EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Ok so the few issues i found:
    1. when we respawn the zone manager attracts you to the zone, AFTER the event telports you, so basically we respawn in the water within the zone of the event
    2. when ending the event some players keeps getting the GodMode and dont get ejected from the event correctly
    3. in gungame, timed explosive charge dont count as a kill, so we are stuck on it.
    [DOUBLEPOST=1472989489][/DOUBLEPOST]
    no, it's the keep in that bugs, eject works fine.
    i removed the keepin from zone manager and the event didnt bug
     
  2. IS still problem with the eject flag? :) Anyway going to test CTF now ;)
     
  3. eject on or off doesn't change anything
    when you respawn you respawn in the water in the zone limits, the reason is that Zone Manager ATTRACTS you to the zone, that's because of "AddPlayerToZoneKeepinlist"
    probably a fix needed in zone manager itself, or a walkaround in event manager, dunno.
    [DOUBLEPOST=1472989809][/DOUBLEPOST]but so far you really did an awesome job :)
    love the UI Eventmanager!
    makes everything sooo easy :)
     
  4. yep with the zone thing its really annoying so...
     
  5. 5. in EM UI, when you click on Disable Item Pickup it sets disabled to it and also to close on start, then we can't change close on start. We have to set close on start before setting disable item pickup
     
  6. also i know that i made it that if you respawn at base you quit the event, but it shouldnt be like that, you should still respawn in the arena and play.
    players that want to leave should just do /event leave
    as if you die 2 times in a row (while sleeping) you get the menu to respawn and even me i failed and pressed to go home ^^
     
  7. I miss the /event join function, if you will type it now its opening the event menu, still the menu is awesome but sometimes better is just to type this command and join - even the lang file is saying that :D I allready told this to K1lly0u so I hope he will bring this back :)
     
  8. 6. i just won rhe event. I have godmode and didnt get any of my stuff back. I didnt die

    also where ar eyou with my suggestion not to let people die? and instead of respawning, teleporting them with healed health?
    you might have a great performance increase AND less bugs as players respawning/dying bugs some functions.
    [DOUBLEPOST=1472996584][/DOUBLEPOST]7. players that DC while in the event kept there gear from the event ^^
     
    Last edited by a moderator: Sep 4, 2016
  9. @Brko™ I already added them back in, you have /event join, /event leave, /event start, /event end. The rest is done through the UI
    @Reneb, Thanks for the thorough testing and feedback
    1. I have removed the keepinlist stuff and am now just using the whitelist. In turn I have made the "KillDeserters" option non-optional. Just means zones will need the eject flag to keep the pests out of the arena
    2. Seems to be a issue with the EventPlayer component sticking around after its been destroyed (related to 6)
    3. Am looking into a solution now
    4/5. Just had a look, it was still being set correctly but I was reading the wrong variable which was displaying the incorrect status.
    6. I think I found possible reason where it would stop restoring players a certain way through the list. I think I have fixed it, I am just waiting for some people to come online so I can do some proper testing.
    7. Will look into it when I do some testing later

    I did swap out the player deaths for straight out respawn, I hadn't come across the death screen during testing but I can see how it could be a problem with players who haven't woken up yet. I have switched it to TP and reset player stats so I will see how that goes later on

    On a side note, does anyone have any suggestion for more content in the 'home' screen of the UI? Seems a bit empty to me with just the event status and current scoreboard
     
  10. awesome! my players are really exited to test the arena again!
    did you look into blocking the death from OnEntityAttacked? or what ever the hook is ^^?
     
  11. Wow! The UI is amazing.

    I tried KOTH with one other player. Had him kill me. It said the round was finished and he TP'd back to where he originally was, while I carried on as if I was still in the game.

    Love the UI, great job as always.
     
  12. Thanks a lot, k1lly0u The update looks great. I didn't even know it was in development until I came by looking for a fix to a problem. The new version looks excellent and I've already sent you a beer to help you unwind and relax between mad coding sessions.
    The issue I came by about was the problem of people loosing resources when the enter an event while crafting. I've put a warning out, but people are stupid. It would be helpful if the plugin would cancel all outstanding crafting before the game starts.
    In the meant time if anyone has any other suggestions for a fix, I'd love to hear it.
     
  13. Finally got some people together tonight and we played a bunch of games. Fixed quite a few bugs and things that were out of place, but there are still a couple around. If you see any post them here.
    I think the restoration stuff is sorted now, we didn't have any issues in the 10 or so games we played

    @Reneb This version has the deaths blocked properly, it seems to work a treat too. A plus from doing it was the players are invincible until they get their gear after "respawning". Should stop the spawn campers a little bit :p
     
    Last edited by a moderator: Sep 6, 2016
  14. Cannot wait till I am back from work to test it out, also I am so sad that I missed the testing - the time zones are totaly against me! :(
     
  15. Ahah no he can't cause i need first place on statistics :p
     
  16. Will put these versions in and test today after work as well k1lly0u :D

    @Brko™ I hear you bro, I missed the testing too :( lol
     
  17. @Diesel 42o I still see the flags above you and I am drawing on them bro! :D:D:D:D
     
  18. Teasting the update to it now if i come across any bugs il post them here :)

    Great work k1lly0u
     
  19. awesome! lots of bugs fixed! the death block works like a charm and helps a lot in fluidity!

    Current bugs i found:

    1. kills with throwables don't work anymore. so on the spear in gungame, you have to kill in melee, if you throw it it wont count as a kill or at least you won't get your level
    2. players that disconnect during the game don't get there stuff restored
    3. using max players doesn't work on manual events, it does X/~ and as there is no limit

    i'll do more testings :) looks awesome so far :)
    [DOUBLEPOST=1473177459][/DOUBLEPOST]2. ok sorry, it's not that. If you DC and reconnect, you spawn back to your base, then if you do anything, when the event ends, your inv gets wiped and you get the old items back.
    So what happened to one of my player is that he DC, reconnected to his base, started crafting GP, then when the event ended, he lost all of what he was doing. ;)
    [DOUBLEPOST=1473177945][/DOUBLEPOST]4. i got teleported back with some bugged slots in my inv:
    upload_2016-9-6_18-4-10.png
    i can switch them if i want, but i have 3 slots in my inv that are unuseable XD
    will try to reconenct to see if it still bugs :p
     
  20. 5. bleeding doesn't get reseted on respawning