Devil's Island

Complete game mode that provides more endgame content and more

Total Downloads: 1,168 - First Release: Oct 6, 2015 - Last Update: Jul 29, 2018

5/5, 20 likes
  1. I'll look into it. If there is an easy way to determine in a BasePlayer is an NPC, then its easy to fix.
     
  2. If the boss has henchmen, when the boss is killed or logs off are they supposed to lose their inventory?
     
  3. God Mode off?

    Is God Mode supposed to be affected by the mod? It seems that I no longer have the ability to monitor players and not die now haha. My health/food/water stays up in God mode but I die like any other player now.
     
  4. Killed yes, logged off no. It's a placeholder for some "serious consequence" for letting your Boss die.

    I honestly don't know how this mode would affect God Mode. It does kill players, it just reacts to when then do get killed.
     
  5. Recently have noticed that when players kill other players or if they kill NPCs they become an outlaw. Death is a common occurrence in rust so I've been getting some frustrating messages about how they don't mind paying taxes, but hate that they are an outlaw for raiding. Idk if this was intended, or if this is what you meant by "Improved player death handling". we've switched back to an older version for now, but I just wanted to throw up a message to see if it was an issue or not.
     
  6. We noticed this happened too.
     
  7. When the king crash or disconnect, Hanchmen lose inventory, its useless...
     
  8. English is not perfect
    I'm sorry

    /helo ~~~
    I'm used command / helo
    but is not coming heli.
    What is the cause ?
     
  9. /helo playername
     
  10. yes. Did it.

    We have consumed the high quality of the metal
    But , helicopter did not come
     
  11. Do you have this plugin installed HeliControl for Rust Experimental | Oxide if yes do you have "UsePermissions": true if yes then there is your problem
     
  12. Use this I fixed it.
     
  13. Guyz do you know a solution for this?
     
  14. Looks to be programmed this way
    foreach (Henchman hench in Henchmen.All())
    hench.Player.inventory.Strip();
     
  15. I haven't gotten a chance to DL this plugin but would there be a way to replace the boss spawning a helicopter function with something like boss call an airstrike on player using the airstrike plugin instead?
     
  16. I still care very much about this plugin. Would it be possible to add a /pardon command, allowing players to request the Boss to be pardonned via chat, the boss can then do '/pardon PLAYER AMOUNT' player being the Outlaw that is meant to be pardonned and the amount is the amount of HQM he needs to pay when he '/accept's the pardon
     
  17. Hey, i can't get /helo to work.. any fixes?
     
  18. This should be your sollution
     
  19. Wow, it worked :eek:
     
  20. /heli dont work....
    [DOUBLEPOST=1452442196][/DOUBLEPOST][BUNDLE] Not found: assets/bundled/prefabs/npc/patrol_helicopter/patrolhelicopter.prefab
    Couldn't find prefab "assets/bundled/prefabs/npc/patrol_helicopter/patrolhelicopter.prefab