Hi sorry if duplicate, lot of posts here, I want to run auto events but it just does not work for me, i want to auto event all the plugins, DM, TDM, GunGame etc, any help would be much appreciated.
EventManager
Moved
Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
-
Hello my arena doesnt store the inventory of the last player kill. He Spawned with nothing.... pls can you fix that?
thats the log of Rusty
Code:[Oxide] 7:06 PM [Error] Failed to call hook 'EndEvent' on plugin 'EventManager v1.2.19' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 7:06 PM [Debug] at Oxide.Plugins.EventManager+EventPlayer.RestoreInventory () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.RedeemInventory (.BasePlayer player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.RedeemPlayersInventory () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Jan 15, 2016 -
No matter what I do, EventManager continually prompts users to join the event saying "type /event_join" etc, etc. I tried altering the config file, but it made no difference. How do I get it to advertise every 45 mins or so, with a timeout of about 2 minutes. If nobody joins within 2 minutes, it won't continually spam the server like it is now. Config file:
Code:{ "AutoEvents - Activate": true, "AutoEvents - Announce Open Interval": 30, "AutoEvents - Config": { "0": { "closeonstart": "false", "gametype": "Deathmatch", "maxplayers": "6", "minplayers": "2", "spawnfile": "arena", "timelimit": "60", "timetojoin": "30" } },
-
EventManager - Failed to compile: EventManager.cs(1016,51): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch' using directive?
-
please make it work with the shop plugin
-
Hi how i can fix the rewards list can anyone exolain with more details ? thanx
-
Is there a possibility to set rewards to false?
-
why i have always reload gun game ? after every match , when im starting second time gun game all pl spawn without weapons -__- so when i reload event manager it again work for 1 game.... Anyone help ?
Pls dont move this thread anywhere else.! -
Can we add spawn protection back in, I remember this was part of it... so ppl can't kill new spawns for 5 secs or so...
-
how to load T Deathmatch in my config with spawnfile a/b ?
-
Anyone know how to get the rewards working again?
-
Anyway to set this up so you spawn in a random location or in one of a few set locations?
-
you just add tdmspawns_a as your spawnfile (first spawn file) to start the event, the event will automatically use the two spawnfiles if you named them correctly.
-
UPDATE :: I loaded just the tdm.spawns.a as the spawnfile and it appears to be working now
Last edited by a moderator: Jan 29, 2016 -
weird, I created both spawn points tdmspawns_a and tdmspawns_b, only loaded tdmspawns_a when the event asked me for spawnfile and it spawns A at a and B at b.
-
If you had set the game mod to deathmatch then it would only spawn at the first one -
Event invitation continues even after the end of the timer
Code:[Oxide] 10:40 AM [Error] Failed to run a 600.00 timer in 'EventManager v1.2.19' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) [Oxide] 10:40 AM [Debug] at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0 at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EventManager.<OnEventOpenPostAutoEvent>m__2 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
-
-
how to fix health when quiting event???
-
Can you fix health? seems like it just remakes your player \ inventory (weapons health goes up, ammo deletes). lol nice feature to get people to join in