I really think this plugin is a real enrichment for the game.
I have made some experience with it and have some improvement requests.
- when beeing teleported the crafting materials get lost. Is it possible to stop crafting before the teleport or somehow restore the crafting materials?
- when beeing teleported back, the players oftenly get damage
- after the event has finished players have a lot of ammo loaded in their weapon (I have 150 atm)
- It would be nice if you could manually start a dedicated event more easily. I could not figure out how to set up two different games of the same type and start it manually. It is only possible by the scheduler.
- I would like to be able to schedule the events to every full or half hour.
- Is there a chance to avoid that you get killed while you are spawning? Maybe a 3 seconds spawn protection?
- Sometimes the admins forget to stop the god mode or to unvanish. It would be very nice if that could be done automatically.
Thank you for your excellent work.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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+1 to all of these.
I know it's a lot of requests but they'd really make the plug!
In particular, support for multiple GunGame configs would be fantastic.
Still use it every day anyway and the players love it. -
hey i found out that when ther server restarts or crashes while an event the players are lost ther items that was saved befor they joined the event
they will not be resetet, is there a posibillity to save them until they finaly get out of event even after a crash or restart while Event.
Happens so far only one time but if you lose players and it is hard to get players on new servers. -
Would it be possible to add a on/off feature in .cfg on next version to enable or disable the kill announcement so we don't get a double announcement if we use DeathNotes?
Thanks! -
(02:09:15) | [Oxide] 2:08 AM [Error] Web request produced exception (Url: Event Manager for Rust | Oxide) (ObjectDisposedException: The object was used after being disposed.)
(02:09:15) | [Oxide] 2:08 AM [Debug] at System.Net.WebConnection.BeginRead (System.Net.HttpWebRequest request, System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback cb, System.Object state) [0x00000] in <filename unknown>:0
at System.Net.WebConnectionStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback cb, System.Object state) [0x00000] in <filename unknown>:0
at System.Net.WebConnectionStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0
at System.IO.StreamReader.Read (System.Char[] buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.StreamReader.ReadToEnd () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.WebRequests+WebRequest.<WaitForResponse>m__0 (IAsyncResult res) [0x00000] in <filename unknown>:0 -
hello, my server plugin doesnt auto event. i must type /event open ,then it works.
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Does anyone else have an issue with this:
Code:(22:31:38) | [Oxide] 23:32 [Info] [Arena Deathmatch] here(22:31:38) | [Oxide] 23:32 [Error] Failed to call hook 'GetRandomSpawn' on plugin 'Spawns v2.0.0' (ArgumentOutOfRangeException: Argument is out of range.Parameter name: index)(22:31:38) | [Oxide] 23:32 [Debug] at System.Collections.Generic.List`1[UnityEngine.Vector3].get_Item (Int32 index) [0x00000] in <filename unknown>:0at Oxide.Plugins.Spawns.GetRandomSpawn (System.String filename) [0x00000] in <filename unknown>:0at Oxide.Plugins.Spawns.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0(22:31:38) | [Oxide] 23:32 [Error] Failed to call hook 'EventChooseSpawn' on plugin 'ArenaDeathmatch v1.1.6' (NullReferenceException: Object reference not set to an instance of an object)(22:31:38) | [Oxide] 23:32 [Debug] at Oxide.Plugins.ArenaDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0(22:31:38) | [Oxide] 23:32 [Error] Failed to call hook 'cmdEvent' on plugin 'EventManager v2.0.24' (NullReferenceException: Object reference not set to an instance of an object)(22:31:38) | [Oxide] 23:32 [Debug] at Oxide.Plugins.EventManager.TeleportPlayerToEvent (.BasePlayer player) [0x00000] in <filename unknown>:0at Oxide.Plugins.EventManager.JoinEvent (.BasePlayer player) [0x00000] in <filename unknown>:0at Oxide.Plugins.EventManager.cmdEvent (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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The player dies, loot not save
The player wins, saved loot
Please fix -
Hola alguien sabe de Como Crear un spawns, pongo spawns_add y no me deja
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I need help when i try to start a event it says This Game event isn't registered, did you reload the game after loading Event - Core?
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I need help when i try to start a event it says This Game event isn't registered, did you reload the game after loading Event - Core?
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You need to reload GunGame or whatever your event plugin is.
If it persists, check your configs, including your autolaunch stuff if you're using that.
