains(plane.GetComponent<StrikePlane>())) return true; return false; }
Code:if(Airstrike && Airstrike?.Call("isStrikePlane", plane) != null && (bool)Airstrike?.Call("isStrikePlane", plane)) return;
Last edited by a moderator: Jun 9, 2016 -
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I just use the plugin reference, it's not a issue to update Airstrike though, it would be nice to have the checks there so I don't get 1000 'my Airstrike doesn't work' messages
Code:[PluginReference] Plugin Airstrike;
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It's because I accidentally made the method public, when it's public it requires [HookMethod]