Kits are now given to players and the winner has their items restored/last position but all players who die respawn fresh again (Using Last Man Standing)
I have tried with the following zonemanager commands enabled AND disabled:
nowounded
nobleed
nocorpse
same results from all of them.
The previous version had the opposite issue where kits were not given but items were restored if it helps at all to mention that.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Trying GunGame and have this issues:
- Players when respawning are spawned outside the arena, but in radius of zone, they cannot also leave the zone, are like spiked back
- If arena GunGame ends or is ended via EMInterface, half of people is spawned back where they were, and the rest is stil linside arena or inside the radius of zone
- Like Said above, people are getting kits but they are not revoked when respawning out from event
zone flags: Undestr, NoDecay,NoBuild,NoDeploy,NoWounded,NoCorpse,NoBleed,SleepersGod,AutoLights,NoRemove,
tryed with or without these flags: NoTp,NoKits,Eject -
[Oxide] 08:06 [Error] Failed to call hook 'ccmdControls' on plugin 'EMInterface v1.0.4' (NullReferenceException: Object reference not set to an instance of an object)
I have test with ArenaDeathMatch, all config event open and joined but when i need start him i have this eror ^^ -
Any of you fine young chaps able to come play some rounds with me say around this time tomorrow? Live testing will help me massively to find and squash bugs
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Would you mind if I add you on steam?
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Cool, add me on steam, I'll be on tonight. I have some servers to test on, hopefully the ping isn't too bad for everyone
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so how did it went?
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Espercialy the CTF mode
K1lly0u just needs to polish it and do some stuff and I think its ready to go
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Can't wait! @k1lly0u
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will not get this easy from my head
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How did things go with Kits and item restorations? I was online on steam but did not notice you guys online, are kits given and items restored now ?
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I know what was going wrong, but it was 2am and I could barely keep me eyes open
I'll make some changes soon and give it another try
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I'm getting an issue with Team Deathmatch. Once dying you go into a load screen before going into the Death Screen, you then have to load again after you click respawn. I'm not sure if its the Team Deathmatch plugin or another plugin causing the issues. Any suggestions to fix it?
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[DOUBLEPOST=1472984520][/DOUBLEPOST]nvm i had an old lang file ^^
[DOUBLEPOST=1472984570][/DOUBLEPOST]i'm gonna test the gungame on my server nowwill report back
Attached Files:
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This is the latest, haven't had a chance to test the recent changes though. If there are any issues type 'emlog' in console and it will log a bunch of output to 'oxide/logs/emlog<date>.txt'
There are still a couple of issues with some UI I am aware of, hopefully I will get some time tomorrow to go through my to-do list
[DOUBLEPOST=1472985354][/DOUBLEPOST]
[DOUBLEPOST=1472985985][/DOUBLEPOST]Also re-wrote Slasher for anyone interested, since night time is alot darker and FP stopped gamma cheats this is alot more fun to play. Haven't done much testing on this either though so be warned.
Slasher v0.2.0
Inspired by GTAV Slasher game mode. Setting it up properly in the config will allow you to use automated events that start at night time. By default the Slasher will spawn with a pump shotgun with flashlight, and the players will spawn with a torch. The slasher has X amount of time to kill all the players. Once that time is up the players will be given a shotgun to hunt down the slasher.
Config
Code:{ "EventSettings": { "DefaultZoneID": "slasherzone", "TokensOnKill": 1, "TokensOnSurvival": 1, "TokensOnWin": 5 }, "GameSettings": { "AdjustTimeToSuitRounds": true, // Changes game time to allow you to run the set amount of rounds "Auto_EndTime": 6.0, // Time to stop event "Auto_OpenTime": 18.0, // Time to open event "Auto_StartTime": 20.0, // Time to start event "AutoStart_Use": true, // Use automated event starts "DeadPlayer_Spawnfile": "slasher_deadspawns", // Spawnfile for dead players (to wait until the round ends) "FFDamageModifier": 0.4, // Damage modifier between teammates "GameTimer_Player": 90, // Time in seconds the players have to kill the slasher once weapons have been issued "GameTimer_Slasher": 150, // Time in seconds the players must hide before being issued weapons "Player_Spawnfile": "slasher_playerspawns", // Spawnfile for players "RoundsToPlay": 3, // Rounds to play each night "StartHealth": 100.0 }, "Messaging": { "MainColor": "<color=orange>", "MSGColor": "<color=#939393>" }, "Players": { "Clothing": { // Clothing has the item shortname on the left and skinid on the right "pants": 10078, "shoes.boots": 10044, "tshirt": 10039 }, "DamageModifier": 2.2, // Damage modifier for player weapons "Weapon": { "AmmoAmount": 0, "AmmoType": "", "Amount": 2, "Attachments": [], "Shortname": "torch" } }, "Slashers": { "Clothing": { "mask.bandana": 10064, "pants": 10078, "shoes.boots": 10044, "tshirt": 10038 }, "DamageModifier": 1.0, "Weapon": { "AmmoAmount": 40, "AmmoType": "ammo.shotgun.slug", "Amount": 1, "Attachments": [ "weapon.mod.flashlight" ], "Shortname": "shotgun.pump" } } }
Last edited by a moderator: Jan 11, 2017 -
i have a problem
everytime we respawn, we get ejected from the arena -
@Reneb Do you have eject set to true in your zone flags?