I can't figure why you can't run it.
I have used both your plugin file and config file and I literally had no errors at all:
I have tested every single death type and asked a friend to help me test with the player to player kills. No errors given. I also have let it run on my hosted server, which while it was there had a couple of animal kills and few player to player kills and again, everything ran smoothly. I can't see where the problem is.
I really wanna help out, and if I haven't upload v2.5.0 it's because of you, but I don't see what is going wrong on your server.
DeathNotes
Moved
Total Downloads: 66,147 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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I have no idea either, i've used the plugin flawlessly for quite a while now. =/It's unlikely that it's conflicting with any of my other plugins since it worked perfectly fine before the thursday update.
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You're free to add me on Steam to see if we both can work something out, meanwhile I will release v2.5.0 since it seems stable to me. -
I'll see how the 2.5.0 works first, check if it works if i don't edit it. Then edit it afterwards to see what makes it break.
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SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Plugin re-work!
- If you have used the v2.5.0 Pre-Release nothing on your current config file will be changed.
Last edited by a moderator: May 23, 2015 -
Just updated to latest version. The death notes are not being displayed in the console.
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Yes. I even removed the config file and plugin. Reinstalled it and same thing. I am not getting any errors after reloading the plugin. Just no messages are being broadcasted.
[DOUBLEPOST=1432357233][/DOUBLEPOST]Code:{ "ANIMALS": { "BEAR": "Bear", "BOAR": "Boar", "CHICKEN": "Chicken", "HORSE": "Horse", "STAG": "Stag", "WOLF": "Wolf" }, "BODYPARTS": { "ARM": "Arm", "BROW": "Brow", "CALF": "Calf", "CLAVICLE": "Clavicle", "EAR": "Ear", "EYE": "Eye", "FINGERS": "Fingers", "FOOT": "Feet", "FOREARM": "Forearm", "GROUP": "Group", "HAND": "Hand", "HEAD": "Head", "HIP": "Hip", "JAW": "Jaw", "JOINT": "Joint", "KNEE": "Knee", "LEG": "Leg", "LIP": "Lips", "MANE": "Mane", "NECK": "Neck", "PELVIS": "Pelvis", "PENIS": "Penis", "ROOTBONE": "Chicken Rootbone", "SHIN": "Shin", "SHOULDER": "Shoulder", "SPINE": "Spine", "STOMACH": "Stomach", "TAIL": "Tail", "THIGH": "Thigh", "TOE": "Toe", "TONGUE": "Tongue", "ULNA": "Ulna", "UPPERARM": "Upperarm", "WING": "Wing" }, "COLORS": { "ANIMAL": "#00FF00", "ATTACKER": "#00FF00", "BODYPART": "#00FF00", "DISTANCE": "#00FF00", "MESSAGE": "#FFFFFF", "PREFIX": "#FF0000", "VICTIM": "#00FF00", "WEAPON": "#00FF00" }, "CONFIG_VERSION": 4.0, "MESSAGES": { "ANIMAL DEATH": [ "{attacker} killed a {victim}}. (With {weapon}, from {distance}m)" ], "ARROW": "{attacker} killed {victim} with an arrow from {distance}m", "ARROW SLEEP": "{attacker} killed {victim} with an arrow. (While {victim} was sleeping.)", "BARRICADE": [ "{victim} died against a barricade.", "{victim} ran into a barricade." ], "BITE": "{victim} was killed by a {attacker}.", "BITE SLEEP": "{victim} was killed by a {attacker} while sleeping.", "BLEEDING": [ "{victim} bled to death.", "{victim} ran out of blood." ], "BLUNT": "{attacker} killed {victim} with {weapon}.", "BLUNT SLEEP": "{attacker} killed {victim} while {victim} was sleeping, with {weapon}.", "BULLET": "{attacker} killed {victim}. (With {weapon} from {distance}m)", "BULLET SLEEP": "{attacker} killed {victim} while {victim} was sleeping. (With {weapon} from {distance}m)", "COLD": [ "{victim} froze to death.", "{victim} turned into a popsicle." ], "DROWNED": [ "{victim} drowned.", "{victim} did not know how to swim." ], "EXPLOSION": [ "{victim} exploded.", "{victim} blew up." ], "FALL": [ "{victim} fell to his death.", "{victim} thought he could fly." ], "HEAT": [ "{victim} burned to death.", "{victim} turned into a human torch." ], "HUNGER": [ "{victim} starved to death.", "{victim} was a bad hunter, and died of hunger." ], "POISON": [ "{victim} died from poison.", "{victim} died from poison." ], "RADIATION": [ "{victim} died from radiation.", "{victim} did not know that radiation kills." ], "SLASH": "{attacker} slashed {victim} into pieces with {weapon}.", "SLASH SLEEP": "{attacker} slashed {victim} into pieces while {victim} was sleeping. (With {weapon})", "SNAP TRAP": [ "{victim} stepped on {attacker}'s snap trap.", "{victim} did not watch his step." ], "STAB": "{attacker} stabbed {victim} to death with {weapon}.", "STAB