Time was set to 600, this one in particular was GunGame, running in normal mode, not auto.
Running TDM via auto seemed to give similar results (goes into negative) however I didn't wait to see if it ever ended.
EventManager
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Total Downloads: 10,609 - First Release: Dec 16, 2014 - Last Update: Apr 19, 2018
- 4.92857/5, 56 likes
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There is no timers in normal mode, only in auto events or if you change the game mode to battlefield. I just tried it and it was working fine. How are you starting the event? Please post your config
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Code:
{ "Announce_Event": true, "AnnounceDuring_Event": true, "AnnounceEvent_Interval": 120, "Battlefield_Timer": 1200, "Default_Gamemode": "TeamDeathmatch", "Default_Spawnfile": "tdmspawns_a", "KillDeserters": true, "Messaging_MainColor": "#FF8C00", "Messaging_MsgColor": "#939393", "Required_AuthLevel": 1, "UseClassSelector_Default": true, "UseEconomicsAsTokens": false, "z_AutoEvents": { "AutoCancel": true, "AutoCancel_Timer": 300, "GameInterval": 3600, "z_AutoEventSetup": [ { "CloseOnStart": false, "EventMode": 0, "GameType": "TeamDeathmatch", "Kit": "tdmkit", "MaximumPlayers": 10, "MinimumPlayers": 8, "Spawnfile": "tdmspawns_a", "TimeLimit": 600, "TimeToJoin": 30, "UseClassSelector": true, "ZoneID": null }, { "CloseOnStart": false, "EventMode": 0, "GameType": "GunGame", "Kit": "ggkit", "MaximumPlayers": 10, "MinimumPlayers": 5, "Spawnfile": "ggspawns", "TimeLimit": 600, "TimeToJoin": 30, "UseClassSelector": false, "ZoneID": null } ] } }
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Hello! First off Great mod(s), i have a little problem after the update tho, when event start and people tp's into the arena (the arena is slightly over water edge) then they get wounded and goes down and eventually dies, this makes the chopper fly away (ChopperSurvival). Any ideas what to do here ?
Ps.
Before update there was no problems tp'ing in and out
Cheers! -
there are so many problems. the helicopter flies sideways and can no arrive.
As well the helicopter blows up prematurely and then an error while saving card
Code:Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[27185] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[26964] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[27192] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[26958] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[26970] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[27198] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[27179] Entity is NULL but is still in saveList - not destroyed properly? assets/bundled/prefabs/oilfireballsmall.prefab[26979]
[DOUBLEPOST=1462114465][/DOUBLEPOST]still appears boxes with loot after helicopter crash -
Update not work ! No respown after event. Players respown and have no stuff
Teams not work at the Teamdeathmatch ! -
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Same here appear under the floor on water at 2 respawn and event start with 1 player being configured 2.
Appear under the ground only occurs with autoevent.Last edited by a moderator: May 2, 2016 -
Any way you can have it hook to ZLevelsRemastered, so players do not lose exp whilst in an event?
Thank you -
Thanks for all the feedback, I'll post updates tonight
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Dont know if this is a this plugin issue. but ever since the update the spawns have been expremely messed up and people are spawning outside of the spawns areas
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I've had a lot of general issues with spawning, and falling through the map when running, since last Thursday's update.
I use warp plugin for my spectate zones and have noticed I've been injured a few times.
It had been flawless in the few weeks prior to the update.
Not exactly conclusive, but it may just be general rust issues. -
Is it possible for the rewards to be cash used in Economics? Winner gets 1000, second place 500 and so on
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im have problems with events. i keep trying to run a auto teamdeathmatch but for some reason it doesnt read the config file correctly or something. every time i hit /event launch it launches tdm but it starts after only one person is in que even though iv set it to 4, even if i do /event minplayers 4 it still doesnt change it it keeps it at 1. here is my config.
{
"Announce_Event": true,
"AnnounceDuring_Event": true,
"AnnounceEvent_Interval": 120,
"Battlefield_Timer": 1200,
"Default_Gamemode": "TeamDeathmatch",
"Default_Spawnfile": "tdmspawns_a",
"KillDeserters": true,
"Messaging_MainColor": "#FF8C00",
"Messaging_MsgColor": "#939393",
"Required_AuthLevel": 1,
"UseClassSelector_Default": true,
"UseEconomicsAsTokens": false,
"z_AutoEvents": {
"AutoCancel": true,
"AutoCancel_Timer": 300,
"GameInterval": 1200,
"z_AutoEventSetup": [
{
"CloseOnStart": true,
"EventMode": 1,
"GameType": "Deathmatch",
"Kit": "",
"MaximumPlayers": 20,
"MinimumPlayers": 2,
"Spawnfile": "deathmatchspawns",
"TimeLimit": 1800,
"TimeToJoin": 60,
"UseClassSelector": false,
"ZoneID": null
},
{
"CloseOnStart": false,
"EventMode": 0,
"GameType": "TeamDeathmatch",
"Kit": "tdmkit",
"MaximumPlayers": 20,
"MinimumPlayers": 4,
"Spawnfile": "tdmspawns_a",
"TimeLimit": 0,
"TimeToJoin": 60,
"UseClassSelector": false,
"ZoneID": 14113110
},
{
"CloseOnStart": false,
"EventMode": 1,
"GameType": "GunGame",
"Kit": "ggkit",
"MaximumPlayers": 20,
"MinimumPlayers": 2,
"Spawnfile": "ggspawns",
"TimeLimit": 0,
"TimeToJoin": 60,
"UseClassSelector": false,
"ZoneID": null
},
{
"CloseOnStart": true,
"EventMode": 1,
"GameType": "ChopperSurvival",
"Kit": "cskit",
"MaximumPlayers": 20,
"MinimumPlayers": 1,
"Spawnfile": "csspawns",
"TimeLimit": 0,
"TimeToJoin": 60,
"UseClassSelector": false,
"ZoneID": null
}
]
}
} -
no support for friend.api FF?
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k1lly0u updated Event Manager with a new update entry:
2.0.1
[DOUBLEPOST=1462261169][/DOUBLEPOST]
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New version working well.
Health and weapon damage seem to be working now. Thank you very much for that!
Quick question for anyone....
Maybe I'm just missing it, but how do I use autolaunch for a particular event?
I used to be able to event.launch 0 or event.launch 1 but now I can't.
So if Chopper Survival is the second in my json, how would I auto-call that?
[DOUBLEPOST=1462281135][/DOUBLEPOST]NM. I just figured it out.
/event game "ChopperSurvival"
/event launch
Thanks!Last edited by a moderator: May 3, 2016 -
I have a problem with the GunGame.
when the event is over, I have to restart the plugin if the players turn a event with their own stuff and they lose by dying.
Sorry I speak very little English.