EventManager

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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. is it maybe possible to start an event which u configurated in the EventManager.json for autoevents? that you dont have to event.game .....maxplayer.....etc just Event.start#1 #2 #0 ?`?
     
  2. sick plugin right there man :) only question i have is if there is
    Anyone that figured out how to put more then the default ammo of 4 into an AK?
    And is there a possibilty to not let people go in the "pick me up" mode? like die insted of crying state?

    thnx for this plugin :)
     
  3. Use zone manager and set nowounded, the guns need a update to kits to give max ammo, @Resistance put out a update on page 107, perhaps he can change it to give weapons with full ammo.
     
  4. would be better if the coder done that
     
  5. Didn't you do the update to save attachments? Otherwise I already have a version that does it
     
  6. pm me the one you have will compare with the one I have
     
  7. I'm not home atm, it's your version except instead of saving attachments into a array it all gets saved into a list with a custom class, same as what I did with latest event manager update. I'll show you when I'm home
     
  8. Ty changing the simple setting is zone is really easy and it only effetcs the desired spot :)

    Yet on page 107 i cant find anything about how to setup a kit with a loaded gun? i did see a update from resistance as you mentioned but cant really seem what could make a difference as my kits fork work fine the gun is just not loaded, will that update do save the bullets in it or?

    Thnx for helping out

     
  9. That part of the sentace was more directed to Resistance to see if he had worked on a new patch. They are currently going over there versions to work on a patch.
     
  10. Hi, how to add reward link img ???
    exemple:
    event.reward add "Bolt" 50 "rifle.bolt" 1 """img"""?????
     
  11. Im using auto events to launch basic events but im not able to assign kit when using autoevent. I did try to add "kit": "KITNAME" into the config but it doesnt work for me. I would be grateful if someone help me out
     
  12. Put the kitname in the actual events config
     
  13. thks it worked
     
  14. Is there no way to have event manager change the kit used in the event? I would like to have multiple arenas using the same "Gamemode / Event" but I cannot change the kit for each, how would I do this ?
     
  15. hi guys. please help me with this.
    installed event plugin Battlefield. Want after death,player srespawn after death at eventa rena.
    thank you.
     
  16. Then what you need to do is install Spawns Database for Rust | Oxide And then create those and initiate them.
     
  17. Hello, help to set reward shop which is in the plugin event manager
    Commands:
    - event.reward add/list/remove => to manage rewards
    - event.reward give/take/set/check => to manage tokens of players
    - event.reward clear yes => to clear all tokens from players
     
  18. After using the Event Arena Deathmatch players of one clan gets hurt each other. tell me how to fix it?
     
  19. Whenever I translate the plugin each reboot or load the plugin I am forced to redo everything
     
  20. I'm getting this after using event.launch for a 2nd time.

    Works the first time but not again once the event has ended.

    [Oxide] 2:03 AM [Error] Failed to call hook 'OnEventEndPost' on plugin 'EventManager v1.2.20' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 2:03 AM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.AutoEventNext () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.OnEventEndPost () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    [Oxide] 2:04 AM [Error] Failed to call hook 'ccmdEventLaunch' on plugin 'EventManager v1.2.20' (KeyNotFoundException: The given key was not present in the dictionary.)
    [Oxide] 2:04 AM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.AutoEventNext () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.LaunchEvent () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.ccmdEventLaunch (.Arg arg) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0