(This is for auto event)
I cant seem to get the event manager to actually cancel an event that has not been responded to for the defined amount of time. It basically keeps saying that the event is open seemingly forever. Has anyone dealt with this? My configuration bellow.
What I was expecting it do was stop announcing and cancel the event after 5 minutes when people are not interested. Then I wanted it to fire back up in an hour and check again. Am I not configuring correctly or is this a bug?
Thanks for the assistance!
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Attached Files:
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Was brought to my attention on my server that players were leaving the DM with the supplied kits. Any way to have those kit items removed at the end of the match before they receive by the inventory they had before joining the event?
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It seems that since I've restarted my server, it broke the event.kit command. Below is the error. I reloaded it and still proceeds to give the error.
[Oxide] 2:33 PM [Error] Failed to call hook 'ccmdEventKit' on plugin 'EventManager v1.2.20' (NullReferenceException: Object reference not set to an instance of an object) -
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Trying to give reward points to test the reward system and I got this
> event.reward give "Invictus Tv" 10
[Oxide] 3:20 PM [Debug] at Oxide.Plugins.EventManager.FindPlayer (System.String name, System.String& targetid, System.String& targetname) [0x00000] in <filename unknown>:0
at Oxide.Plugins.EventManager.ccmdEventReward (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 -
you need to insert the correct item name perhaps
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Sorry I didnt fix my post Ive already figured it out
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This is a really cool mod, figured id drop some suggestions for the developer so if your ever hungry for ideas here are a few that have crossed my mind as well as were mentioned to me.
Feature suggestions(Geared towards game modes with teams such as Team Deathmatch):
1. Let players pick the team they want to be on and place them there unless the teams are imbalanced else put the last few people to sign up for the bigger team into the other.
2. Let people signup as a party against another party and place a bet that both sides agree to and must submit before the game starts and is payed out automatically later to the party leader
3. Allow parties that want to play against each other to queue up matches / events that could start when the previous game is finished -
So after the event even though people have been told they have X amount of coins when they do /rewards shop it tells them they have 0 coins
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There is still this issue, it doesnt cancel the event when it doesnt find enough players. So my chat gets filled with spam.
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Thanks for the plug. Tell me how to give the right permission to launch the player's Event to another, such as a moderator?
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(16:55:48) | [Oxide] 16:56 [Info] Loaded plugin Event Manager v1.2.20 by Reneb
(16:55:49) | [Oxide] 16:56 [Error] Failed to initialize plugin 'EventManager v1.2.20' (NullReferenceException: Object reference not set to an instance of an object)
(16:55:49) | [Oxide] 16:56 [Info] Unloaded plugin Event Manager v1.2.20 by Reneb
Yesterday it worked just fine. Even after the server update today (yes i updatet oxide too)it doesnt work -
nvm my problem It works fine when you use the correct command lol /reward shop
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Not sure if this counts as a bugfix or feature but it seems weapons that you had that were damaged beforehand are returned to you repaired after the event
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Hello, i have a problem, the event don't stop at good time when not enough player join the game, the event still open and spam chat !
sorry for my english -
FF not working after using
Event Manager for Rust
All players take damage after the Event. Help me please! -
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[Oxide] 3:57 PM [Info] [Event Manager] No Events were successfully initialized, check that your events are correctly configured in AutoEvents - Config
what is wrongAttached Files:
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i want auto event and start only when 2 players minimum...
boring to use timed execute...
here an exemple of my timed, this working.
"20:49:30": "event.game Deathmatch",
"20:49:40": "event.kit deathmatch",
"20:49:50": "event.spawnfile deathmatchspawnfile",
"20:50:00": "event.open",
"21:00:15": "event.start",
"21:15:00": "event.end",
I prefer auto-event:
here my cfg
{
"AutoEvents - Activate": true,
"AutoEvents - Announce Open Interval": 200,
"AutoEvents - Config": {
"0": {
"closeonstart": "true",
"gametype": "Deathmatch",
"maxplayers": "15",
"minplayers": "2",
"spawnfile": "deathmatchspawnfile",
"timelimit": "970",
"timetojoin": "600"
}
},
"AutoEvents - Event cancel timer": 600,
"AutoEvents - Interval between 2 events": 10800,
"Broadcast - Broadcast join message during a round": false,
"Broadcast - Join message interval": 120,
"Default - Game": "Deathmatch",
"Default - Spawnfile": "deathmatchspawns",
"Messages - Error - Multiple players found": "Plusieurs joueurs trouvés",
"Messages - Error - No players found": "Aucun joueurs trouvé",
"Messages - Event - Begin": "Event: {0} est sur le point de commencer!",
"Messages - Event - Cancelled": "L'event est annulé, pas assé de joueurs inscrits!",
"Messages - Event - Closed": "L'inscription est fermé!",
"Messages - Event - End": "Tout les participants vont retourner chez eux, le {0} est fini!",
"Messages - Event - Join": "{0} veux se battre dans l'Arene! (Total de joueurs: {1})",
"Messages - Event - Left": "{0} a quitter l'event! (Total de joueurs: {1})",
"Messages - Event - MaxPlayersReached": "L'Event {0} est complet.",
"Messages - Event - MinPlayersReached": "L'Event {0} a le minimum de joueurs requis, début dans {1} secondes",
"Messages - Event - Opened": "Event ouvert : {0} ! Ecris /event_join pour tenter ta chance! Viens tout nu STP stuff vide",
"Messages - Event - Pre-End": "Event: {0} est terminé, vous allez être Tp chez vous!",
"Messages - Event Error - Already Closed": "Event déjà fermé.",
"Messages - Event Error - Already Joined": "Tu es déjà participant.",
"Messages - Event Error - Already Opened": "L'Event est déjà ouvert.",
"Messages - Event Error - Already Started": "Un Event est déja en cours.",
"Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.",
"Messages - Event Error - No Games Undergoing": "An Event game is not underway.",
"Messages - Event Error - No SpawnFile": "Le fichier spawnfile doit être chargé.",
"Messages - Event Error - Not In Event": "Tu n'es pas sur l'event.",
"Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?",
"Messages - Event Error - Not Set": "Un mode de jeu doit être choisi.",
"Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null",
"Messages - Permissions - Not Allowed": "You are not allowed to use this command",
"Messages - Reward - Current": "Tu as {0} tokens pour le magasin",
"Messages - Reward - Doesnt Exist": "Cette récompense n'existe pas",
"Messages - Reward - GUI Message": "Tu as actuellement <color=green>{0}</color> tokens.",
"Messages - Reward - Help": "/reward \"RewardName\" Amount",
"Messages - Reward - Message": "Tu as {0} pour /reward shop",
"Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.",
"Messages - Reward - Not Enough Tokens": "Tu n'as pas assé d'argent {1} de {0}.",
"Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}",
"Messages - Status - Closed & End": "Pas d'Event en cours",
"Messages - Status - Closed & Started": "L'Event {0} a déjà commencé, fallais te joindre à temps.",
"Messages - Status - Open": "L'Event {0} est ouvert a l'inscription, 15 joueurs Max: /event_join",
"Messages - Status - Open & Started": "Le {0} a commencé, fallais faire /event_join dans le chat.",
"Settings - authLevel": 1
}
where is the problem? my event lauch but never stop to spam chat
my cfg is in french words...