
Deathmatch
Deathmatch event for EventManager
Total Downloads: 5,172 - First Release: Dec 16, 2014 - Last Update: May 21, 2017
- 4.84/5, 25 likes
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Failed to call hook 'OnEventKitGiven' on plugin 'TeamDeathmatch v0.3.52' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
at UnityEngine.Component.GetComponent[TDMPlayer] () [0x00000] in <filename unknown>:0
at Oxide.Plugins.TeamDeathmatch.GiveTeamShirts (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TeamDeathmatch.OnEventKitGiven (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.TeamDeathmatch.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
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anyway to get a "cost to enter" using economics please? I'm trying to get al the events have that option since they pay out
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Does this still work ?
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I get this error when someone gets killed and he's not getting a kit, is invisible and cannot do or type anything:
Code:(17:54:11) | Failed to call hook 'GiveKit' on plugin 'Kits v3.2.9' (NullReferenceException: )at (wrapper managed-to-native) UnityEngine.Component:get_transform ()at BaseEntity.get_currentTemperature () [0x00000] in <filename unknown>:0at PlayerInventory.ServerUpdate (Single delta) [0x00000] in <filename unknown>:0at PlayerInventory.OnClothingChanged (.Item item, Boolean bAdded) [0x00000] in <filename unknown>:0at ItemContainer.Insert (.Item item) [0x00000] in <filename unknown>:0at Item.SetParent (.ItemContainer target) [0x00000] in <filename unknown>:0at Item.MoveToContainer (.ItemContainer newcontainer, Int32 iTargetPos, Boolean allowStack) [0x00000] in <filename unknown>:0at Oxide.Plugins.Kits.GiveItem (.PlayerInventory inv, .Item item, .ItemContainer container) [0x00000] in <filename unknown>:0at Oxide.Plugins.Kits.GiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[]
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Eh. Kits plugin is working. This error pops up when I (or someone) gets killed in the deathmatch arena. No kit is given and players are invisible. We have to disconnect to spawn back in
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Hey I have met a problem that only headshot could kill people. Shooting at body will not make any damage. Anyone knows how to fix this? Really Appreciate!
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what is this tokens thing?
Code:"Tokens - On Win": 5, "Tokens - Per Kill": 1
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economy -
Anyone else having trouble with economics not paying for kills? Everything is updated and correct, but still won't pay out. I'm posting in both event manager and here.
Code:"Tokens - On Win": 2000, "Tokens - Per Kill": 500
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I made a arena and got same preblem :\ "Hello guy ! I have a problem with this plugin
When i die, it's not possible to me to respawn with stuff and i am invincible. (But i am in the zone and Deatharena timer works) And i don't have the command /event of EventManager. F1 -> the kill command either. I deconnect for all work.
You have an idea?
Thanks
My error in Attached Files" -
yup... same issue with mine..
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the only fix to get deathmatch to work properly is to set SPAWN to NONE (don't use TIMER or WAVE) then you wont get the errors.
the only bug i can see is with the TOKENS. not giving the player there rewards for each kill and only giving the winner there RP as winner not for each kill.