Deathmatch

Deathmatch event for EventManager

Total Downloads: 5,203 - First Release: Dec 16, 2014 - Last Update: May 21, 2017

4.84/5, 25 likes
  1. we're just implementing the DM Arena plug-in tonight after an arena is built, lot of excited ppl, and it looks fun as hell. for a TDM in the meantime u could organize groups that have FF on for their friends API so they wouldn't damage eachother only the other team just an idea and it may be a bullshit one that wouldn't work but an effort none the less lol
     
  2. really? is there an eta on it? because i used it on every server... is it going to have all the needed plugins as one or are we going to have zones and arena and event i like the ol' /jt1 /jt2 and setting up the spawns was soooo ooooo easy
     
  3. remember to tell players to save there inventories ^^
     
  4. Haha! yeah, for us at least, we're building in an entrance room with Code Locked Large Crates for players to deposit any current items they have in their inventory, just to be safe, and if someone forgets and misses the BIG ASS Sign that tells them to remove all clothing, armor, resources, and weapons, as your Arena Kit may replace or overwrite your current clothing, backpack items, and action-bar items, if they miss that well then tough titties for them! LOL!
     
  5. why is it not giving the kits when it starts also why is it auto starting before the event.start
    [DOUBLEPOST=1439602064][/DOUBLEPOST]nevermind outdated kits

    What happened to the old last man standing deathmatch??? will that come back
    [DOUBLEPOST=1439603533][/DOUBLEPOST]well also i found a bug where it teleports the person who dies back home ? then the match remains open till manually closed?
     
  6. Hey I am having the problem where players can join just fine but when they die they spawn outside the arena even though I have loaded the spawn file, they usually spawn without the kit and are still considered in the arena and cant do mostly anything, if they are killed they do give credit any fixes for this?
     
  7. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ i have the same problem
    [DOUBLEPOST=1439608905][/DOUBLEPOST]please fix asap it is very annoying for the players
     
  8. Harass @Mughisi or @Wulf to fix it ^^ as it needs to be fixed from oxide itself. the respawned player is called too early making everything bug :p
     
  9. sooooooo whats this mean for me lol i preety new but i catch on preety quick
     
  10. Just Say: @Mughisi and @Wulf we love you, could you please fix the hook?
     
  11. Wulf

    Wulf Community Admin

    Pretty sure it was already fixed, you just need to update. ;)
     
  12. Thx :)
    [DOUBLEPOST=1439620540][/DOUBLEPOST]
    Yes i didn't have time to code this part.
    The auto event resets after 30mins (timeout in the auto events configs) so it shouldnt really matter. But yes this needs to be fixed!
     
  13. I have version 1.1.2 and the people that get killed get teleported back to where they were. maybe to do a quick fix you could add a command line that would make the last person left the winner and it auto event.end 's ? if this is possible im no coder
     
  14. I just didnt had time to finish it
     
  15. Oh do you have an ETA on when it will be good to go ? I have a lot of anxious players.:)
    [DOUBLEPOST=1439661387,1439648895][/DOUBLEPOST]i figured out whats making the arena tp the ppl back that die. If you use p-TimedExecute but if you manually execute the commands it will be fine?
     
  16. id assume an admin or mod is observing the event until a fix is put in u could just manually end the event declare winner give prize. bit of a hassle but still none to big of one
     
  17. Yes as stated in the pverview i had to release it unfinished
     
  18. ok yeah no problem but yeah it has to be manually done or not at all
    [DOUBLEPOST=1439863539,1439694067][/DOUBLEPOST]so the arena tp's ppl back before the game is over ???
     
  19. There is a time limit if you use the auto évents
     
  20. I'm not using auto events it seems to be the first time you die so I've been not event.close ing because you have to join back in it seems to work every once in awhile