Rule out auto launcher by doing
/event game GunGame (or whatever)
/event spawnfile nameoffile
/event kit nameofkit
/event open (wait)
/event start
Hey guys - is there likely to be any changes to the spawn in/spawn out stuff in new event manager?
I still get people falling to their death all the time when they return home.
Thank you. -
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oxide.reload GunGame ?
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This is my config but auto events does not start
Code:{ "Announce_Event": true, "AnnounceDuring_Event": true, "AnnounceEvent_Interval": 120, "Battlefield_Timer": 1200, "Default_Gamemode": "GunGame", "Default_Spawnfile": "ggspawn", "KillDeserters": true, "Messaging_MainColor": "#FF8C00", "Messaging_MsgColor": "#939393", "Required_AuthLevel": 1, "UseClassSelector_Default": true, "UseEconomicsAsTokens": false, "z_AutoEvents": { "AutoCancel": true, "AutoCancel_Timer": 300, "GameInterval": 300, "z_AutoEventSetup": [ { "CloseOnStart": true, "EventMode": 1, "GameType": "Deathmatch", "Kit": "", "MaximumPlayers": 20, "MinimumPlayers": 2, "Spawnfile": "deathmatchspawns", "TimeLimit": 1800, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null }, { "CloseOnStart": false, "EventMode": 0, "GameType": "TeamDeathmatch", "Kit": "tdmkit", "MaximumPlayers": 20, "MinimumPlayers": 2, "Spawnfile": "tdm_spawns_a", "TimeLimit": 0, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null }, { "CloseOnStart": false, "EventMode": 1, "GameType": "GunGame", "Kit": "ggkit", "MaximumPlayers": 50, "MinimumPlayers": 4, "Spawnfile": "ggspawn", "TimeLimit": 1800, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": 38957956 }, { "CloseOnStart": true, "EventMode": 0, "GameType": "ChopperSurvival", "Kit": "cskit", "MaximumPlayers": 20, "MinimumPlayers": 1, "Spawnfile": "csspawns", "TimeLimit": 0, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null } ] } }
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http://images.akamai.steamuserconte...777/67CE59D596CD5F4CCB73254D77DCFB07737444D3/
This needs changed bigtime as your way to respawn during an event -
Hey, 4 hours i am on this plugin, some points:
- impossible to have a kit in inventory when joined event
- impossible to launch automatic event
i set a kit "pvp" but config reset itself automatically; and kit ="" next;
when i set a spewnfile, ok, i type /event launch, game is launched but nothing happens. I must type /event start for begin, but i ant it automatically all day.
what did i do wrong?
Code:{ "Announce_Event": true, "AnnounceDuring_Event": true, "AnnounceEvent_Interval": 120, "Battlefield_Timer": 1200, "Default_Gamemode": "Deathmatch", "Default_Spawnfile": "deathmatchspawns", "KillDeserters": true, "Messaging_MainColor": "#FF8C00", "Messaging_MsgColor": "#939393", "Required_AuthLevel": 1, "UseClassSelector_Default": true, "UseEconomicsAsTokens": false, "z_AutoEvents": { "AutoCancel": true, "AutoCancel_Timer": 300, "GameInterval": 1200, "z_AutoEventSetup": [ { "CloseOnStart": true, "EventMode": 1, "GameType": "Deathmatch", "Kit": "", "MaximumPlayers": 20, "MinimumPlayers": 2, "Spawnfile": "deathmatchspawns", "TimeLimit": 1800, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null }, { "CloseOnStart": false, "EventMode": 0, "GameType": "TeamDeathmatch", "Kit": "tdmkit", "MaximumPlayers": 20, "MinimumPlayers": 2, "Spawnfile": "tdm_spawns_a", "TimeLimit": 0, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null }, { "CloseOnStart": false, "EventMode": 1, "GameType": "GunGame", "Kit": "ggkit", "MaximumPlayers": 20, "MinimumPlayers": 2, "Spawnfile": "ggspawns", "TimeLimit": 0, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null }, { "CloseOnStart": true, "EventMode": 0, "GameType": "ChopperSurvival", "Kit": "cskit", "MaximumPlayers": 20, "MinimumPlayers": 1, "Spawnfile": "csspawns", "TimeLimit": 0, "TimeToJoin": 60, "UseClassSelector": false, "ZoneID": null } ] } }
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Is the autoevent timer in seconds or minutes?