nivex updated Duelist with a new update entry:
1.1.1
Duelist
Moved
Total Downloads: 2,050 - First Release: Jun 15, 2017 - Last Update: Jul 20, 2018
- 5/5, 19 likes
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still a damn Great, from me requested , plugin
good job. using it even more then eventmanager - if eventmanager at all, doesnt even hit the serverfps that hard.
even tho, got for now 1 request, the TDM addition is also really great. But our players are not really getting it , how to "Easy" do a Tdm ,
prob. got used to /event join , instead of making a match themselfes .
sooo Would be cool to have the option to take over that part for the players, eather Timed TDM's or that i ( an admin or else) can setup a tdm and everyone can "just" join then -
Firstly, LOVE the plugin, one of the best. Just wondering how I can change the text color when you type /duel ? Its a bold purple and bold grey and it is really hard to read.. Id like to maybe change the colors? I had a look in the config file but nothing in there... - FIXED. sorted it out
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I have noticed when people leave the arena, they are sometimes respawned in the air and fall to their death..
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I literally cba to scroll trough 16 pages of info, so if anyone else had issue with this, please let me know ur solution.
I manually added new kits via config, however in /dui I cannot click most of them to set as next kit to use in match. What might cause this ? -
Is it Possible to charge players Server Reward Points to Enter as opposed to Econ? currently can only figure out how to use Economics for entry fee. ty
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I am also dealing with falling to deaths on Respawn. will try to get clip -
hey first of all awasome plugin nice job!!!!
but now is question
how can i desable TDM and PIck a kit in the /duel command ???
[DOUBLEPOST=1506718491][/DOUBLEPOST]also are the costum kits like this ? i putted the name of the kit (name of kit is 1) in the first one
but it still says ingame Hunting bow ect
Code:}, "Custom Kits": { "Kits": { "1": [ { "ammo": "ammo.rifle", "amount": 1, "container": "belt", "mods": [ "weapon.mod.lasersight" ], "shortname": "rifle.ak", "skin": 0, "slot": -1 }, { "ammo": "ammo.rifle", "amount": 1, "container": "belt", "mods": [ "weapon.mod.lasersight", "weapon.mod.small.scope" ], "shortname": "rifle.bolt", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 5, "container": "belt", "mods": null, "shortname": "largemedkit", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 5, "container": "belt", "mods": null, "shortname": "bandage", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 5, "container": "belt", "mods": null, "shortname": "syringe.medical", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 10, "container": "belt", "mods": null, "shortname": "bearmeat.cooked", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "wear", "mods": null, "shortname": "hoodie", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "wear", "mods": null, "shortname": "metal.facemask", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "wear", "mods": null, "shortname": "metal.plate.torso", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "wear", "mods": null, "shortname": "pants", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "wear", "mods": null, "shortname": "burlap.gloves", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "wear", "mods": null, "shortname": "shoes.boots", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 200, "container": "main", "mods": null, "shortname": "ammo.rifle", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "main", "mods": null, "shortname": "weapon.mod.flashlight", "skin": 0, "slot": -1 }, { "ammo": null, "amount": 1, "container": "main", "mods": null, "shortname": "weapon.mod.small.scope", "skin": 0, "slot": -1 }
Last edited by a moderator: Oct 24, 2017 -
Attach your config file to a reply and I'll take a look at it.
[DOUBLEPOST=1506783490][/DOUBLEPOST]For those having issues with players falling to their deaths. Can you confirm if the location where they fall is relatively close to a dueling zone? -
can we get an option to set "opening Times" ?
so that theres specific times when the duels are avalible and other times its disabled? -
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I cant remove zones somemhow. plugin says there are 3 zones.
dont know where the fu** he got that from. removeall command just throws an exception.
reset data also nothing, delete data files reload. etc nothing worked.
Code:(22:59:03) | Failed to call hook 'IOnServerCommand' on plugin 'RustCore v2.0.3589' (NullReferenceException: ) (22:59:03) | at (wrapper managed-to-native) UnityEngine.Component:get_transform () at Oxide.Plugins.Duelist+DuelingZone.Kill () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Duelist.RemoveDuelZone (Oxide.Plugins.DuelingZone zone) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Duelist.cmdDuel (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (.BasePlayer sender, System.String name, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (.BasePlayer sender, System.String name, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Game.Rust.RustCore.IOnServerCommand (.Arg arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Code:
16:20 [Error] Error while compiling: Duelist.cs(5051,24): error CS0411: The type arguments for method BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
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Wulf Community Admin
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04:33 [Error] Error while compiling: Duelist.cs(5051,24): error CS0411: The type arguments for method `BaseEntity.ClientRPCPlayer<T1,T2,T3,T4,T5>(Network.Connection, BasePlayer, string, T1, T2, T3, T4, T5)' cannot be inferred from the usage. Try specifying the type arguments explicitly
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I need help, I've installed the plugin and it say "Duels Disabled"
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You can walk with that plugin through walls. Stand near the wall, and start duel. Then after pressing "respawn" button, move forward, and you will move through wall because it wasn't loaded yet. So i guess you need to freeze player after pressing "respawn" button for a couple of seconds.