nivex submitted a new resource:
Duelist - 1v1 dueling event.
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Duelist
Moved
Total Downloads: 2,050 - First Release: Jun 15, 2017 - Last Update: Jul 20, 2018
- 5/5, 19 likes
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Failed to call hook 'OnPlayerSleepEnded' on plugin 'Duelist v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Duelist.IsDueling (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Duelist.OnPlayerSleepEnded (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Duelist.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
not work. -
7:40 [Error] Failed to call hook 'CanNetworkTo' on plugin 'Duelist v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
17:40 [Stacktrace] at Oxide.Plugins.Duelist.CanNetworkTo (.BaseNetworkable entity, .BasePlayer target) [0x00000] in <filename unknown>:0
at Oxide.Plugins.Duelist.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
I'll take a look at this when I get home.
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This plugin is bad
You use Kits to create sets in the arena -
Does this also work on a PVE server?
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From the overview:
Kits plugin support: You may use custom kits instead by specifying their name as created using Kits in the configuration file under Settings -> Kits. Kits will be randomly chosen.
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I'm using Quest / q
Dangerous Treasures /dtdAttached Files:
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Dangerous Treasures uses /dtd. Duelist uses /dt. I'll rename it so it's not confusing. -
"Auto Create Dueling Zone If Zone Does Not Exist": true,
/q - /duel not started
I'm using the EventManagerLast edited by a moderator: Jun 16, 2017 -
Hey. When you re spawn back you will get stone and torch in you inventory.
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Automatic dueling?
add console server command ?
Will you develop a functional duel?
Example here was deleted
/duel onAttached Files:
Last edited by a moderator: Jun 16, 2017 -
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Add support ZoneManager
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This is really great.
Couple of things. If you are not high up looking down when you /duel custom - it seems to mess up some of the spawn points:
Gyazo - 291a0d350277e1674afbfa7c286600b7.jpg
Also, when it lists yourself at the bottom of /dt it gives you the incorrect ranking (integer):
Gyazo - 43400b8dcc649808987c70d765fd56fb.png
And I'm really pleased it's independent of Zones.
[DOUBLEPOST=1497644078][/DOUBLEPOST]Also, it would be very cool in a future version if you let us set custom spawns. That way we could have mini arenas with specific spawn points. -
Omfg someone actually , finally did this if you got inspired by my request - thaaaaaaaaaaaaaaaaank you!
awesome shit. gonna test this asap -
Function duel? Please explain
I don't understand the issue.
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