Nick Holmes updated Devil's Island with a new update entry:
0.4.0

Devil's Island
Complete game mode that provides more endgame content and more
Total Downloads: 1,168 - First Release: Oct 6, 2015 - Last Update: Jul 29, 2018
- 5/5, 20 likes
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Im planning to test this plugin out this weekend on my server. Looks very interesting!
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Is there anyway to change random player to new boss when old boss is going to sleep (offline). -
As said, there won't be an "unrebel" option, but there will be other tools to help Outlaws deal with their problems.
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not sure if anyone has said this but maybe there should be like a cooldown on using the /helo command and also making it that admins could adjust the tax rate so people could only tax up to say 5% at one time if you know what im saying cant go any above a certain percentage
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Great plugin, Whenever my server restarts the boss is lost and anyone can claim on restart. IS this designed this way. I also noticed nothing is stored int eh data folder on my server for this plugin, is that by designs, Sorry for the newb questions, I understand coding and went though it but dont understand where you storing that info.
Thanks.
[DOUBLEPOST=1444715867][/DOUBLEPOST]I also have a question is there any way we can store the data of say who the current boss is. maybe some more details. tax rate etc. would be awsome for my website im building iplayrust.com Thanks
If a donation would be motivation i would be interested. Please add me on steam for a faster response Cayos -
Yes, currently the game state is reset whenever the server restarts. It is planned to make game state more persistent, but a more complete feature set is the current priority. (Currently game state is held in memory, in the DevilsIslandGameState class).
For your second point, are you asking for a API that allows a web-site to have a live display of the current game-state?
I'm very happy to receive voluntary donations from anyone using my plug-ins- there's a button for this on the main plugin page. Whatever I receive goes towards further mods. I truly appreciate your offer, but I'm not so interested in "donations for future features". I do take all feedback into consideration, but it needs to remain my choice when, on what, and to which deadlines I work.
Regards,
Nick. -
The api is not neccassary just a json file outputed to the data folder in oxide. This would allow you to not only make it persistent between restarts but also store data as who is the boss. last boss. etc. Most plugins use this as the way of making things persistent. I would be interested in helping with this, im no expert coder but have made my own / reversed plenty of plugins in the lau day.
I understand the what i do and when i do attitude its how i work.
Thanks -
Anyways... There should be an update this evening, with a new feature for Outlaws... -
Then a simpler question
is it possible for me to get the Current boss from what you have now. Say via my own plugin.
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You could add the following to my plug-in, which will expose the Boss's BasePlayer as a property:
Code:#region Integration Point public BasePlayer Boss { get { return State.Boss; } } #endregion
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Nick Holmes updated Devil's Island with a new update entry:
0.5.0
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How to limit heli in the same time for boss?
For example: only 1 heli at the same time is allowed. -
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[DOUBLEPOST=1444773784][/DOUBLEPOST]Clans have got a lot of resources (and they can guard the boss). That's why they can spamm my server with the a lot of heli. It's to dangeourous
Sry for my bad english -
Fair enough that a clan can guard the boss. But there's more to come that will add more dimensions to this. -
I know it. I'm talking about the fact that clans have got a lot of resources (HQM ), and may cause constantly helicopters on rebel with it in very large quantities.
[DOUBLEPOST=1444775958][/DOUBLEPOST]That's why I asked about the restrictions on the challenge of helicopters
[DOUBLEPOST=1444776221][/DOUBLEPOST]And one more question:
If the animal will kill the boss or he will fall and die or something like that, he will be the boss? -
I'll cap the number of helicopters.
At the moment there are some ways for the Boss to die, and still be Boss, but that's kind of a bug. Any death should cause a change of Boss. -