EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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Code:
{ "AutoEvents - Activate": false, "AutoEvents - Announce Open Interval": 60, "AutoEvents - Config": { "0": { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "10", "minplayers": "1", "spawnfile": "deathmatchspawnfile", "timelimit": "1800", "timetojoin": "30" }, "1": { "closeonstart": "false", "gametype": "Battlefield", "maxplayers": "30", "minplayers": "0", "spawnfile": "battlefieldspawnfile", "timelimit": null, "timetojoin": "0" } }, "AutoEvents - Event cancel timer": 600, "AutoEvents - Interval between 2 events": 600, "Broadcast - Broadcast join message during a round": false, "Broadcast - Join message interval": 60, "Default - Game": "Deathmatch", "Default - Spawnfile": "deathmatchspawns", "Messages - Error - Multiple players found": "Multiple players found", "Messages - Error - No players found": "No players found", "Messages - Event - Begin": "Event: {0} is about to begin!", "Messages - Event - Cancelled": "The Event was cancelled!", "Messages - Event - Closed": "The Event entrance is now closed!", "Messages - Event - End": "All players respawned, {0} has ended!", "Messages - Event - Join": "{0} has joined the Event! (Total Players: {1})", "Messages - Event - Left": "{0} has left the Event! (Total Players: {1})", "Messages - Event - MaxPlayersReached": "The Event {0} has reached max players. You may not join for the moment", "Messages - Event - MinPlayersReached": "The Event {0} has reached min players and will start in {1} seconds", "Messages - Event - Opened": "The Event is now open for : {0} ! Type /event_join to join!", "Messages - Event - Pre-End": "Event: {0} is now over, waiting for players to respawn before sending home!", "Messages - Event Error - Already Closed": "The Event is already closed.", "Messages - Event Error - Already Joined": "You are already in the Event.", "Messages - Event Error - Already Opened": "The Event is already open.", "Messages - Event Error - Already Started": "An Event game has already started.", "Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.", "Messages - Event Error - No Games Undergoing": "An Event game is not underway.", "Messages - Event Error - No SpawnFile": "A spawn file must first be loaded.", "Messages - Event Error - Not In Event": "You are not currently in the Event.", "Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?", "Messages - Event Error - Not Set": "An Event game must first be chosen.", "Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null", "Messages - Permissions - Not Allowed": "You are not allowed to use this command", "Messages - Reward - Current": "You have {0} tokens", "Messages - Reward - Doesnt Exist": "This reward doesn't exist", "Messages - Reward - GUI Message": "You currently have <color=green>{0}</color> tokens.", "Messages - Reward - Help": "/reward \"RewardName\" Amount", "Messages - Reward - Message": "You currently have {0} for the /reward shop", "Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.", "Messages - Reward - Not Enough Tokens": "You don't have enough tokens to buy {1} of {0}.", "Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}", "Messages - Status - Closed & End": "There is currently no event", "Messages - Status - Closed & Started": "The Event {0} has already started, it's too late to join.", "Messages - Status - Open": "The Event {0} is currently opened for registration: /event_join", "Messages - Status - Open & Started": "The Event {0} has started, but is still opened: /event_join", "Settings - authLevel": 1 } -
change the null time limit to a value
Code:{ "AutoEvents - Activate": false, "AutoEvents - Announce Open Interval": 60, "AutoEvents - Config": { "0": { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "10", "minplayers": "1", "spawnfile": "deathmatchspawnfile", "timelimit": "1800", "timetojoin": "30" }, "1": { "closeonstart": "false", "gametype": "Battlefield", "maxplayers": "30", "minplayers": "0", "spawnfile": "battlefieldspawnfile", "timelimit": "0", "timetojoin": "0" } }, "AutoEvents - Event cancel timer": 600, "AutoEvents - Interval between 2 events": 600, "Broadcast - Broadcast join message during a round": false, "Broadcast - Join message interval": 60, "Default - Game": "Deathmatch", "Default - Spawnfile": "deathmatchspawns", "Messages - Error - Multiple players found": "Multiple players found", "Messages - Error - No players found": "No players found", "Messages - Event - Begin": "Event: {0} is about to begin!", "Messages - Event - Cancelled": "The Event was cancelled!", "Messages - Event - Closed": "The Event entrance is now closed!", "Messages - Event - End": "All players respawned, {0} has ended!", "Messages - Event - Join": "{0} has joined the Event! (Total Players: {1})", "Messages - Event - Left": "{0} has left the Event! (Total Players: {1})", "Messages - Event - MaxPlayersReached": "The Event {0} has reached max players. You may not join for the moment", "Messages - Event - MinPlayersReached": "The Event {0} has reached min players and will start in {1} seconds", "Messages - Event - Opened": "The Event is now open for : {0} ! Type /event_join to join!", "Messages - Event - Pre-End": "Event: {0} is now over, waiting for players to respawn before sending home!", "Messages - Event Error - Already Closed": "The Event is already closed.", "Messages - Event Error - Already Joined": "You are already in the Event.", "Messages - Event Error - Already Opened": "The Event is already open.", "Messages - Event Error - Already Started": "An Event game has already started.", "Messages - Event Error - Close&End": "The Event needs to be closed and ended before using this command.", "Messages - Event Error - No Games Undergoing": "An Event game is not underway.", "Messages - Event Error - No SpawnFile": "A spawn file must first be loaded.", "Messages - Event Error - Not In Event": "You are not currently in the Event.", "Messages - Event Error - Not Registered Event": "This Game {0} isn't registered, did you reload the game after loading Event - Core?", "Messages - Event Error - Not Set": "An Event game must first be chosen.", "Messages - Event Error - SpawnFile Is Null": "The spawnfile can't be set to