I made more mods to this code... synopsis below:
1. Made a variable in json that controls whether the quarry gets taxed or not.
2. Made a variable in json that controls if the henchman lose there inventory from all situations (resignation, sleep, etc) of the boss OR just from death.
3. Made a variable in json that controls if the mod will randomly assign BOSS or not.
I still need to figure out how the resign command affects henchman, outlaws and rebels. I also plan on adding a henchman and rebel resign. These changes were not 100% tested so use at your own risk. I also did not change the version number because I forgot.
Settings recap from JSON:
"AutoTaxQuarrys": true/false,
"HenchInvLossAllSituations": true/false,
"ForceRandomBoss": true/false,

Devil's Island
Complete game mode that provides more endgame content and more
Total Downloads: 1,168 - First Release: Oct 6, 2015 - Last Update: Jul 29, 2018
- 5/5, 20 likes
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Now for some odd reason (new today) my /help is blank... anyone else see this??
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I'm looking at either this plugin or Political Survival. I like that Devils Island does not mess with SQL commands, but I wish you could rename the realm as part of being the boss (and also rename that title to President or something else).
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can you update this plugin, it does not compile anymore as of 7/21/2016 patch
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I will try and make it so you can name the boss anything you like, but can you tell me what you mean by "rename the realm"? -
Any updates for the plugin, my server really wants this plugin, but it fills the console with errors, so i removed it.
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[God] GooberGrape[162482/76561197968667969] was killed by MopplerEffect[151852/76561198088360960]
[Oxide] 14:19 [Error] Failed to call hook 'OnPlayerSleepEnded' on plugin 'AdminPanel v1.1.1' (InvalidCastException: Null object can not be converted to a value type.)
[Oxide] 14:19 [Debug] at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0
at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.Call[Boolean] (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.AdminPanel.AdminGui (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.AdminPanel.OnPlayerSleepEnded (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.AdminPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
Are you guys aware of the location exploit in this plug, if teamwork is used?
We had a guy on our server who used it. Took us a while to work it out.
Basically two friends work together. One is Boss...The other rebels.
The rebel shows a decoy and chooses someone he wants to raid.
The boss is notified of that decoy location, then the boss and rebel (in cahoots) go and raid it.
I guess an easy way around it would be to change the decoy system to some random location, instead of another player's location? -
RE: renaming the realm... I'm wonder if there is some sort of login message which could be displayed that says 'Welcome. You are currently in <name of realm>, ruled by <current boss>.' Less important than the ability to rename the Boss to President or King or something else, though.
[DOUBLEPOST=1470158027][/DOUBLEPOST]Functional question: When the boss calls a helicopter to a target, will the helicopter attack definitively like the heli.strafe command? If a person can still avoid the helicopter by removing gear and ranged weapons, this option might not be worth the HQM cost... -
So I have tested this plugin and found that the helo feature does NOT strafe, it merely summons a chopper. Is there anyone good enough with the code who can advise me how to tweak this mod to either A) make the chopper hostile to the target player or B) strafe the target player's position?
Basically, I don't want the rebel to be able to avoid the helo using the 'strip down' mechanics normally. Too easy. Especially given the cost to the boss to call it. -
Today's patch appears to have broken this plugin.
The error is a failed to compile - 'cannot convert 'float' expression to type 'bool''Last edited by a moderator: Aug 12, 2016 -
Is it possible to bind a prefix to the boss? That would be super.
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Anyone got a fixed version of this plugin?
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The version I posted a while back is working for me.... here it is again since I may have tweaked it. I am working on the other mods to it as well but not as good a programmer as most so it takes me longer.......
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I did load that mod, but for some reason it ignores the JSON file setting AllowBossDisconnect to false. Bosses can successfully disconnect with the version you just posted, even when the JSON file specifies 'false'.
I did notice that the OnPlayerDisconnect function is different in that version, but copy/pasting the code did not alter the situation for me. -
A lot of mistakes =(
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Is there anyone alive?)
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Failed to run a 30.00 timer in 'DevilsIsland v0.7.0' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 12:36 [Debug] at DevilsIsland.DevilsIslandConfig.get_ForceRandomBoss () [0x00000] in <filename unknown>:0
at DevilsIsland.DevilsIslandState.TryForceNewBoss () [0x00000] in <filename unknown>:0
at Oxide.Plugins.DevilsIsland.TryForceBoss () [0x00000] in <filename unknown>:0
at Oxide.Plugins.DevilsIsland.<Initialize>m__2 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 -
Anyone knows why i cant select a tax loot storage box? the plugin says Stand close to, and lool directly at, the storage box you want your taxes paying into!
I see directly on it!!! but it didn`t work!! a few players test it for me!! No Working! :-( -
The plugin works partially, and with a bunch of errors in console.
[DOUBLEPOST=1472831614][/DOUBLEPOST]Throw off please if anybody got a working version