EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Code:
{ "AutoEvents - Activate": false, "AutoEvents - Announce Open Interval": 60, "AutoEvents - Config": { "0": { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "10", "minplayers": "1", "spawnfile": "deathmatchspawnfile", "timelimit": "1800", "timetojoin": "30" }, "1": { "closeonstart": "false", "gametype": "Battlefield", "maxplayers": "30", "minplayers": "0", "spawnfile": "battlefieldspawnfile", "timelimit": null, "timetojoin": "0" } }, "AutoEvents - Event cancel timer": 600, "AutoEvents - Interval between 2 events": 600, "Broadcast - Broadcast join message during a round": false, "Broadcast - Join message interval": 60, "Default - Game": "Deathmatch", "Default - Spawnfile": "deathmatchspawns", "Messages - Error - Multiple players found": "Multiple players found", "Messages - Error - No players found": "No players found", "Messages - Event - Begin": "Event: {0} is about to begin!", "Messages - Event - Cancelled": "The Event was cancelled!", "Messages - Event - Closed": "The Event entrance is now closed!", "Messages - Event - End": "All players respawned, {0} has ended!", "Messages - Event - Join": "{0} has joined the Event! (Total Players: {1})", "Messages - Event - Left": "{0} has left the Event! (Total Players: {1})", "Messages - Event - MaxPlayersReached": "The Event {0} has reached max players. You may not join for the moment", "Messages - Event - MinPlayersReached": "The Event {0} has reached min players and will start in {1} seconds", "Messages - Event - Opened": "The Event is now open for : {0} ! Type /event_join to join!", "Messages - Event - Pre-End": "Event: {0} is now over, waiting for players to respawn before sending home!", "Messages - Event Error - Already Closed": "The Event is already closed.", "Messages - Event Error - Already Joined": "You are already in the Event.", "Messages - Event Error - Already Opened": "The Event is already open.", "Messages - Event Error - Already Started": "An Event game has already started.", "Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.", "Messages - Event Error - No Games Undergoing": "An Event game is not underway.", "Messages - Event Error - No SpawnFile": "A spawn file must first be loaded.", "Messages - Event Error - Not In Event": "You are not currently in the Event.", "Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?", "Messages - Event Error - Not Set": "An Event game must first be chosen.", "Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null", "Messages - Permissions - Not Allowed": "You are not allowed to use this command", "Messages - Reward - Current": "You have {0} tokens", "Messages - Reward - Doesnt Exist": "This reward doesn't exist", "Messages - Reward - GUI Message": "You currently have <color=green>{0}</color> tokens.", "Messages - Reward - Help": "/reward \"RewardName\" Amount", "Messages - Reward - Message": "You currently have {0} for the /reward shop", "Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.", "Messages - Reward - Not Enough Tokens": "You don't have enough tokens to buy {1} of {0}.", "Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}", "Messages - Status - Closed & End": "There is currently no event", "Messages - Status - Closed & Started": "The Event {0} has already started, it's too late to join.", "Messages - Status - Open": "The Event {0} is currently opened for registration: /event_join", "Messages - Status - Open & Started": "The Event {0} has started, but is still opened: /event_join", "Settings - authLevel": 1 }
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change the null time limit to a value
Code:{ "AutoEvents - Activate": false, "AutoEvents - Announce Open Interval": 60, "AutoEvents - Config": { "0": { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "10", "minplayers": "1", "spawnfile": "deathmatchspawnfile", "timelimit": "1800", "timetojoin": "30" }, "1": { "closeonstart": "false", "gametype": "Battlefield", "maxplayers": "30", "minplayers": "0", "spawnfile": "battlefieldspawnfile", "timelimit": "0", "timetojoin": "0" } }, "AutoEvents - Event cancel timer": 600, "AutoEvents - Interval between 2 events": 600, "Broadcast - Broadcast join message during a round": false, "Broadcast - Join message interval": 60, "Default - Game": "Deathmatch", "Default - Spawnfile": "deathmatchspawns", "Messages - Error - Multiple players found": "Multiple players found", "Messages - Error - No players found": "No players found", "Messages - Event - Begin": "Event: {0} is about to begin!", "Messages - Event - Cancelled": "The Event was cancelled!", "Messages - Event - Closed": "The Event entrance is now closed!", "Messages - Event - End": "All players respawned, {0} has ended!", "Messages - Event - Join": "{0} has joined the Event! (Total Players: {1})", "Messages - Event - Left": "{0} has left the Event! (Total Players: {1})", "Messages - Event - MaxPlayersReached": "The Event {0} has reached max players. You may not join for the moment", "Messages - Event - MinPlayersReached": "The Event {0} has reached min players and will start in {1} seconds", "Messages - Event - Opened": "The Event is now open for : {0} ! Type /event_join to join!", "Messages - Event - Pre-End": "Event: {0} is now over, waiting for players to respawn before sending home!", "Messages - Event Error - Already Closed": "The Event is already closed.", "Messages - Event Error - Already Joined": "You are already in the Event.", "Messages - Event Error - Already Opened": "The Event is already open.", "Messages - Event Error - Already Started": "An Event game has already