null", "Messages - Permissions - Not Allowed": "You are not allowed to use this command", "Messages - Reward - Current": "You have {0} tokens", "Messages - Reward - Doesnt Exist": "This reward doesn't exist", "Messages - Reward - GUI Message": "You currently have <color=green>{0}</color> tokens.", "Messages - Reward - Help": "/reward \"RewardName\" Amount", "Messages - Reward - Message": "You currently have {0} for the /reward shop", "Messages - Reward - Negative Amount": "The amount to buy can't be 0 or negative.", "Messages - Reward - Not Enough Tokens": "You don't have enough tokens to buy {1} of {0}.", "Messages - Reward - Reward Description": "Reward Name: {0} - Cost: <color={4}>{1}</color> - {2} - Amount: {3}", "Messages - Status - Closed & End": "There is currently no event", "Messages - Status - Closed & Started": "The Event {0} has already started, it's too late to join.", "Messages - Status - Open": "The Event {0} is currently opened for registration: /event_join", "Messages - Status - Open & Started": "The Event {0} has started, but is still opened: /event_join", "Settings - authLevel": 1 } -
same error.
and i dont use autoevent -
the error you posted is a error whilst starting a autoevent
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i load a event deathmatch i load a spawnfile then i open a event and join and then i launched it then the error was posted
did this:
I write the commands in the console to test ist. No autoeventCode:Installation: - Install & Configure a mod, load it AFTER the event manager plugin. - use event.game GAMENAME to activate the mod (ex: Deathmatch) - use event.spawnfile FILENAME to activate the spawn points - look under Zone Management to know how to make/edit a zone - Open your event for inscriptions: event.open - When you have enough players do: event.start
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how to start Slasher and ChopperSurvival that they do not conflict? And how do I solve the problem of not disconnecting avtoeventa
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check to make sure you posted the right error, what you posted is autoevent related.
what conflicts with slasher and choppersurvival? dont know about the disconnecting thing, it works fine for me -
I put avtoivent Chopper Survival and startup Slasher night there is a conflict between them. invites ChopperSurvival and spawn by Slasher
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is anyone else having this problem???
just cant get more than a few items in the reward shop. I add them and it just doesn't want to load a second page. please help!
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is there a way to give a specific player permission to start an event? I don't want to make them a moderator though.
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Fully wipe the server. It was found only 4 plugin (EventManager, Spawns, Chopper Survival, Slasher). All spawns installed. Install only AutoEvents. After starting event.launch...and so on indefinitely
Code:> event.launch [Oxide] 9:13 PM [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: ChopperSurvival, Slasher The Event is now open for : ChopperSurvival ! Type /event_join to join! [Oxide] 9:13 PM [Info] [Event Manager] Event "ChopperSurvival" is now launched. Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:33 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:33 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:34 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:34 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:35 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:35 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:36 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join [Oxide] 9:36 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:37 PM [Info] [Slasher] Can not start event because : The Event is already open. Event ChopperSurvival in now opened, you join it by saying /event_join
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Last edited by a moderator: Feb 6, 2016 -
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after the timer is activated. I repeat does not change the configuration except AutoEvents
Code:[Oxide] 9:43 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:43 PM [Info] [Slasher] Can not start event because : The Event is already open. [Oxide] 9:43 PM [Error] Failed to run a 1800.00 timer in 'EventManager v1.2.20' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument lis t.) [Oxide] 9:43 PM [Debug] at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.<OnEventOpenPostAutoEvent>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join
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try this
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[DOUBLEPOST=1454840087][/DOUBLEPOST]Spam continues slasher does not start. Disable the invitation only a day of playing time.Code:
[Oxide] 12:37 PM [Warning] Calling hook OnSelectSpawnFile resulted in a conflict between the following plugins: ChopperSurvival, Slasher
Code:Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival in now opened, you join it by saying /event_join Event ChopperSurvival was cancelled because: Not enough players
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the fix was for this
which was preventing the event from cancelling. slasher and choppersurvival will need their own fixes, I will do it when I get some timeCode:[Oxide] 9:43 PM [Error] Failed to run a 1800.00 timer in 'EventManager v1.2.20' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument lis t.) [Oxide] 9:43 PM [Debug] at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.<OnEventOpenPostAutoEvent>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
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OK. but I would like to slasher worked. And other game events stopped for the night. though not please everyone))
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RPC Error: forcepositionto
.-. At GunGame at respawn -
Are you saying that Slasher will not open because you have auto events running so you need auto events to stop during the night?
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Yes, you understood correctly.
