EventManager

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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018

4.92857/5, 56 likes
  1. Hi sorry if duplicate, lot of posts here, I want to run auto events but it just does not work for me, i want to auto event all the plugins, DM, TDM, GunGame etc, any help would be much appreciated.
     
  2. Hello my arena doesnt store the inventory of the last player kill. He Spawned with nothing.... pls can you fix that?

    thats the log of Rusty
    Code:
    [Oxide] 7:06 PM [Error] Failed to call hook 'EndEvent' on plugin 'EventManager v1.2.19' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 7:06 PM [Debug]  at Oxide.Plugins.EventManager+EventPlayer.RestoreInventory () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.RedeemInventory (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.RedeemPlayersInventory () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.EndEvent () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.EventManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Jan 15, 2016
  3. No matter what I do, EventManager continually prompts users to join the event saying "type /event_join" etc, etc. I tried altering the config file, but it made no difference. How do I get it to advertise every 45 mins or so, with a timeout of about 2 minutes. If nobody joins within 2 minutes, it won't continually spam the server like it is now. Config file:

    Code:
    {
      "AutoEvents - Activate": true,
      "AutoEvents - Announce Open Interval": 30,
      "AutoEvents - Config": {
        "0": {
          "closeonstart": "false",
          "gametype": "Deathmatch",
          "maxplayers": "6",
          "minplayers": "2",
          "spawnfile": "arena",
          "timelimit": "60",
          "timetojoin": "30"
        }
      },
     
  4. EventManager - Failed to compile: EventManager.cs(1016,51): error CS1061: Type `string' does not contain a definition for `QuoteSafe' and no extension method `QuoteSafe' of type `string' could be found. Are you missing `Facepunch' using directive?
     
  5. please make it work with the shop plugin
     
  6. Hi how i can fix the rewards list can anyone exolain with more details ? thanx
     
  7. Is there a possibility to set rewards to false?
     
  8. why i have always reload gun game ? after every match , when im starting second time gun game all pl spawn without weapons -__- so when i reload event manager it again work for 1 game.... Anyone help ?
    Pls dont move this thread anywhere else.!
     
  9. Can we add spawn protection back in, I remember this was part of it... so ppl can't kill new spawns for 5 secs or so...
     
  10. how to load T Deathmatch in my config with spawnfile a/b ?
     
  11. Anyone know how to get the rewards working again?
     
  12. Anyway to set this up so you spawn in a random location or in one of a few set locations?
     
  13. you just add tdmspawns_a as your spawnfile (first spawn file) to start the event, the event will automatically use the two spawnfiles if you named them correctly.
     
  14. UPDATE :: I loaded just the tdm.spawns.a as the spawnfile and it appears to be working now


    Oddly I am spawning everyone in one spot.

    I just posted that but i will try making it just the spawns_a. I assume you mean by doing tdm.spawns.a "tdmspawns_a" in console to start the event
     
    Last edited by a moderator: Jan 29, 2016
  15. weird, I created both spawn points tdmspawns_a and tdmspawns_b, only loaded tdmspawns_a when the event asked me for spawnfile and it spawns A at a and B at b.
     
  16. if you are using the gamemode event.game Teamdeathmatch, then the mod Team deathmatch is designed to switch between the two files automaticly.
    If you had set the game mod to deathmatch then it would only spawn at the first one
     
  17. Event invitation continues even after the end of the timer
    Code:
    [Oxide] 10:40 AM [Error] Failed to run a 600.00 timer in 'EventManager v1.2.19' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
    [Oxide] 10:40 AM [Debug]   at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0  at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0  at System.String.Format (System.String format, System.Object arg0) [0x00000] in <filename unknown>:0  at Oxide.Plugins.EventManager.CancelEvent (System.String reason) [0x00000] in <filename unknown>:0  at Oxide.Plugins.EventManager.<OnEventOpenPostAutoEvent>m__2 () [0x00000] in <filename unknown>:0  at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
     
  18. Same issue here. Especially losing attachments is kinda annoying.
     
  19. how to fix health when quiting event???
     
  20. Can you fix health? seems like it just remakes your player \ inventory (weapons health goes up, ammo deletes). lol nice feature to get people to join in