Hi,
Just wondering if there is a way to hide the death messages... Not everyone needs to have chat spammed with messages
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
-
Is it just me, or are Auto Events not working properly?
Seems if event is opened and not enough people Q or it doesn't run, it never cancels, and will not run again. Works fine if event runs and ends normally. -
Is there a way to change the kill limit from 10?
-
Hello,
how i can disable that player inventory will be saved and Redeemd before/after Join th event,
its because many players try to fix there weapons this way and make join/leave to get unlimeted bullets
i have search in the pluginfile ( not the config ) but i cant find it there, in an earlier version it was easier to find -
get this error when i died testing out deathmatch event
Oxide] 20:39 [Error] Failed to call hook 'OnEventPlayerDeath' on plugin 'ArenaDeathmatch v1.1.5' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 20:39 [Debug] at Oxide.Plugins.ArenaDeathmatch.OnEventPlayerDeath (.BasePlayer victim, .HitInfo hitinfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.ArenaDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 -
event.reward remove Rocket Launcher
(00:03:41) | [Oxide] 00:03 [Info] [Event Manager] This reward doesn't exist
(00:03:55) | [RCON][107.145.37.200:19930] event.reward remove rocket.launcher
(00:03:55) | [Oxide] 00:03 [Info] [Event Manager] This reward doesn't exist
Code:{ "ZoneLogs": [], "Tokens": {}, "Rewards": [ { "name": "Lanterns", "cost": "10", "kit": "False", "item": "lantern", "amount": "10" }, { "name": "Blueprint Fragments", "cost": "500", "kit": "False", "item": "blueprint_fragment", "amount": "1000" } ] }
Attached Files:
-
-
I can give my self tokens and redeem it so is this an error?
I just also tried
event.reward remove Blueprint Fragments
(00:14:57) | [Oxide] 00:14 [Info] [Event Manager] This reward doesn't exist
(00:15:22) | [Oxide] 00:14 [Info] [Event Manager] event.reward remove blueprint.fragments
(00:15:22) | [Oxide] 00:14 [Info] [Event Manager] This reward doesn't exist
Typing in /reward list gives me
[Oxide] 00:17 [Info] [Event Manager] Reward Name: Lanterns - Cost: 10 - Name: lantern - Amount: 10
(00:18:02) | [Oxide] 00:17 [Info] [Event Manager] Reward Name: Rocket Launcher - Cost: 1 - Name: rocket.launcher - Amount: 10
(00:18:02) | [Oxide] 00:17 [Info] [Event Manager] Reward Name: Blueprint Fragments - Cost: 500 - Name: blueprint_fragment - Amount: 1000
[DOUBLEPOST=1460353099][/DOUBLEPOST]
So I found out you have to do event.reward remove "Rocket Launcher" -
Can anyone help me set it up so it will autorun a team deathmatch? I'm not quite sure if this will work since there are two spawnfiles? I just threw this in there in the config but assume it's not going to work - and it doesn't.
