Oh geez sorry, I used it for while testing, and forgot to change it, you should use {victim} of course.
Thanks for reporting.
DeathNotes
Moved
Total Downloads: 66,147 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Minor Fix
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Emh...
Code:☢(Youtube)Mrk☢ was killed by unknown!
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[DOUBLEPOST=1432756211][/DOUBLEPOST]This started to be like this I believe 2 updates ago, and if I am correct it's whenever you die from a metabolism death, fall, bleeding, radiation, etc...
You may also notice, when you die and the death screen shows up the death will display as unknown, and also a few other things appear to be bugged out, like animal names and stuff.
Good thing about this is that none of this inflicts with Death Notes's code.Last edited by a moderator: May 27, 2015 -
Hi, GameServers installed this plugin for me today and I cannot get it to work, the only other plugin I am using is your notifier...
'[Oxide] 8:40 PM [Info] Loaded plugin Death Notes v2.5.2 by SkinN'
Any ideas ? -
Hello
Just a quick question or request should I say. I run a very busy battlefield server and use deathnotes to broadcast but with the chat constantly spamming it can be annoying for some players. could it be possible that users can switch off deathnotes in a future update? This would allow users to use chat but remove the spamming of deathnotes with causes some peoples game preformance to suffer.
Example - This list never stops lol.. But I don't want to stop deathnotes for all players.
Last edited by a moderator: May 27, 2015 -
What version have GameServers's installed?
What Oxide version you are running?
[DOUBLEPOST=1432768413][/DOUBLEPOST]
Otherwise it's not really a problem adding a setting which you can toggle Death Notes on and off, I could also provide an API function for any developers to toggle Death Notes state on their own plugins. -
Hi, SkinN
Thanks for your reply, I have to apologise, it appears user error one of the admin set it to false for all messages, I have set them to true and it works fine, again apologies. -
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Ok I downloaded the file and put it into my plugins folder on oxide. I tried typing the oxide.reload deathnotes into the console and nothing happened. So I instead just reset my server. I don't have any json file for Deathnotes though. I have one for the air drop plugin I use but nothing for this plugin?
Running latest server version and Oxide 2
UPDATE:
So I created the json file manually and put it into the config file. Plugin now works fine.Last edited by a moderator: May 28, 2015 -
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No don't run any arena but people mostly spawn in one area and fight. Would be great if you gave the player the choice to toggle it off and on. Its also better for people who like to build and stay away from the pvp side of it.
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I got this error:
Code:[Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: # NAME FORMAT ERROR [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: -------------------------------------------------- [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: Unrecognized name format found in message: [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: '{animal} committed suicide.' [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: -------------------------------------------------- [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: You may only use these name formats in messages: [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: {victim}, {attacker}, {weapon}, {bodypart}, {distance} [Oxide] 12:08 AM [Info] [Death Notes v2.5.2] :: --------------------------------------------------
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[DOUBLEPOST=1432942102][/DOUBLEPOST] -
When i kill animals, why don't i see where i shot the animal at anymore but it does when players are killed, I checked the config but i don't see the option to turn it on if possible.
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Thank you
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EXP:
With body parts:
'{attacker} killed a {victim} hitting the {bodypart}.'
Without body parts:
'{attacker} killed a {victim} with a {weapon} from {distance}m.'
Extra example:
'{attacker} killed a {victim} from {distance}m and it's the {bodypart}.'
You can move name formats or even remove them as you'd like, it's really up to you how you want your messages to be. -
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Plugin just told me I shot a Horse in the Chicken Rootbone
Perhaps rename that part to just "Rootbone"?
Also there's a few body parts that come up as the in game name, eg "CURVE1"
And shooting a horse in the flank results in death notes telling you that you shot it in the ear! -
