EventManager

Moved

Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Dear developer and others! Love this plugin and already have TDM server with classes. But command /event class does not works. Players after respawn still having the same class, they selected first until event ends. The only way to change class is leave event and re-join. Is there any settings to choose class every respawn? would be great if it does! =)
     
  2. Anyone having event arena's copied ( Copy-Paste | Oxide ) which he/she would like to share ?
     
  3. deleted attachment as coder has updated the plugin
     
    Last edited by a moderator: Jul 16, 2016
  4. k1lly0u updated Event Manager with a new update entry:

    2.0.23

     
  5. k1lly0u updated Event Manager with a new update entry:

    2.0.24

     
  6. Hello, some of you who use Event Manager have problems with "KillDeserters" settings ? I set-up the settings but it will not work ! anyone have idea? We need it for our TDM Server.
     
  7. can u add more Event Plugins? SniperGame, Rocketgame, Knifeonly?
     
  8. I found a bug. Sometimes when a player respawns remains in godmode.
     
  9. the same here
     
  10. Hello. Question time..

    Can I use the same spawnfile and kits. For different events.
    So can I run Last Man Standing, and run it from my gun game spawn file and arena..
    Only one event at a time of course.. But is this possible. Or do I have to duplicate my arena zone and kit and spawnfile??
     
  11. I have 2 questions. One, how easy is it to make your own custom game, could you just copy an existing games code and edit that, or would it cause stuff to corrupt? Two, Is it possible to have more than one game running at once? Thanks :D

    ~ Swiggity
     
  12. I am having the same problem. Some players are respawing in god mode. Anyone know how to fix this?
     
  13. [Oxide] 14:52 [Error] Failed to run a 5.00 timer in 'EventManager v2.0.24' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 14:52 [Debug] at BasePlayer.SendFullSnapshot () [0x00000] in <filename unknown>:0 at BasePlayer.RespawnAt (Vector3 position, Quaternion rotation) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.RestorePlayer (Oxide.Plugins.EventPlayer p) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.ProcessPlayers () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.<ProcessPlayers>m__4 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0

    Don`t know what is this, but while all working fine
     
  14. Getting this error:
    Code:
    (18:58:00) | [Oxide] 18:58 [Error] Failed to run a 5.00 timer in 'EventManager v2.0.24' (NullReferenceException: )(18:58:00) | [Oxide] 18:58 [Debug] at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)at UnityEngine.Component.GetComponent[EventPlayer] () [0x00000] in <filename unknown>:0at Oxide.Plugins.EventManager.RedeemInventory (.BasePlayer player) [0x00000] in <filename unknown>:0at Oxide.Plugins.EventManager+<RedeemInventory>c__AnonStorey3.<>m__0 () [0x00000] in <filename unknown>:0at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
    
     
  15. Hello,

    How can I set it so the event will run 24/7?

    Is there an option so that players will be automatically be pulled in instead of them having to type /event join?

    I am running a "BattleField" event server and I was wondering if there was a setting or adjustment that can be made for this

    Thanks In Advance!!! :)
     
  16. Hey @k1lly0u

    is it possible to get a return of true or false if a player is in event, i want to modify my SQLStats plugin that it write an extra entry for event kills but the
    isPlaying(BasePlayer player) is not working if i try to call it in my SQLStats plugin

    First i load your plugin with
    [PluginReference]
    Plugin EventManager;

    i tried it now with EventManager?.isPlaying( player )

    but
    Code:
    SQLStats.cs(263,92): error CS1061: Type `BaseCombatEntity' does not contain a definition for `isPlaying' and no extension method `isPlaying' of type `BaseCombatEntity' could be found. Are you missing an assembly reference?
     
  17. The new version you can force join players. But it's not ready yet
    Code:
    [PluginReference]
    Plugin EventManager;bool isPlaying(BasePlayer player) => (bool)EventManager?.Call("isPlaying", player);
    
     
  18. @ k1lly0u,
    Thank you its working
     
  19. By the Way a cool feature would be with the class selector special permissions like
    Code:
    /event cs add "Sniper (VIP)" tdm_sniper_vip "custom.permission"
    just an idea maybe for the feature.