Duelist

Moved

Total Downloads: 2,050 - First Release: Jun 15, 2017 - Last Update: Jul 20, 2018

5/5, 19 likes
  1. @dofof37 You may have a null entity in serverEntities. Try using 0.1.23 again to see if the error persists. If it does, then use 'duel removeall' with version 0.1.22 and reload 0.1.23.
    [DOUBLEPOST=1500556209][/DOUBLEPOST]
    You can close the UI by clicking the X. Or do you mean for everyone?
     
  2. For bind it will be convenient to
    bind g /dui exmpl
     
  3. Did what you said and I still get the error with the newest version
     
  4. Ok, attach your config and data files to this thread
     
  5. Had to put something with 6 characters to post
     

    Attached Files:

  6. @dofof37 Your files look fine to me. I can't reproduce the bug with them either.
     
    Last edited by a moderator: Jul 21, 2017
  7. @dofof37 Either an entity on your server is null, or the name affixed to one is. I'll check for this in the next update! thanks @Mughisi for the help

    If you wiped your server then try 0.1.23 again.
     
    Last edited by a moderator: Jul 21, 2017
  8. nivex updated Duelist with a new update entry:

    0.1.24

     
  9. Nice job on the mod. You've been making some nice updates.

    Some feedback I had from some players, they said they had lag, they believed it was from the arena being close to their base. I removed it and they said it went away.
     
  10. Would be cool if it autogenerated arena's in the sky like a combat tag arena and people place a stone barricade on the floor and it turns into a high wooden wall, would also be nice if instead of sending the player home once they lose for their to be a config option to just let them die and respawn normally on the beach or in their bed. Im running a battlefield server so kinda want people to just respawn normally so they get the autokit
     
  11. Thanks. I don't believe the lag is an issue once the arena has been rendered, as is with any base. Players will, however, experience lag when teleporting into an arena since their machines must load everything around them. This is why there is an immunity timer. You can adjust Immunity Time to 15 or set Create Least Amount Of Walls to true in the config. The latter requires using /duel removeall
    [DOUBLEPOST=1500711761][/DOUBLEPOST]
    No plans to paste arenas in the sky at the moment, but I can add it to my to-do list. I can add options to turn barricades into walls, and have players die instead.
     
  12. Thanks for the reply. I figured as much it wouldn't cause lag. It's just high walls. I'll give those suggestions a try!
     
  13. I wouldn't set Create Least Amount Of Walls to true until the next update since it can leave room to boost out atm
     
  14. Ok, thanks I'll wait on that. Thanks for the hard work!
     
  15. I'm working on several improvements including rematch functionality. I also need to simplify the Overview.

    I need to test the rematch functionality thoroughly before I release the update.
     
  16. nivex updated Duelist with a new update entry:

    0.1.25

     
  17. nivex updated Duelist with a new update entry:

    0.1.26

     
  18. Can we get auto ready for rematches? like you can turn on auto ready or auto requeue?
     
  19. @nivex in combination with backpacks and quicksorting there is a bug
    need to do something like this before teleport to arena in duel and tmd + rematch:
    timer.Once(0.01f, player.EndLooting);
     
  20. I've updated the Overview to detail commands, and config options. I've moved the existing details of functionality to the FAQ section. This should help users easily setup the plugin to their own needs.