DeathNotes
Moved
Total Downloads: 66,147 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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Thnx, i'll try tomorrow.
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Is this working fine for everyone? seems im only getting messages from players, not getting anything from animals.
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Code:"SHOW ANIMAL DEATHS":false,
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When i installed in yesterday it was working fine, didnt have to change anything. Server provider been having issues and performing maintenance and its sorta screwed a few things up. Cheers anyway, yes it had been changed to false for some reason.
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But I'm glad to know you managed to change it as you'd like.
Let me know of anything else. -
like a command you can type and see to longest distance any one has been shot
like
/record - longest shoot was at 200m by player -
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[5/25/2015 12:25:39 AM] [SV_RPCMessage] playerattack - Exception has been thrown by the target of an invocation.
i get 7 death messages after someone killed a player in the chat. it repeats same death notes 7 times
any idea ? -
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nope
"MESSAGE IN RADIUS": false,
"MESSAGES RADIUS": 300.0, -
Code:
[5/25/2015 11:01:58 AM] [Oxide] 11:01 AM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (KeyNotFoundException: The given key was not present in the dictionary.) 5/25/2015 11:08:45 AM] [Oxide] 11:08 AM [Debug] at System.Collections.Generic.Dictionary`2<object, object>.get_Item (object) <0x001c5> at IronPython.Runtime.NewStringFormatter/Formatter.GetUnaccessedObject (IronPython.Runtime.NewStringFormatter/FieldName) <0x000e2> at IronPython.Runtime.NewStringFormatter/Formatter.GetArgumentValue (IronPython.Runtime.NewStringFormatter/FieldName) <0x00031> at IronPython.Runtime.NewStringFormatter/Formatter.ReplaceText (string) <0x003d4> at IronPython.Runtime.NewStringFormatter/Formatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x00072> at IronPython.Runtime.NewStringFormatter.FormatString (IronPython.Runtime.PythonContext,string,IronPython.Runtime.PythonTuple,System.Collections.Generic.IDictionary`2<object, object>) <0x000a3> at IronPython.Runtime.Operations.StringOps.format (IronPython.Runtime.CodeContext,string,System.Collections.Generic.IDictionary`2<object, object>,object[]) <0x00067> at (wrapper dynamic-method) object.CallSite.Target (System.Runtime.CompilerServices.Closure,System.Runtime.CompilerServices.CallSite,IronPython.Runtime.CodeContext,object,object) <0x00bee> at (wrapper dynamic-method) object.OnEntityDeath$3 (System.Runtime.CompilerServices.Closure,IronPython.Runtime.PythonFunction,object,object,object) <0x06b4c>
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Author, the plugin is nice, but not necessary every time to change his config! Either make Russian localization! -
i cannot get any of the plugins i downloaded to load up. Nothing happens. I have made a config file with a .json extention. I got to Rusty and in the server command line i type oxide.load DeathNotes and nothing happens. What am i doing wrong?
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[DOUBLEPOST=1432573682][/DOUBLEPOST]
When message radius is off, Death Notes uses an Oxide built-in function to send a message to all players, rust.BroadcastChat(), this function sends a message to all the players in the server, which Death Notes sends a message once per death.
Either way only another plugin that does any sort of chat modification might be sending Death Notes's messages in duplicate.
[DOUBLEPOST=1432573697][/DOUBLEPOST]
[DOUBLEPOST=1432574510][/DOUBLEPOST]
I also hate to make configuration changes, I really do, but sometimes we developers "have to" make changes, sometimes big ones, in order to make our plugins better, in case of Death Notes in it's first versions I always tried to find ways to make the lives of it's users easier, with a configuration they would understand regarding their experience with configuration stuff, but in the other hand the plugin started suffering performance issues, which servers would lag each time a player/animal died due to all the code used, this update also brought a balance to this, making sure that the performance it's good and stable and and the configuration still has an easy usability.
But there's even times the game itself forces us to make changes, depending on what's added or removed to the game.
I'm sorry for any inconvenience.
[DOUBLEPOST=1432575268][/DOUBLEPOST]
In case you have this issue with other plugins than Death Notes, then I suggest you make a post on Oxide Support to get in contact with an Oxide moderator or developer: http://oxidemod.org/forums/experimental-discussion.23/ -
SkinN õ.Õ'.|. updated Death Notes with a new update entry:
Death Notes | KeyNotFoundException are no more!
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the default config loads with {animal} as the victim in Suicides, and I get this message in console:
Code:[Info] attacker is null [Info] [Death Notes v2.5.1] :: # NAME FORMAT ERROR [Info] [Death Notes v2.5.1] :: -------------------------------------------------- [Info] [Death Notes v2.5.1] :: Unrecognized name format found in message: [Info] [Death Notes v2.5.1] :: '{animal} took the hard way out.' [Info] [Death Notes v2.5.1] :: -------------------------------------------------- [Info] [Death Notes v2.5.1] :: You may only use these name formats in messages: [Info] [Death Notes v2.5.1] :: {victim}, {attacker}, {weapon}, {bodypart}, {distance} [Info] [Death Notes v2.5.1] :: -------------------------------------------------- | Moris was killed by unknown!