Any help would be appreciatedThanks in advance:
Code:{ "AutoEvents - Activate": true, "AutoEvents - Announce Open Interval": 120, "AutoEvents - Config": { "0": { "closeonstart": "false", "event.kit": "cs", "event.game": "TeamDeathmatch", "event.maxplayers": "100", "event.minplayers": "2", "tdm.kills": "40", "tdm.spawns.a": "spawna", "tdm.spawns.b t": "spawnb", "timelimit": "1800", "timetojoin": "300" } }, "AutoEvents - Event cancel timer": 600, "AutoEvents - Interval between 2 events": 3600, "Broadcast - Broadcast join message during a round": true, "Broadcast - Join message interval": 120, "Default - Game": "TeamDeathmatch", "Default - Spawnfile": "arena2", "Messages - Error - Multiple players found": "Multiple players found", "Messages - Error - No players found": "No players found", "Messages - Event - Begin": "Event: {0} is about to begin!", "Messages - Event - Cancelled": "The Event was cancelled!", "Messages - Event - Closed": "The Event entrance is now closed!", "Messages - Event - End": "All players respawned, {0} has ended!", "Messages - Event - Join": "{0} has joined the Event! (Total Players: {1})", "Messages - Event - Left": "{0} has left the Event! (Total Players: {1})", "Messages - Event - MaxPlayersReached": "The Event {0} has reached max players. You may not join for the moment", "Messages - Event - MinPlayersReached": "The Event {0} has reached min players and will start in {1} seconds", "Messages - Event - Opened": "The Event is now open for : {0} ! Type /event_join to join!", "Messages - Event - Pre-End": "Event: {0} is now over, waiting for players to respawn before sending home!", "Messages - Event Error - Already Closed": "The Event is already closed.", "Messages - Event Error - Already Joined": "You are already in the Event.", "Messages - Event Error - Already Opened": "The Event is already open.", "Messages - Event Error - Already Started": "An Event game has already started.", "Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.", "Messages - Event Error - No Games Undergoing": "An Event game is not underway.", "Messages - Event Error - No SpawnFile": "A spawn file must first be loaded.", "Messages - Event Error - Not In Event": "You are not currently in the Event.", "Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?", "Messages - Event Error - Not Set": "An Event game must first be chosen.", "Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null", "Messages - Permissions - Not Allowed": "You are not allowed to use this command", "Messages - Reward - Current": "You have {0} tokens", "Messages - Reward - Doesnt Exist": "This reward doesn't exist", "Messages - Reward - GUI Message": "You currently have <color=green>{0}</color> tokens.", "Messages - Reward - Help": "/reward \"RewardName\" Amount", "Messages - Reward - Message": "You currently have {0} for the /reward shop", "Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.", "Messages - Reward - Not Enough Tokens": "You don't have enough tokens to buy {1} of {0}.", "Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}", "Messages - Status - Closed & End": "There is currently no event", "Messages - Status - Closed & Started": "The Event {0} has already started, it's too late to join.", "Messages - Status - Open": "The Event {0} is currently opened for registration: /event_join", "Messages - Status - Open & Started": "The Event {0} has started, but is still opened: /event_join", "Settings - authLevel": 1 }
-
It fully repairs anything with a durability in your inventory, example, M249's that can be completely out of health, also, ammo in weapons turns into standard ammo, example, crappy incendiary into useful 556 standard, or incendiary rockets into standard rockets
-
I made a list of problems everyone has reported and a update to fix it all, plus a few new features is in the works
-
You guys are awesome
-
Hello!
Is this plugin suits for Hurtworld? How can I install it on my Hurtworld server? -
[DOUBLEPOST=1460438021][/DOUBLEPOST]Oh killyou also make a note that this version also doesnt re-enable friendly fire plugin after a match...or at least the FF that works with the friends api. You have to reload FF plugin everytime after a match -
Hi
I have a question , can I disable " Zlevels " in my arena in a specific area created with " area manager " and " Event Manager " -
Code:
[Oxide] 00:08 [Warning] Calling hook canRedeemKit resulted in a conflict between the following plugins: ZoneManager, EventManager
-
So if people join the event with broken or weared weapons, they come back out with fully repaired weapons
...
-
hi
im having a couple issues with event manager.
1st one is the spawn points on deathmatch. I have two spawns no 1 and 2 max two player arena. but when we join we spawn together not at each end?? i have remade the spawn file do i need to restart server to complete?
2nd
when tp ' ing out of the arena if you was high up a tower it can drop you. then spawn you dead in your base?
Can anyone help -
Hey guys,
Are tokens meant to auto-migrate to rewards plugin?
I see my players winning tokens in data file, but I'd like them to be able to spend them in rewards /s, if possible.
Also, +1 to some of the issues mentioned.
- Previous inventory items are repaired by joining/leaving event,
- Z-levels are being penalised for deaths during the event.
- Is there a way to set health to 100% on joining, then restore it afterwards too?
- With two spawn points, players often spawn together.
Last edited by a moderator: Apr 17, 2016 -
Yes requesting to join event rewards and server rewards!
[DOUBLEPOST=1461013877][/DOUBLEPOST]
[DOUBLEPOST=1461058056,1461013105][/DOUBLEPOST]Or add plz converter with sr command, for 10 event points it gives 10 rp to player -
Only thing I can suggest is make more that 2 spawn points, or use the TeamDeathmatch mod, comes with 2 spawn point files, and will always put 2 people on opposite teams