SLEEP": "{attacker} stabbed {victim} to death while {victim} was sleeping. (With {weapon})", "SUICIDE": [ "{victim} committed suicide.", "{victim} has put an end to his life." ], "THIRST": [ "{victim} died of thirst.", "Dehydration has killed {victim}" ], "TRAP": [ "{victim} stepped on a snap trap.", "{victim} did not watch his step." ] }, "SETTINGS": { "BROADCAST TO CONSOLE": true, "MESSAGE IN RADIUS": false, "MESSAGES RADIUS": 300.0, "PREFIX": "DEATH NOTES", "SHOW ANIMAL DEATHS": true, "SHOW ANIMAL KILLS": true, "SHOW EXPLOSION DEATHS": true, "SHOW METABOLISM DEATHS": true, "SHOW PLAYER KILLS": true, "SHOW SUICIDES": true, "SHOW TRAP DEATHS": true }, "TRAPS": { "BARRICADE.METAL": "Metal Barricade", "BARRICADE.WOOD": "Wooden Barricade", "BARRICADE.WOODWIRE": "Barbed Wooden Barricade", "BEARTRAP": "Snap Trap", "FLOOR_SPIKES": "Wooden Floor Spikes" }, "WEAPONS": { "AK47U.WEAPON": "Assault Rifle", "BOLTRIFLE.WEAPON": "Bolt Action Rifle", "BONEKNIFE.WEAPON": "Bone Knife", "EOKA.WEAPON": "EOKA Pistol", "GRENADE.BEANCAN.DEPLOYED": "Beancan Grenade", "GRENADE.F1.DEPLOYED": "F1 Grenade", "HATCHET.WEAPON": "Hatchet", "HATCHET_STONE.WEAPON": "Stone Hatchet", "HUNTING.WEAPON": "Hunting Bow", "PICKAXE.WEAPON": "Pickaxe", "REVOLVER.WEAPON": "Revolver", "ROCK.WEAPON": "Rock", "ROCKET_BASIC": "Rocket", "SALVAGED_AXE.WEAPON": "Salvaged Axe", "SALVAGED_HAMMER.WEAPON": "Salvaged Hammer", "SALVAGED_ICEPICK.WEAPON": "Salvaged Icepick", "SAWNOFFSHOTGUN.WEAPON": "Pump Shotgun", "SMG.WEAPON": "Custom SMG", "STONE_PICKAXE.WEAPON": "Stone Pickaxe", "STONE_SPEAR.WEAPON": "Stone Spear", "THOMPSON.WEAPON": "Thompson", "TIMED.EXPLOSIVE.DEPLOYED": "Timed Explosive Charge", "TORCH.WEAPON": "Torch", "WATERPIPE.WEAPON": "Waterpipe Shotgun", "WOODEN_SPEAR.WEAPON": "Wooden Spear" } }
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same here
but only AnimalDeaths not show if i hawe turned it on.. For players and NPC´s will work
Last edited by a moderator: May 23, 2015 -
SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | Fixed wrong version file
[DOUBLEPOST=1432359826][/DOUBLEPOST]
[DOUBLEPOST=1432359845][/DOUBLEPOST] -
Thanks for the work and effort you put into this plugin. Means alot to us. Thanks man!!
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No problem at all, I thank you for using it!
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It works now, no problems at all. And i have no idea why. =p
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Code:
[Oxide] 11:37 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (KeyNotFoundException: The given key was not present in the dictionary.) [Oxide] 11:37 PM [Debug] at System.Collections.Generic.Dictionary`2<object, object>.get_Item (object) <0x001c5> at IronPython.Runtime.NewStringFormatter/Formatter.GetUnaccessedObject (IronPython.Runtime.NewStringFormatter/FieldName) <0x000e2> at IronPython.Runtime.NewStringFormatter/Formatter.GetArgumentValue (IronPython.Runtime.NewStringFormatter/FieldName) <0x00031> at IronPython.Runtime.NewStringFormatter/Formatter.ReplaceText (string) <0x003d4> at IronPython.Runtime.NewStringFormatter/Formatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x00072> at IronPython.Runtime.NewStringFormatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x000a3> at IronPython.Runtime.Operations.StringOps.format (IronPython.Runtime.CodeContext,string,System.Collections.Generic.IDictionary`2<object, object>,object[]) <0x00067> at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object) <0x00bee> at System.Dynamic.UpdateDelegates.UpdateAndExecute3<IronPython.Runtime.CodeContext, object, object, object> (System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object) <0x00324> at Microsoft.Scripting.Interpreter.DynamicInstruction`4<IronPython.Runtime.CodeContext, object, object, object>.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x0017c> at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame) <0x000c8> Дед Учоный was killed by autospawn/animals/bear (bear)
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It seems like russian language is not supported. It crashes on every death by animals, human, traps....etc
Attached Files:
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{animal} was removed completely.Now animal can either be a {victim} or {attacker} depending if the animal is the victim or the attacker.
So if an animal dies he is the {victim} and if the animal is the killer then he is the {attacker}. I did this to reduce the code used by the plugin, and make the code better.
You have changed the {victim} or {attacker} to {animal}haveis is the reason of your errors.