Bonjour, voici ma traduction française du plugin:
Code:{ "ANIMALS": { "BEAR": "un ours", "BOAR": "un sanglier", "CHICKEN": "un poulet", "HORSE": "un cheval", "STAG": "un daim", "WOLF": "un loup" }, "BODYPARTS": { "ARM": "le bras", "BROW": "le front", "CALF": "le mollet", "CLAVICLE": "la clavicule", "EAR": "l'oreille", "EYE": "l'oeil", "FINGERS": "le doigts", "FOOT": "les pieds", "FOREARM": "l'avant-bras", "GROUP": "les trippes", "HAND": "la main", "HEAD": "la tête", "HIP": "la hanche", "JAW": "la mâchoire", "JOINT": "l'articulation", "KNEE": "le genou", "LEG": "la jambe", "LIP": "la bouche", "MANE": "la chevelure", "NECK": "le cou", "PELVIS": "le bassin", "PENIS": "la bite", "ROOTBONE": "Carcasse de poulet", "SHIN": "le tibia", "SHOULDER": "l'épaule", "SPINE": "la colonne vertébrale", "STOMACH": "l'estomac", "TAIL": "les côtes", "THIGH": "la cuisse", "TOE": "le pied", "TONGUE": "la langue", "ULNA": "le cubitus", "UPPERARM": "le coude", "WING": "le flanc" }, "COLORS": { "ANIMAL": "#00FF00", "ATTACKER": "#00FF00", "BODYPART": "#00FF00", "DISTANCE": "#00FF00", "MESSAGE": "#FFFFFF", "PREFIX": "#FF0000", "VICTIM": "#00FF00", "WEAPON": "#00FF00" }, "CONFIG_VERSION": 4.1, "MESSAGES": { "ANIMAL DEATH": [ "{attacker} tue {victim} avec {weapon} de {distance}m." ], "ARROW": [ "{attacker} tue {victim} avec une flèche de {distance}m, touchant {bodypart}." ], "ARROW SLEEP": [ "{attacker} tue {victim} avec une flèche de {distance}m pendant son sommeil." ], "BITE": [ "A {attacker} tue {victim}." ], "BITE SLEEP": [ "A {attacker} tue {victim} pendant son sommeil." ], "BLEEDING": [ "{victim} saigne à mort.", "{victim} s'est vidé de son sang." ], "BLUNT": [ "{attacker} tue {victim} avec {weapon} touchant {bodypart}.", ], "BLUNT SLEEP": [ "{attacker} tue {victim} avec {weapon} pendant son sommeil." ], "BULLET": [ "{attacker} tue {victim} avec {weapon}, touchant {bodypart} de {distance}m.", "{attacker} a fait bouffer des balles à {victim} avec {weapon} de {distance}m." ], "BULLET SLEEP": [ "{attacker} tue {victim}, pendant son sommeil. (Dans {bodypart} avec {weapon}, de {distance}m)", "{attacker} tue {victim} avec {weapon} pendant son sommeil." ], "COLD": [ "{victim} a gélé à mort.", "{victim} meurt glacé." ], "DROWNED": [ "{victim} se noie.", "{victim} a cru pouvoir nager." ], "EXPLOSION": [ "{victim} meurt par l'explosion de {weapon}.", "{victim} a été soufflé par {weapon}." ], "FALL": [ "{victim} meurt d'un grosse chute.", "{victim} chute vers la mort." ], "HEAT": [ "{victim} crame à mort." ], "HUNGER": [ "{victim} est mort de faim.", "{victim} devrait apprendre à chasser pour trouver quelque chose à manger." ], "POISON": [ "{victim} meurt empoisonné." ], "RADIATION": [ "{victim} meurt irradié.", "{victim} ne savait que les radiation pouvaient tuer." ], "SLASH": [ "{attacker} a réduit {victim} en pièces avec {weapon} touchant {bodypart}." ], "SLASH SLEEP": [ "{attacker} poignarde {victim} pendant son sommeil." ], "STAB": [ "{attacker} poignarde {victim} à mort avec {weapon} touchant {bodypart}." ], "STAB SLEEP": [ "{attacker} poignarde {victim} pendant son sommeil." ], "SUICIDE": [ "{victim} se suicide.", "{victim} met fin à ses jours." ], "THIRST": [ "{victim} meurt de soif.", "{victim} meurt déshydraté." ], "TRAP": [ "{victim} meurt bloqué sur {attacker}." ] }, "SETTINGS": { "BROADCAST TO CONSOLE": true, "MESSAGE IN RADIUS": false, "MESSAGES RADIUS": 300.0, "PREFIX": "Mort", "SHOW ANIMAL DEATHS": true, "SHOW ANIMAL KILLS": true, "SHOW EXPLOSION DEATHS": true, "SHOW METABOLISM DEATHS": true, "SHOW PLAYER KILLS": true, "SHOW SUICIDES": true, "SHOW TRAP DEATHS": true }, "TRAPS": { "BARRICADE.METAL": "une barricade en métal", "BARRICADE.WOOD": "une barricade en bois", "BARRICADE.WOODWIRE": "une barricade en bois barbelé", "BEARTRAP": "un piège à ours", "FLOOR_SPIKES": "des piques en bois" }, "WEAPONS": { "AK47U.WEAPON": "un fusil d'assaut", "BOLTRIFLE.WEAPON": "un fusil sniper", "BONEKNIFE.WEAPON": "un couteau en os", "EOKA.WEAPON": "un pistolet artisanal", "GRENADE.BEANCAN.DEPLOYED": "une grenade artisanale", "GRENADE.F1.DEPLOYED": "une grenade", "HATCHET.WEAPON": "une hachette", "HATCHET_STONE.WEAPON": "une hachette en pierre", "HUNTING.WEAPON": "un arc", "PICKAXE.WEAPON": "une pioche", "REVOLVER.WEAPON": "un revolver", "ROCK.WEAPON": "un roc", "ROCKET_BASIC": "une roquette", "SALVAGED_AXE.WEAPON": "une hache de récup", "SALVAGED_HAMMER.WEAPON": "un marteau de récup", "SALVAGED_ICEPICK.WEAPON": "un pic à glace de récup", "SAWNOFFSHOTGUN.WEAPON": "un fusil à pompe", "SMG.WEAPON": "une SMG artisanale", "STONE_PICKAXE.WEAPON": "une pioche en pierre", "STONE_SPEAR.WEAPON": "un lance en pierre", "THOMPSON.WEAPON": "une Thompson", "TIMED.EXPLOSIVE.DEPLOYED": "du C4", "TORCH.WEAPON": "une torche", "WATERPIPE.WEAPON": "un fusil à pompe artisanal", "WOODEN_SPEAR.WEAPON": "une lance en bois" } }
Last edited by a moderator: May 30, 2015