EventManager

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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. I dont know what isnt right. Everything seems good.
    [DOUBLEPOST=1458232159][/DOUBLEPOST]A did found the error, had a little typo in the spawn files. Fixed and works now. Thanks for help!
     
  2. Happy to help
     
  3. Players can exploit the /event_leave command and get there loadout from the event to there base.
     
  4. It hasn't been a issue before, can you explain in more detail what is happening?
     
  5. I am trying to add multiple rewards but it seems to only allow one. I manually edited the data file as such but it still only lists one in the GUI. Is this possible?
     

    Attached Files:

  6. Nevermind, I have solved my issue. <3
     
    Last edited by a moderator: Mar 20, 2016
  7. Is it possible to run the AutoEvent automatic after server restart? I even activated it with event.launch!
     
  8. If a gun game is running and the event.open command is run it opens a new game while one is running and causes problems. is there a way that can be fixed?
     
  9. Is there a way that ppl only get money as a reward over "Economics for Rust".
     
  10. Hi all, how to give reward in money with economics plugins, i have a Gungame and want reward 1000$ per kill and 5000$ for victory, i seeing a similar post but no answer.
     
  11. [Oxide] 19:30 [Error] Failed to initialize plugin 'EventManager v1.2.20' (NullReferenceException: Object reference not set to an instance of an object)

    How to fix this?
     
  12. I know this isn't the answer you want but I personally leverage "paper" as currency. Players can buy paper with rewards and sell the paper for currency via /shop or any NPC merchant. I disabled the crafting of paper to prevent the creation of money.
     
  13. Thanks you for your answer but i think if anyone have a better solution you are interest too
     
  14. How to fix this?
     
  15. when i write event.start in console it says "A spawn file must first be loaded."
     
  16. You must created spawnpoint first and after in console event.game " your game mod", event.spawnpoint "spawnfilename", event.open, wait for player and finally event.start
     


  17. this it whats console says :

    "event.spawnpoint tdmspawns_b"

    "Command not found"
     
  18. event.spawnfile <name>
     
  19. Thanks.