Devil's Island

Complete game mode that provides more endgame content and more

Total Downloads: 1,168 - First Release: Oct 6, 2015 - Last Update: Jul 29, 2018

5/5, 20 likes
  1. Since everyone on my server hated the Henchmen getting their inventory stripped, I decided to remove that bit of the code. Henchmen can now be recruited and there is not a penalty for the boss logging out or dying. Enjoy.
     
    Last edited by a moderator: Jan 31, 2016
  2. Are you still working on this mod?
     
  3. NVM fixed
    thanks for the plugin btw ;)
     
    Last edited by a moderator: Mar 11, 2016
  4. The /helo doesnt seem to work? Any idea's why? Says its called but doesnt show
    [DOUBLEPOST=1457914959][/DOUBLEPOST]
    This is the error im getting

    [BUNDLE] Not found: assets/bundled/prefabs/npc/patrol_helicopter/patrolhelicopter.prefab
    Couldn't find prefab "assets/bundled/prefabs/npc/patrol_helicopter/patrolhelicopter.prefab"
    [DOUBLEPOST=1457915443][/DOUBLEPOST]Ok nevermind i fixed it download this for working helo :)
     
    Last edited by a moderator: Dec 7, 2016
  5. any updates?
     
  6. yeah and henchman are loosing there stuff again if boss logs out :'(
    any one know a fix?
     
  7. just downloaded this but the /loot isn't working and we have notifier installed but there's nothing in the /help. Any guidance appreciated.
     
  8. I changed it in code, it is now called /bossloot. Type /rules in game. I changed it there too.
     
  9. Hey there, first of all: thank you all for keeping this alive.
    But I have a question:
    Is it possible to make a NPC the boss if there is no one who claimed it?

    On my server sometimes bears or the NPC get random the boss and sometimes rebells.
    So it is possible, but i would love it to be able to control it ;)

    I guess it should be here:

    Code:
    public bool TryForceNewBoss()
            {
                if (BossExists() || BasePlayer.activePlayerList.Count() < config.AutoBossPromoteMinPlayers)
                    return false;            if(DateTime.Now > noBossSince.AddSeconds(config.AutoBossPromoteDelay))
                {               
                    int newBossIndex = Oxide.Core.Random.Range(BasePlayer.activePlayerList.Count());
                    SetBoss(BasePlayer.activePlayerList.Skip(newBossIndex).First());
                    return true;
                }            return false;
            }
    From the HumanNPC Plugin i know the NPC have a

    BasePlayer.userID

    But I don't know how make it possible to promote the NPC with the ID
    (eg) 1234546789 as the new Boss.

    Any ideas?
     
    Last edited by a moderator: May 14, 2016
  10. Error log say's:
    Code:
    [05/15/2016 14:56:36] [Oxide] 14:56 [Error] Failed to call hook 'StatusCommand' on plugin 'DevilsIsland v0.7.0' (NullReferenceException: )
    ppl cant use /status only if boss change's it will unbug for some ppl
     
  11. Hey, I am very interested in using this in my server and it works great besides the helo command, it doesn't seem to work, am I doing something wrong or is it because you haven't updated it.
     
  12. This will help:
     
  13. guys does this plugin still work ? would u share any server which use this plugin with PM .. Thanks
     
  14. Great !! I try this

    But possible to change min and max value of rate tax ?
     
  15. I am using it now @ POGRust (Current Name: "POGRust Jun25 TRUE 20x tons of mods").
    [DOUBLEPOST=1467368718][/DOUBLEPOST]I Have a real great idea for an update. i was planning on writing a mod to do this and now that I find this mod, well maybe you can do this.

    I think the Devils Island plugin should record the time any given person has BOSS so it can be used as a contest later. SO the admin / moderator could reset the game and as the boss gets taken the time a person is the boss is recorded and added up so over a period of time anyone that does a command (say /scores) this could be displayed. You could have two counters for each player... one for consecutive hold of BOSS and one for overall hold of BOSS. I would use that!!
     
    Last edited by a moderator: Jul 3, 2016
  16. new patch no more working :'( someone have a working version ?
     
  17. I wish... I want this mod badly!


    After loading the mod back after XP update and reviewing the logs... it appears to be working except I get an error:

    "DevilsIsland.cs(632,88): error CS1503: Argument `#3' cannot convert `bool' expression to type `int'"

    NOW upon review of that code it appears to be in the tax section or "CollectTaxFrom(Item item)". I am not sure if this portion works because I just loaded it and cannot tell... will test it more.
     
    Last edited by a moderator: Jul 10, 2016
  18. OK I have had this mod act funny and wondered if it correlates with the error above. NOW at times the loot going to the box is NOT the amount expected. MY players are seeing with a 400 wood whack and 45% tax only 9 wood going to the loot box... NOW when I removed and reinstalled the mod it started working again... but not sure if it will drop to this level again.
     
  19. I modified the code for this mod and fixed a few things as well as added a new thing... I fixed the fact that the tax was set to 10% when no one was boss... who wants to have 10% taken from them if it is not going anywhere. I also added a command /resign so the boss can resign. I have NOT checked if the resign command needs to reset the rebels or henchmen, but I suspect it should. I will work on that later if the original author does not.