Devil's Island

Complete game mode that provides more endgame content and more

Total Downloads: 1,168 - First Release: Oct 6, 2015 - Last Update: Jul 29, 2018

5/5, 20 likes
  1. calm down turbo, was joking around about being psychic. No need to get sensitive. I didn't create this so I do not hold that responsibility.
     
  2. You can call the boos if the target is /rebel and not admin.
     
  3. @Nick Holmes So how can a boss be over throned? Add that 2 ur decs thats needed can i have more info on how the boss works?
    [DOUBLEPOST=1444192365][/DOUBLEPOST]
    and can i turn tax off? if not can u make that possible?
     
    Last edited by a moderator: Oct 7, 2015
  4. 1. you must kill boss

    2. if you type /rebel u wont pay tax, but is subject to a heli call from boss.
     
  5. Anyone kills the boss then u get boss or just rebels? also i want all tax abolished how can i do that?
     
  6. anyone who kills boss will be boss.
    tax disabled, is not an option
     
  7. Thanks for the feedback guys. It's gold, you're awesome.

    I've added a FAQ that covers most of the questions above. There will be a patch tonight (CET) that covers reported bugs and rough edges. Config file support is being added (today to tomorrow). There will be options to reduce or turn-off the broadcast messages.
     
  8. Could you add it so if a rebel decides to follow the Boss again?
     
  9. There is quite a bit more to come around rebels/outlaws, and but I don't want to spoil the surprises just yet. Let's just say, I think I'm about 10% done at the moment.

    There is an underlying concept in this game mode that your decisions have real consequences, that will not be easy to escape. Certainly there will never be a "/unrebel" command - you're going to need the Boss forgiveness (somehow), or your going to need to change the Boss. What the rebels need is better tools to evade the Boss, and better tools to work together to solve their problem.

    The beautiful irony is that when a rebel finally kills the boss, he will immediately become the new boss. The reason the Boss is called the Boss (and not, example "King"), comes from the lyrics of The Who's "Won't Get Fooled Again" - "Meet the new boss, same as the old boss".
     
  10. Code:
    [10/7/2015 6:37:33 PM] [Oxide] 6:36 PM [Error] Unable to load DevilsIsland. System.NullReferenceException: Object reference not set to an instance of an object
      at ItemManager.FindItemDefinition (System.String shortName) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DevilsIsland+GameState..ctor () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.DevilsIsland..ctor () [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [DOUBLEPOST=1444236739][/DOUBLEPOST]removed the plugin and installed it again, and it compiled. think it has something to do with the sequence of load
     
    Last edited by a moderator: Oct 7, 2015
  11. Please update your plug-in to the new version
     
  12. Fixed in 0.3.0
    [DOUBLEPOST=1444254782][/DOUBLEPOST]
    Cannot repro this - I am an admin and as a rebel, and I had 10 choppers called in on me simultaneously. Shredded my base :-(.

    In what way is it not working?
    [DOUBLEPOST=1444254816][/DOUBLEPOST]
    Fixed in 0.3.0
    [DOUBLEPOST=1444254849][/DOUBLEPOST]
    Update is on its way, few more minutes...
    [DOUBLEPOST=1444254906][/DOUBLEPOST]
    Fixed in 0.3.0
    [DOUBLEPOST=1444254960][/DOUBLEPOST]
    Config file added in 0.3.0
    [DOUBLEPOST=1444254993][/DOUBLEPOST]
    Fixed in 0.3.0
     
  13. Nick Holmes updated Devil's Island with a new update entry:

    0.3.0

     
  14. I am having an issue with the location. No matter where the Boss is, it keeps saying A26, also no matter where I am, it says A26
     
  15. What's your World Size and Map (Procedural, Savas, etc). Can you let me know your server ip and port (PM me if you don't want to post it here).
     
  16. Procedural Map.

    Size is 4000 I believe.

    IP: 108.61.104.45:28026

    If it matters....

    Seed: 1719008
     
  17. how do you go back to paying taxes after you rebel?
     
  18. I believe you kill the boss or die
     
  19. public const string HeloStrikeCommandHint = "<color=lime>/helo <i>player</i></color> send a helo to <i>player</i>'s location. Costs 25 High Quality Metal";

    need to be reading the config heli cost
    [DOUBLEPOST=1444307864,1444280504][/DOUBLEPOST]Another wish from my players.. Send coords of the chest wich contains the TAX.
     
  20. Added in 0.4.0.

    [DOUBLEPOST=1444311097][/DOUBLEPOST]
    Addressed in 0.4.0. I don't know why your Server.WorldSize is 0, but I've added a config parameter to let you manually specify the WorldSize, in the event it is 0. It defaults to 4000, so you shouldn't have to do anything other than upgrade.
    [DOUBLEPOST=1444311254][/DOUBLEPOST]
    Fixed in 0.4.0
     
    Last edited by a moderator: Oct 8, 2015