Duelist
Moved
Total Downloads: 2,050 - First Release: Jun 15, 2017 - Last Update: Jul 20, 2018
- 5/5, 19 likes
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Can someone help me add something which limits only 1 group pvping in 1 arena at a time. Every time my friends are playing we all get put in the same arena.
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A player reported that a bit of time after dueling:
"i went back to my place and got into a fight
I hit the guys two times and they didnt took any damage, then in the chat appeared something like: You are no longer spectator" -
Another bug: when you install CustomAI plugin from oxide and Duelist, animals will eventually accumulate near the arena walls. They will fight each other for an infinitie amount of time, because they are invulnerable. Could you make them vulnerable, please? Or at least to each other. CustomAI plugin makes aggressive animals to attack each other
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you should add " StartSleeping(player); " to your Teleport method so they dont fall into nothingness while stuff is still loading around them . while sleeping you can just wait until its loaded and you dont fall into your death .
private void StartSleeping(BasePlayer player)
{
if (player.IsSleeping())
return;
player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
if (!BasePlayer.sleepingPlayerList.Contains(player))
BasePlayer.sleepingPlayerList.Add(player);
player.CancelInvoke("InventoryUpdate");
//player.inventory.crafting.CancelAll(true);
//player.UpdatePlayerCollider(true, false);
}
Credit: NTeleportation -
player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
is for. Though I do plan to use that instead since it does the same thing and requires less code. -
where u got that code from? eather im really blind, or i got a wrong version?( checked, got the latest one)
Or .. you didnt got that in the plugin ...
Image 2017-11-08 at 12.57.39 PM.png
Edit:
Just saw " I plan to use that ..."
Means you didnt got it in yet i assume. so.. nvm.
yea. ofc u can also just use the single line , eather way, same outcome. - players dont die at teleport
alright -
Don't show after update, GUI for Ready or Respawn after finishing duel, players after duel back to home and they can die.
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Is there an option to have heli's not attack the players in duel?
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im still getting web request log popping up :/
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nvm
is there a way to block heli killing people in-game? -
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Any hope to see a fix for my earlier posted bug report? More and more players know about possibilities to walk through walls with it
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what about adding /tdm ignore switch or option on/off so no1 will bother you with duel requests if you don't want so? data file structure might be just - {"ignorelist":{"steamid","steamid"...}} - only add players who ignores tdm requests to do not take too much space and loading time.
Last edited by a moderator: Nov 28, 2017 -
Not sure, if you missed my post or not, but i meant that one (if its already been planned, then sorry!):
PS: you need to win in duel for that bug, i haven't mentioned it before.
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Duelist - Failed to compile: Duelist.cs(5732,41): error CS1061: Type `BasePlayer' does not contain a definition for `buildingPrivilege' and no extension method `buildingPrivilege' of type `BasePlayer' could be found. Are you missing an assembly reference?
Last edited by a moderator: Dec 8, 2017