started.", "Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.", "Messages - Event Error - No Games Undergoing": "An Event game is not underway.", "Messages - Event Error - No SpawnFile": "A spawn file must first be loaded.", "Messages - Event Error - Not In Event": "You are not currently in the Event.", "Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?", "Messages - Event Error - Not Set": "An Event game must first be chosen.", "Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null", "Messages - Permissions - Not Allowed": "You are not allowed to use this command", "Messages - Reward - Current": "You have {0} tokens", "Messages - Reward - Doesnt Exist": "This reward doesn't exist", "Messages - Reward - GUI Message": "You currently have <color=green>{0}</color> tokens.", "Messages - Reward - Help": "/reward \"RewardName\" Amount", "Messages - Reward - Message": "You currently have {0} for the /reward shop", "Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.", "Messages - Reward - Not Enough Tokens": "You don't have enough tokens to buy {1} of {0}.", "Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}", "Messages - Status - Closed & End": "There is currently no event", "Messages - Status - Closed & Started": "The Event {0} has already started, it's too late to join.", "Messages - Status - Open": "The Event {0} is currently opened for registration: /event_join", "Messages - Status - Open & Started": "The Event {0} has started, but is still opened: /event_join", "Settings - authLevel": 1 }
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same error.
and i dont use autoevent -
the error you posted is a error whilst starting a autoevent
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i load a event deathmatch i load a spawnfile then i open a event and join and then i launched it then the error was posted
did this:
Code:Installation: - Install & Configure a mod, load it AFTER the event manager plugin. - use event.game GAMENAME to activate the mod (ex: Deathmatch) - use event.spawnfile FILENAME to activate the spawn points - look under Zone Management to know how to make/edit a zone - Open your event for inscriptions: event.open - When you have enough players do: event.start
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how to start Slasher and ChopperSurvival that they do not conflict? And how do I solve the problem of not disconnecting avtoeventa
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I put avtoivent Chopper Survival and startup Slasher night there is a conflict between them. invites ChopperSurvival and spawn by Slasher
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just cant get more than a few items in the reward shop. I add them and it just doesn't want to load a second page. please help! -
is there a way to give a specific player permission to start an event? I don't want to make them a moderator though.
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Fully wipe the server. It was found only 4 plugin (EventManager, Spawns, Chopper Survival, Slasher). All spawns installed. Install only AutoEvents. After starting event.launch...and so on indefinitely
Code:> event.launch [Oxide] 9:13 PM [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: ChopperSurvival, Slasher The Event is now open for : ChopperSurvival ! Type /event_join to join! [Oxide] 9:13 PM [Info] [Event Manager] Event "ChopperSurvival" is now launched. Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:33 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:33 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:34 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:34 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:35 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:35 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:36 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:36 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:37 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join
Attached Files:
Last edited by a moderator: Feb 6, 2016 -
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after the timer is activated. I repeat does not change the configuration except AutoEvents
Code:[Oxide] 9:43 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:43 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:43 PM [Error] Failed to run a 1800.00 timer in 'EventManager v1.2.20' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument lis t.) [Oxide] 9:43 PM [Debug] at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.<OnEventOpenPostAutoEvent>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join
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Attached Files:
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Code:
[Oxide] 12:37 PM [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: ChopperSurvival, Slasher
Code:Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival was cancelled because: Not enough players
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the fix was for this
Code:[Oxide] 9:43 PM [Error] Failed to run a 1800.00 timer in 'EventManager v1.2.20' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument lis t.) [Oxide] 9:43 PM [Debug] at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.<OnEventOpenPostAutoEvent>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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OK. but I would like to slasher worked. And other game events stopped for the night. though not please everyone))
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RPC Error: forcepositionto
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